Комментарии:
Woah! You are using light theme? I would say use dark theme cause you know, light attracts bugs xD
Ответить+1 for machine learning
ОтветитьWhat was that top down space game called?
ОтветитьI would love to see some machine learning videos
ОтветитьVideo on ML Agent -> Yes!
Ответить9 th comment
ОтветитьCongrats for getting Unity to sponser you :D
ОтветитьEyyy this is what I've been looking forr!
ОтветитьI would really love to see a video on machine learning!
ОтветитьLol, the totalTime was incorrect, you only increased it when actually moving the cube but you didn't add the waitTime at the start to it. Was kinda confused when I saw the aggerate results match each other when the moveSpeed was the same
ОтветитьIt will be useful in future tests. We are waiting for ML Agent and other interesting systems!
Ответитьim looking foward to ML Agents and a Car Controller videos, please make them happen :D
Ответитьthis is why I prefer Unity over other engines
ОтветитьLooks very useful!
And your simulation did show some results: The waitTimer of 1 second did not increase the totalTime by one second, as totalTime is started after the waitTimer. So this could be a bug you've found :)
Well, and of course ML would be very nice.
Can you make q video about the game simulation with the machine learning??
ОтветитьGreat work. Hope to see more about that. Would be nice to see how to use the profiler too. Took me a while to figure out with my android game. I was like WTH when I found out from a total of 610MB memory used, a huge leak was from bad setted text fonts... Dropped the total bellow 250MB after a good cleanup.
ОтветитьAmazing video! And yes I would love to see a video where you apply the machine learning at the player and watch the game playing by itself 😄😄
ОтветитьMachine learning would be very cool to see in your videos!!
Great fan of the channel man :)
Do an episode on machine learning for unity c#! That be cool
ОтветитьUnity ML Agents +1
ОтветитьThank you for this video... I've been wanting to use this to test an idle game to see how long certain tasks would take and I wasn't sure how to do it, but I can see how this would work now. Thanks again!
ОтветитьMachine learning would be very helpful 😇
ОтветитьI'm late for the party, but Machine Learning in Unity would be pretty cool (almost typed in Epic, but you know.. UE4 is awesome and all, but this is a Unity channel!) ;)
Ответитьyes machine learning pls
ОтветитьMachine Learning would be awesome! Thanks for the vid
ОтветитьI liked to see a video on machine learning please !!
ОтветитьWE NEED A VIDEO ABOUT MACHINE LEARNING PLEEEEEAAAAZZZZEEE .You are the best :)
ОтветитьML++
Ответитьml pls
ОтветитьWe all need your ML tutorial!)
ОтветитьMachine learning...make tutorial
ОтветитьI'm triggered that you didn't made a video about machine learning 🤣Anyway you are a beutifoul person thanks to your amazing channel and tutorials i lerned almost all i know about unity,thanks
ОтветитьA video on using ML-Agents in the context of Game Simulations would be great!
Ответитьml in unity pls
ОтветитьGreat Great video!!!!
But please, for the love of god..... GIVE US THE MACHINE LEARNING!!!!!!!!!!!
of course! machine learning!
ОтветитьWow. What a beautiful way to test Game AI 😍🤓👍
ОтветитьPlease bring Game developer react series we need it very much please!!!!!!!!!
Try to understand
Mr monkey, could you do a Video on unity ads and the implementation of the app_adds.txt Confusion please 🙏
ОтветитьMachine learning gang here
ОтветитьGreat video. Thanks!
The spawn position of the VFX on that rocket gun is driving me crazy during the footage.
Ahhh... now the Machine Learning video you did makes sense 😉 good stuff!
ОтветитьException thrown while invoking [OnOpenAssetAtrribute] method 'Unity.CodeEditor.CodeEditor:OnOpenAsset (int,int,int)': Win32Exception: The system connet font the file specified
ОтветитьError clear pls
ОтветитьWould it be possible to use Unity Game Simulation to do Unit Testing?
ОтветитьWhy not run this locally using the Test Framework?
30 runs took 88 minutes, which is not that efficient. As you said in the video this should had taken <10 seconds per run. I guess if you had a test that would take 60mins to run by itself and you had 30 runs to do then probably you will get lots of benefits from Unity Simulation. Just a thought but I would love hearing anyone else's.
It goes without saying, but great video as always!
It is very hard to teach an AI to play sandbox games like Minecraft
ОтветитьMy dear friend , please reply , I am beginner in unity , I downloaded game from unity assets but not play inside unity or test to play , my unity is 2021, what to do without coding please?so I checked play mode in editor
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