Комментарии:
I always thought that the "God of Unity" is a guy in a checkered shirt and with a beard, but it turned out that "he is" a pretty girl! :) Thanks for this information!!!
ОтветитьLove the cat's chair haha
ОтветитьI, am enamored by you. You are badass. My personal friend, Java developer, made a lot of money. Mostly java business boring bullshit. Gam8ng, fk urah! Once in awhile, it is very refreshing when you are introduced to very brilliant and intelligent individuals that you get to work with side-by-side LOL. The fun is being intelligent
ОтветитьHad no idea about all the action behind the renderer/filter color/mesh properties. Thanks for that
ОтветитьThank you Freya for sharing your knowledge and skills!
Ответитьi tried to create a Custom Editor for adding buttons into the Animator Menu, and for adding labels on the Animator States, maybe someone here has a clue how thats made :0
I work in unity 2019 currently for some reasons if thats important
she is so so attttttraactttiveeee
ОтветитьI'd like to understand how 2D and 3D Vector Graphics works, especially for modeling and illustration (so stuff like extrusion, deformation, rigging, and pretty much everything you can do with Inkscape and Blender).
Can you please recommend some book[s] about this?
Thanks for any help
jfc
ОтветитьThis was an amazing session, thank you very much.
ОтветитьThis should be retitled to "Technical Artist Essentials"
ОтветитьSuperb Learning...can u please share the editor and its extensions of unity
ОтветитьDo you actually recommend using MaterialPropertyBlocks to color objects in the editor (as the example with the explosive barrels) or simply during runtime (for example, an enemy flashing) ? With the explosive barrel example, if you have different types such as a toxic barrel which would be green, would you create new materials for it (in editor mode, when you're creating the toxic barrel itself) or change it by using a script to apply the MaterialPropertyBlock with a given color?
One pet peeve I've had was that creating a lot of materials was annoying when you're working on something like different variations of enemies, using mpb's seems like it'd make it slightly less annoying since you don't create a lot of new materials, just color them, but I'm wondering if there's some downfall to that besides what you've noted that, each time you set a new mpb it'll override all the properties of the previous one?
cool viedeo
Ответить네 맞습니다. Blunfist 의 댓글처럼 이 영상을 보고 따라하실 때 URP부턴 기본 Lit 셰이더의 컬러 프로퍼티 이름이 _BaseColor입니다. 도움이 되었으면 합니다. 치얼쓰
ОтветитьHey Freya! Awesome vid! I adore your brain! Lol (is that weird?) anyway, is there somewhere I can go to see when you will be hosting these live streams in the future or just ask you a couple questions in general? I’m a 3D artist and just finished a technical artist internship while working on a shipped title… I am apprehensive about moving forward in my career path atm and would love to pick your brain a tiny bit. Do you have a patreon? :)
ОтветитьThis is the best source of tool dev online i guess, thanks a lot. Awesome course
ОтветитьKitty was so vocal throughout, it wanted to co-lecture.
ОтветитьI need a tool which translate my bad english in machine language so i can talk my game finish.
Ответить20m in, you've expanded my Unity knowledge in some ways as well as confirmed my understanding of the Editor in others. Bravo! Great course!
ОтветитьGood video, still learning today!!!!!
ОтветитьDoes anyone know whats the settings of her visual studio? im new and its beautiful template or what ever you call it. thanks^^
ОтветитьI don't understand this "instance" and sharing data fully. I want to have my items/blocks/scripts communicate efficiently, how do I do that?
ОтветитьJust want to say you will never stop learning Unity from Freya.
Ответитьmaterial property blocks doesnt change the color of my objects :(
ОтветитьThis is is why I love the internet.
ОтветитьI haven't properly started yet, but I just want to thank you so much for this. I'm trying to improve my tech art skillset and this is such an incredible resource, and I know from experience that making tutorials is a lot of work; and you went the extra EXTRA mile of making them longer and timestamped, this is amazing
ОтветитьAvoiding the name `Manager` in class names is a design principle in itself because the word doesn't really have any meaning.
A name like `ExplosiveBarrelStore` or `ExplosiveBarrelRegistry` would probably be better in this particular case.
Flawless.
ОтветитьThis is such a great video!
Ответитьi am just someone who really want to make a game, and this series is actually helping me to organize myself and all
Ответитьare you a girl ?
ОтветитьI like this tutorials but I would prefer them to be pre-recorded, just because it’s a little frustrating watching you beat around the bush and get lost with all the twitch chat questions.
ОтветитьCan't believe all this content is free!
Ответитьwhat beautiful headphones you have
ОтветитьYou have a great way of breaking all this stuff down. Thank you so much!
ОтветитьThank you sooo much for this! It's AmaZinG!
ОтветитьFor anyone in the future that's looking to learn to code and stumbles upon this video, or is actually into this video topic, pick a project/dev app that uses your coding language of choice, and go to the feature request area and pick a project. Popular projects are maybe better also a discord for that project might also be helpful
ОтветитьLove your lengthy explanations because often time I can find extra knowledge from them.
Best teacher ever!!!
how am I just finding this
ОтветитьHow to Create Preview Window for Particle System??
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