Комментарии:
SDL 3 soon?
ОтветитьMr. Ryan Gordon, you are going too straight on it... Congratulations... You should now create games more stronger than ever possible throught.. 😇
ОтветитьopenGL is not that hard, you can understand how it works in 1 day. Remember what he said, if you want full power - use openGL.
ОтветитьAm I the only person who gets annoyed at people talking at hyperspeed like they just drank a quart of Mountain Dew? This guy is getting breathless from how fast he's talking.
ОтветитьBut the open source option to DirectX wasn't opengl?
ОтветитьI have tried about two dozen different libraries to try and figure out what is most suitable for my retro-style projects. SDL came out out on top. Thank you for talking more about it!
Ответитьdoes this api have vibrator support?
ОтветитьThis guy is a literal legend. Here's a list of just some of the things he has helped port to Linux:
Left 4 Dead 2
Unreal Tournament
Call of Duty
Medal of Honor
Rocket League
Google Earth
Crysis Wars
Battlefield 1942
Psychonauts
Serious Sam
America's Army
Postal 2
Postal 1
Second Life
Killing Floor
Dungeon Defenders
Dungeons of Dredmor
Braid
Super Meat Boy
The End is Nigh
Aquaria
Dear Esther
Lugaru HD
Sanctum 2
Goat Simulator
LIMBO
I found Jesus!!!
Ответитьthis guy is a genius... its amazing how knowledgeable he is about his passion...
ОтветитьSometimes I watch this just for fun.
ОтветитьWeird question but
If you're making a 2d game, would you need openGL/vulkan/directX (direct3d?), or would SDL be enough for any kind of 2D? Would you still want a graphics api for a 2d game anyways?
When the guy who ports stuff to Linux uses Mac.
ОтветитьI have used SDL but I had a lot of trouble when I wanted geometric primitives like circles or polygons. I had to get sdl-gfx working which was not easy. That was the only real downside because sfml and allegro already include shape drawing and text drawing as part of their official installation. I think the SDL team needs a solution to this.
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