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its also worth to note, for those of you who played the mafia series, mafia 2 was in development for the renderware engine for 2003 / 2004. illusion softwares wanted to get a sequel out quick as possible for ps2. , but as you know, EA Brought renderware, & thus halted the development process, this required the team to crunch twice as harder to make new assets, characters at the same time of making the new engine. -- this continued until 2007, they finally got a playable build, but 2k ended up buying them out next year in 2008, & this forced them to spend 2 years, finishing the product in hopes of a 2009 fall release, but didnt happen, had to delay it until august 2010. with numerous cut content & plot holes in the story.
ОтветитьEA Game Engine Obliteration Checklist:
☑RenderWare
☑Unity
You shouldn't have blurred that woman's face from the video. Completely unnecessary
ОтветитьThis is far too charitable to EA. The idea that they gave development of the engine a chance is laughable as even though it cost them money it's EA's MO to acquire, gut and dump external resources. This was probably political internally but call it for what it is.
ОтветитьEA has to be one of the most mismanaged companies ever.
ОтветитьI disagree with the framing of it being "left behind". Nothing in the world lasts forever, and this engine served its purpose to such a LARGE degree during its time. It shouldn't be mocked or mourned, it should be celebrated for all the good it did in lending itself towards productivity in an extremely exciting time of emerging gameplay and graphics.
ОтветитьEA kill-streak is simply astounding. Fudge you EA
ОтветитьWhy did this just get recommended to me? Good video.
ОтветитьWow fuck criterion for selling 😂
Ответитьso EA is the reason why Epic Games exists if you want to think about it?
ОтветитьI would give anything to get this era of gaming back again
ОтветитьOh boi. Imagine an alternate reality where EA is a beloved game company. Just dun flame me, just consider it as a joke.
ОтветитьEA really is the shittest gaming company by a country mile
ОтветитьI always felt like early-00 games had a certain feel to them that randomly went away, now I see that they were under the same engine. Not even surprised EA was the killer, in their sloppy attempt to monopolize the gaming industry.
ОтветитьThe crazy fact about this is that criterion used to be owned by cannon.
ОтветитьMy earliest experience with Renderware was with Activeworlds, which, AFAIK, used its' own engine, but did utilize Renderware's RWX file format. I do remember many of my PS2 games using it.
ОтветитьEA is literally the cancer of the gaming industry. ☠️
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