Why Boneworks is Better Than Bonelab - Comparison Video

Why Boneworks is Better Than Bonelab - Comparison Video

Virtual Insider

1 год назад

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@orangesurvivor139
@orangesurvivor139 - 20.11.2023 00:59

Go touch some grass.

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@Lost-VR
@Lost-VR - 05.11.2023 03:27

Bone Bone

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@lethalweapons1867
@lethalweapons1867 - 28.10.2023 02:52

the bonlab campeign was ass i just play bonelab for the easier modding and the avatars




also lab works is a W

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@AbsoluteHonesty_
@AbsoluteHonesty_ - 25.10.2023 14:37

everyone should stfu, they are both the same good game

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@YourMiddleBroPhil
@YourMiddleBroPhil - 25.10.2023 14:19

I hate, hate, hate the bonelab campaign. It's over reliant on physics puzzles. Where nothing is sign posted. Almost every time I did a puzzle I felt like I either did it wrong or bugged through it somehow. So many times I felt lost. The drain puzzle... Yeah the one with the crane. Come on. My FOV is already low because it's VR and valve already says "gamers don't look up" so stick a hidden crane on the ceiling with a remote somewhere that you can just lose.

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@ankrat4207
@ankrat4207 - 22.10.2023 01:06

bonelab is pretty much a tech demo in and of itself, being as in the game was mostly made to get the physics engine onto the meta quest 2/3

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@ankrat4207
@ankrat4207 - 22.10.2023 01:04

half of the video was him giving good points/opinions and showcases etc etc and the other half was him shitting on bonelab like madude it tells you what t do and where you need to go on the sign on the moon level still love the video and enjoy the amazing content you make

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@user-qs3zt8xe5t
@user-qs3zt8xe5t - 16.10.2023 13:56

boneworks is like Half-Life 2. really good story, good idea, but meh physics and meh mod support. While Bonelab is like G-Mod, Good mod support and Good Physics improvement, but meh story, and meh startup.

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@bucketham2436
@bucketham2436 - 04.10.2023 00:10

i agree with you that boneworks is better than bonelab

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@omittingsteveyt3466
@omittingsteveyt3466 - 03.10.2023 00:07

I know bonelab is a "disappointment" (Not in my opinion). Bonelab hasn't reached its final update. Also if bonelab is so bad then why do people still play it. Boneworks is a big let down in the physics based side and the story felt really strange and I didn't enjoy it as much as bonelabs campaign and the massive list of amazing mods. In my opinion bonelab is a fantastic game and deserves more credit...

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@LynchsSIS
@LynchsSIS - 01.10.2023 20:42

I mainly like bonelab because of the physics and mods, the mods and physics seem a lot better then boneworks

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@HamBone._.
@HamBone._. - 29.09.2023 11:19

i feel boneworks was more of a kill everyone game and bonelab was more of a puzzle solving sandbox make your own fun kill everyone game ya know and when he said you have to split the orbs you don’t if you throw it on the ground really hard they split open he complains that bonelab is a skill game that you have to figure out also the climbing mechanics aren’t bad in either games in my opinion they just take some getting used too i don’t know i just don’t like how he hates on bonelab when its a great game. Also he complained about them “ not telling you what to do with the gacha capsules “ YES THEY DO its called level 1 read dont just jump in. And he complains that you have to figure stuff out for yourself like DAWG their not just gonna hold you hand the whole way. he also complains about the moonbase level like all you have to do is grab a gacha capsule it took me like 10 mins to find it i thought it was very cool also he completely ignores the fact that this game is a sandbox game too not just bonelab boneworks too he ignores both of their sandbox modes and honestly sandbox is some of the funnest stuff ever

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@darealxbox1246
@darealxbox1246 - 28.09.2023 23:37

tbh SLZ didnt hype it up everyone else did the levels where linear due to quest limits and updates take time fnaf sb was bad due to it being rushed and I RLY dont want too many games to be like that

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@vrisneat
@vrisneat - 24.09.2023 22:21

cap

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@storm-hs2cj
@storm-hs2cj - 19.09.2023 06:07

Skill issue

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@sheoxger7083
@sheoxger7083 - 11.09.2023 13:09

Free Updates for Boneworks ???=?
No ????
Better we bring out a new game to make some extra cash kurwa

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@JaxsonTheGamerTv
@JaxsonTheGamerTv - 06.09.2023 18:42

took me 3.2 hours to beat bonelab but boneworks it took me like around 7 hours

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@christoffer886
@christoffer886 - 05.09.2023 17:48

They need to hire a good writer and game director that can work with a story that naturally progress levels. The whole feel of both Boneworks and Bonelab is that kind of feeling you get when people talk a lot about how they think every other VR title is shit and that they can do it better because they have some proprietary software that is good. But then totally forget that there's this whole other element to game development that's about coherent aesthetics with intuitive and involving level design that gets focus through a good story well told. It's the kind of thing that happens when an artist has all the skills with nothing to say. And it's sad, because the core system is among the best there is for VR, but it's wasted because of amateur game design. The devs should hire a renowned game director who can write and direct the next game while they take a back seat working on all the systems and tech.

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@Me.61
@Me.61 - 01.09.2023 13:38

Honestly, they should keep the mag grabbing for pistols. H3VR doesn't let you pull out most pistol mags manually and personally, it kinda sucks.

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@atomic...
@atomic... - 30.08.2023 19:00

Literally bought bonelab yesterday and immediately wanted a refund after about an hour-hour and a half of playing. There's just not a lot to do and the game doesn't tell you where you need to go to progress the story, think if I've somehow exceeded the two hour refund policy on the oculus store I'll just get a guide up and follow that then mod it. Was really excited to finally play it. guess that didn't last long which is a shame as combat is really good.

