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Very important subject. Keep up the content mate!
ОтветитьNice tips there. Thank you!
ОтветитьGame design is like gambling. Don't use anything you aren't willing to lose. I'm fully funding my game because I have saved up to do that. (and I'm working full time) If my game were to completely fail, I wouldn't be penniless or anything. It would suck if I didn't make any money back but I understand that is a very real (and more likely) possibility but I would be ok if that happened.
ОтветитьVertical slice, totally 100% the way to go. Not only to let others try your game but also for you to see your idea will work.
Regarding the expenses, it can vary a lot: do you have employees? Are you paying for people to do content for you? These are the largest expenses you will normally get. The most you can do yourself, the less you will expend.
If you can code and do 3d art, you can do the majority of a 3d game by yourself. You can then hire professional composers, sound designers, voice actors (if applicable), and yes, if you want the very top quality it will be very expensive. But you can find cheaper alternatives, you can find a lot of quality royalty free resources in the internet nowadays.
On the other hand, if you are just a designer, you just think about the idea, you will have hire people to work for you, and this costs A LOT, not only the salaries, but also the physical space and infra-structure, the computers, equipment, etc.
So indie development can be both cheap and very expensive depending on many factors.
"if your not part off the conference... Why? its 100% free" Its simple, stream. Not everybody have a schedule which allow them to watch stream.
ОтветитьReally cool idea. I'm probably not going to use it because I design games I would want to play in my own free time, but it's a great tactic for people who are more desperate for a hit game.
ОтветитьWow! Vertical slice is such a simple concept. When I watched Adam the other day, it was like... well, every project obviously needs a vertical slice! It's also a great way to make estimates for your budget.
But now watching your video, I realized that this concept is something I just learned in the last year. Cool video! You summed it up quite well.
(I'm Tozy)
Thanks for the video Tim. Wise words.
ОтветитьAre there recordings, VODs or anything?
ОтветитьThis channel is starting to grow fast.
ОтветитьAfter 2 years of anguish, studying and planning my game, that's exactly what I'm doing.
ОтветитьThanks for the tips. I will be developing a game through my college so wish me luck lol
ОтветитьHey, just wanted to let you know that watching your stuff inspired me to draw a (simple) concept art of a game idea that came up in my head. Thank you.
Edit: and its 2am here.
I only planned 3 Levels for my Full Game anyway,
but some other Developer might be Different,
or I might plan more Levels in the Future.
Good, that this Video exists.