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Hi there, Ben plays VR. We genuinely appreciate your feedback and are glad to hear that you found it to be an intense workout experience. We understand that adapting to a new movement style can take time, but we're delighted to offer a unique way to immerse yourself in VR games. Furthermore, we value your input and will continue to work on improvements to enhance the overall experience.
Hope you will have more fun and amazing moments on our C 2 core! 😉
Thorough, honest, I like it!
If I were to be in the market for one I would purchase it based on this review.
mind testing it on nfl pro era 2 and big ballers?
Ответитьnext, yaw 2 vr review
Ответитьdont pull on the harness , try to walk standing up normally, it will need time to adjust but you can do it
Ответитьget the feeling full body tracking is just gonna kill all these motion treadmill. They always have limitation on their implementation… while full body is design to just work with anything. Could be wrong… but it might be a better investment to get a motion suit and an open omnidirectional treadmill
ОтветитьI miss my reverb G2 for it's comfort, sound and image, traded it with my nephew for his quest 2 as the cable is hazardous to my kids.
Always good to see your videos being uploaded.
Very cool video.. We are also creating VR mixed reality content to use own VR app.
ОтветитьOh my goodness, I predicted the future. Idk if you remember my comment Ben, but I asked about your thoughts on VR treadmills like 2 weeks ago haha
ОтветитьHey Ben! I am a fellow Katwalk user and I habe a tip that might help things feel nore natural wheb walking.
I noticed you are taking rather short steps, and leaning forward a bit, which is definitely what feels intuitive when you first start using it.
Try keeping your back more straight, and take somewhat longer strides. You want the tip of your toes just about touching the edge of the base, and then you put more weight on your heels which should make your feet more naturally slide back instead of feeling like you are constantly pulling.
Just wanted to share in case it helps - Cheers!
Pro tip - take an old pair of trainers and hot glue felt to the bottom, it’s a lot easier to walk and quieter!
ОтветитьTried KATVR before and this is exactly what I thought. It can be a cool new sport in a cyberpunk world but doesn’t feel like natural walking.
ОтветитьI have the even cheaper variant, the cyber shoes (with a barstool), running trough Skyrim from West to East is quite exhausting with these too.
ОтветитьI got lucky and got to use a Virtuix Omni and a Wizdish. You are right about getting tired quick... Who knew that running around for 20mins is exhausting? And yeah very much 'running up-hill'. Actually the Wizdish was way better in those regards but looked way less impressive from the outside. You never lift your feet on the Wizdish and there is less friction so it kind of feels like skating. Unfortunately it didn't come with a rigid harness so there was more worry of falling off.
ОтветитьIt would be utterly unethical for someone to lie to get a treadmill, and I don't think anyone is going to accuse you of lying. KatVR might feel like this is a tough pill, but you did not necessarily talk me out of buying this treadmill, but rather than an immersion tool, I would use it for the workout, which is likely the more lucrative way for KatVR to market this thing.
ОтветитьPut some foam under the tub. Or dyna mat. Should limit the echo of walking on it.
ОтветитьGeeze, 6000hrs in VR and no one sends me anything. I play Blade and Sorcery with arm weights lol Though I never ask for subs, likes, or free stuff.
ОтветитьI have the Katwalk and spoke Katvr and asked why don't they teach reviewers how to use it? They said it would be difficult. So here is my attempt on how it works.
Do not lean forward and push your feet back. Stand straight and put your leg out and foot forward and as gravity slides it back to center take the other leg and put it forward.
If it sounds like how you walk in real life... well, then you are doing it right.
You don't walk by leaning forward and pushing your feet further behind you.
I can play for an hours in Half Life Alyx and get tired because I am walking for an hour but it doesn't feel like I am pulling a sled... because I am not putting my upper torso forward past my lower.
My problem with Katwalk c2+ was that in Skyrim (the hand I spend 90% of my time on) it wasn't 1:1 and hindered immersion. Though Alyx was pretty great so it is more the game then the Hardware.
Don't you find the g2 having a small fov ? Did you got a fix ?
ОтветитьVr treadmills like this are trash. A waste of money and recorces.
Do not support this technology.
We need vr shoes
Can't wait till I have my own house so I can set-up a dedicated VR gaming room with a treadmill!
ОтветитьAs an owner of both the KatWalk C2 and the original Virtuix Omni treadmill, I strongly recommend people buy the new Virtuix Omni One treadmill over the Katwalk C2. Here’s why…
1. My Katwalk C2 has been plagued with hardware failures. Specifically the foot sensors in the bottom of the shoes. While Katwalk replaced both failed sensors under warranty, it took 3 to 4 weeks to ship.
2. Talking to other Katwalk owners, the failure rate of the foot sensors is very high. And the odds of them failing after the warranty expires is almost guaranteed.
3. Katwalk charges $420 for a new pair of foot sensors after your 1 year warranty expires. Luckily I found a 3rd party seller called KnoxLabs that will sell me replacement shoes and sensors for $180. But if I knew the hardware was this unreliable, I never would have purchased the Katwalk.