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@animatorperson8169
@animatorperson8169 - 29.08.2023 21:00

I feel like they are both great games for there respective platforms and I’m just happy bone-lab is on quest

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@LuciferVrJ
@LuciferVrJ - 28.08.2023 04:04

What's the song called that's being used

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@ralphtgepengun3656
@ralphtgepengun3656 - 21.08.2023 21:53

About climbing in both games, the technique is not to grab the ledge but jump and just place your hands and push down then your character should just go up onto the ledge.

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@grubskies4221
@grubskies4221 - 16.08.2023 12:14

Okay, so I found a way to make bonelab's weight simulation a lot more like boneworks, although it requires code mods.

So, what I recommend doing is getting a avatar editor mod. Then, with that, your going to want to make your upper strength around 0.5 - 0.7. I found the sweet spot is about 0.6.5, but anything in that range with get you into the boneworks style strength.

Also, this will make the recoil be more boneworks-style, with the movement you could see in boneworks.

Along with that, this will make hand to hand or melee a lot more satisfying and realistic. Instead of just tossing enemies aside with little to no effort, you really need to shove like you would with a real person. The sledgehammer quickly has gone from my least favorite melee weapon to one of my favorites, as with this new lower strength you really need to follow through with your hits and it feels much more responsive and generally feels like you really need to think when fighting. You can't just find any old weapon in a level and say
"Yeah, this will work."
You need to look at that weapon, think about recoil, think about weight, and decide wether its going to be worth using. You may look at the sledgehammer and decide it's too clunky and will take you too long to properly swing, you might look at the knife and see it as a weightless yet weak option. Its no longer
"What weapon will be the best for damage"
It's now
"What weapon can I use the best"

If someone with more experience making avatars gave a crack at editing Ford, you could probably make everything feel almost completely like boneworks.

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@CaveboyGT
@CaveboyGT - 09.08.2023 21:25

bonelab to me is just more fun

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@Valcuda
@Valcuda - 08.08.2023 18:37

The worst part about BoneLab, is how, as a player, you can tell there's a ton of potential, and can't wait to see it utilized.

Yet the devs seemingly couldn't.
That idea of slowly unlocking avatars would've been so cool! And it would've been a way better method of showing off the system!

It would make it feel like you're escaping somewhere, trying to make do with what you can find, rather than just running around aimlessly!

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@JaronDenneyGaming
@JaronDenneyGaming - 02.08.2023 06:15

A lot of this is just user error, especially like the climbing

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@diseasedworm9209
@diseasedworm9209 - 01.08.2023 05:51

i agree that bonelab campaign is much worse but the barrel thing is a skill issue just use the tall guy lol

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@Television_Hater
@Television_Hater - 30.07.2023 22:00

Bonelab feels like the "Garry's mod" of Boneworks. Bonelab focuses more on the sandbox aspects while Boneworks Focused more on the Story.

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@davenortonsepicprankchannel
@davenortonsepicprankchannel - 21.07.2023 23:52

Remember, if you're ever having trouble with climbing:

1. Do not grab, put your hands in a flat position and lay them on the thing you wish to climb on.

2. Maintain your hands position ontop of whatever you are attempting to climb, and then lower your hands in the real world as you maintain the hand position in game, as if you were actually climbing.

3. Put both of your hands behind you as if you were skating, and you should have succeeded in climbing over an object.

Tip: Jump ingame AND in real life to gain an extra boost.

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@elwowokww8188
@elwowokww8188 - 19.07.2023 09:22

Boneworks has an option for virtual crouching so control
Drift people do t have issues or if there is no locomotives settings in the then they doomed

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@bananaboy4701
@bananaboy4701 - 17.07.2023 18:00

when he showed the part where he used the barrel to get up somthing he was supposed to switch to tall

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@Grr642
@Grr642 - 17.07.2023 14:32

11 minute mark solution use the Tall avatar

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@salvulcano69
@salvulcano69 - 02.07.2023 08:04

It feels like they tried to hard to make it as compatible as possible to the Quest 2, which is a shame. Quest 2 users aren't expecting good graphics and SLZ seems like they spent more time making the game look good for quest than being an actual good game. When I finished the game, I actually yelled out, "That's it?"

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@man3358
@man3358 - 01.07.2023 07:37

I couldnt even start bonelab because literally EVERY time i tried to use the crane it spawned in bugged. I thought i was doing something wrong before i looked up a tutorial, and i just had to play the first level through the level select screen. It was a bad start for me.

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@ShounenN
@ShounenN - 30.06.2023 12:32

I wonder if they forgot to set "Affect Navigation" for the dynamic physics based objects..as they seem to not affect the AI path at all...weird

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@korangutang6091
@korangutang6091 - 30.06.2023 10:53

What's funny is that the Null body is the only AI in Bonelab that whack's objects out the way if it gets stuck, which makes it the smartest.

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@Codypro134
@Codypro134 - 28.06.2023 00:55

Both, both are good.

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@sussknord7761
@sussknord7761 - 25.06.2023 16:51

I had no issues in climbing except the leg part the acid pit is currently very good

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- 07.06.2023 08:52

I think Bonelab is actually better than Boneworks. Bonelab has more things to do than Boneworks. Bonelab is just Boneworks but improved. I think the reason people hate Bonelab so much is because the story. The story in Bonelab was a lot less fun than it was in Boneworks, but to me that doesn't really matter, because that's just a tiny amount of hours compared to how much more time you'll spend playing the game outside of the story.

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@Nedddo
@Nedddo - 06.06.2023 13:26

thank god, perspective from someone old enough to own a pc for boneworks and have critical thinking skills. They released a terrible product and got away with it because quest kiddies dont know anything better.

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