4. After 8 years of using the original Virtuix Omni treadmill I’ve only had to replace the base after wearing it down. All the original hardware is still in great condition. Based on that, I expect Virtuix’s new model, the Omni One, to be of the same quality.
To sum up, the new Virtuix Omni One treadmill is the more expensive option, but it includes a Pico headset (I believe you can opt out of the headset and just buy the treadmill), and based on the original Omni it is a far superior product and feels far more natural than the KatWalk. And with the Katwalk’s cheap-o foot tracking components high failure rate, you will be spending far more money just to keep it working after warranty than if you just bought the Omni One.
Great review video. Locomotion solutions are still going strong I see 🙂
ОтветитьNice review Ben
ОтветитьMy thoughts on the walking simulation machine is that, there is a problem. Its problem of not being able to fix the user's vertical location around the waist. There is a way to fix all the problem. It's to convert most chairs into the machine. Like rudder pedals, putting the shoes directly onto the ground makes it possible to float one leg at the time. Most floors are made out of tiles, we need a huge mouse-pad for that. It's tireless, and accurate. Having 2 legs expanded on the ground could be used for crouching. Leaving 2 legs in the air could allow the player to jump. It's straightforward. Moving below the knees, while sitting in the spinning chair. Instead of having legs infront, we spread the legs outward. The mouse pad could be shaped like a donut or a large round.
The problem with the machine looks like it's because of the waist band supported only by 2 pillars, they look fragile. It should be strengthened by more spars. So that the user doesn't have to care about the structural integrity of the spinning wheel. If the backside of the shoes are just like a mouse, it should have no problem changing the travel distance of the player based on the real-life travel of the legs. The machine can either focus on the slippery surface to allow one-leg on the ground at the time, so that while one leg is floating, one leg slips and automatically makes the player walk. But it makes the travel distance rather uncontrollable, the user has to put the legs on the ground far away from the center point if the user wants to walk fast. As the slope keeps the leg near the center. It feels like the experience from the same machine could be upgraded with just a software updation. Beside those 2 factors, they really have to remove the lens-like unevenness, if the machine does not utilize the slipperiness of the surface. Most terrains in-games are flat, I know it's supposed to help the users but theoretically a flat surface gives the user more immersion. I don't know about hitting 2 legs at the same time on the ground. As there are 2 points hitting the ground at the same time, it doesn't have to make the player move. But touching the ground with 2 legs and expanding the distance between each leg might be used for another control of the movement, like jumping or crouching. What do you think?
Also I'm wondering if the shoes have their own gyro sensor or the direction is decided sorely by the waist band. I think having the gyro sensors on each shoe might be more accurate on how it feels like to walk sideways. Not for where the player is facing, as it's better left for the waist band. But the movement itself could be based on the gyros on the shoes independently.
Thanks for making such an honest review!
Ответитьcool video! Keep going!
ОтветитьCan you strife, walk backward, in diagonal or jump with that ? Or is it just walking forwards
ОтветитьIt's like you wanna say it's bad to use but you can't because of sponsorship 😅
It's OK we understand
Thank you Ben for showing off my cable kit product, really appreciate it!
ОтветитьYour outro and backround music never gets old. I love it.
ОтветитьI missed your reviews so much! Glad you're back! Also, awesome in-depth review, thank you!
Ответитьgreat video!
ОтветитьAfter hearing Ben coin it as a "Sled Pulling Simulator" within the 1st 2 min is all I ever need to know about these VR treadmills. These designs will never work for walking inside VR period. I can skip future videos about them. Omni directional might be a last hope but these other types are a pointless tiring drag. 🤪
ОтветитьTry putting mouse skates on your shoes?
ОтветитьGood for you Ben 👍
Enjoy it.
They need to find a way to reduce friction
ОтветитьThanks for the thorough and unbiased review! I've been toying with the idea of buying a VR treadmill, but had some concerns. After watching your review I've come to the conclusion that it's probably not for me.
ОтветитьFeels like pulling a sled? I guess the only thing missing is a VR headset for Siberian Huskys!
ОтветитьI'll just play seated VR, tnx you!
ОтветитьFantastic review and feedback, allowing Catwalk to understand current state and issues as well as potential buyers what to expect!
ОтветитьThis thing loooks stupid you look stupid using it it feels stupid and it’s yes stupid
ОтветитьGlad you get to keep it Ben, I have wanted one of these for years. You will struggle to run away from spiders so easy with this!
Ответитьman your beard grows so far up. also thanks for the review
ОтветитьThanks for the honest review! Nice poster in the background ;)
ОтветитьThat looks awful. Thankyou for your review
ОтветитьLol @ the shoe noise clip. I feel like this would be very distracting if you have the index floating speaker system rather than headphones. Do you think a bigger disc would make it feel more like you are walking? It seems like a small size for your height.
ОтветитьI am a man of an older and plumper carriage, i think ill stick to Thrill of the Fight. I hate walking/jogging for fitness, because i work in a warehouse and get at least 5 miles a day. Cant wait for TotF2!!
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