Creating Game Assets in Blender

Creating Game Assets in Blender

Kaizen

1 год назад

83,177 Просмотров

Let's learn how to create Game Assets in Blender!
Head to https://squarespace.com/kaizentutorials to save 10% off your first purchase of a website or domain using code 'kaizentutorials'.

Free Basefile; https://www.patreon.com/posts/77859559

UV Unwrapping techniques:
https://youtu.be/Fr2SX1rZZM0
https://youtu.be/qa_1LjeWsJg

Importing an Asset in Unreal:
https://youtu.be/axF0m6lOjG8

Importing an Asset in Unity:
https://youtu.be/sZ8lvoUtGYg
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⛩️ Join the Patreon to support me; https://www.patreon.com/kaizentutorials ⛩️
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📚 My Favourite Courses to learn Blender:
CG Boost Courses
https://cgboost.com/kaizen

📚 P2Design Academy Animation Courses:
https://www.p2design-academy.com/?affcode=1114550_byoulomg
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➕ Addons You Need:
Fractal Machine - https://bit.ly/bnfractal
Sanctus Material Library - https://bit.ly/3TWhKMe
Botaniq Foliage Library - https://bit.ly/BotaniqKaizen
Physical Celestial Objects - https://bit.ly/PCOkaizen
Physical Starlight Atmosphere - https://bit.ly/PSAkaizen
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Chapters:
00:00 Intro
00:19 The Game Asset Workflow
01:24 UV Unwrapping your Object
04:25 Baking Textures in Blender
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🗣️ Socials:
Insta - @Kaizentutorials
Twitter - @kaizentutorials
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🎶 Music:
Epidemic Sound
https://share.epidemicsound.com/73h5ua

Check out Lud and Schlatts Musical EmporiumL
@ludandschlattsmusicalempor6746
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*Some links are affiliate links on which I receive a kickback*
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Комментарии:

Peter PMD
Peter PMD - 13.08.2023 16:08

Thank you

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Valencia
Valencia - 11.08.2023 09:47

The UVs almost game a heart attack. 😄 (It's fine, cause it's just an example/tutorial)

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Valencia
Valencia - 11.08.2023 09:45

Tips:
• When you add a new image texture for baking, make sure you *Deselect* Alpha if it's not an alpha map.
• Use channel packing for single channel maps to save more texture data.
Sharpen Diffuse Maps in compositor for extra crispy details.
• You can set Operator Presets in blender export so you don't have to change export settings every single time.

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Valencia
Valencia - 11.08.2023 09:24

Imagine if Game Engines supported procedural textures from all 3d softwares? That would be a game changer.

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ARANDOM OPENAIUSER
ARANDOM OPENAIUSER - 10.08.2023 01:03

One of the best Blender asset tutorials I have ever seen!

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Eyyikz the Counter
Eyyikz the Counter - 23.07.2023 12:14

You keep changing the thumbnail, I thought i was a new video 😢

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Ghazi
Ghazi - 16.07.2023 09:24

Taraaataa, i watched this video 5-9 times cuz i want to memorise (baking) and i previously stucked on blender to unity, everything was white lol. and i does too bad texturing i have to watch how to Create professional material 7-15 times then i can :) FUN+

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SharpWind
SharpWind - 22.06.2023 22:39

as someone who works in game production professionally, that UV unwrap gave me PTSD, please dont do it this way...

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Logan S
Logan S - 10.06.2023 21:01

I just finished my donut in blender and decided to give Unity a go, then I had the bright idea to import my donut to Unity. After watching this video I do believe it’s time to take a break lol

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Green Rabbit
Green Rabbit - 13.05.2023 23:20

This is pure gold my man! Thank you!

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joshua immanuel
joshua immanuel - 11.05.2023 10:14

hi, any one care to explain why he uses triangle instead of square on his low model ?

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lokos stratos
lokos stratos - 06.05.2023 10:59

lol that commercial was so smooth i didnt realize i was watching it

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openInfographie
openInfographie - 04.04.2023 12:42

Excellent

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Samuel Wallace
Samuel Wallace - 03.04.2023 10:26

Incredible tutorial. Helped me a ton. Cant wait to watch and learn more from your Channel❤️

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Jamo141
Jamo141 - 27.03.2023 16:41

Im trying to learn blender. Ive never been more overwhelmed from a vidio.... I got a hella long way to go 😅

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I I
I I - 10.03.2023 14:04

Kaizen - for Unreal Engine 5 low or high poly does not matter anymore!! It's better high poly meshes only for UE5 as there is Nanite in action that makes all magic. Create high res textures in Blender and couple it with high poly meshes - that is as easy!

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Dailion Ando
Dailion Ando - 06.03.2023 06:39

And i must do it with every asset, ok....

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Mridul Sarmah
Mridul Sarmah - 22.02.2023 15:07

One Important thing that I would add is most of the time, low poly mesh is recommended to have triangulated topology than quad topology for game engines to process them correctly. Also unwrapping a triangulated mesh totally works especially when you decimate a sculpted mesh rather than retopo it from scratch.

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voytechj j
voytechj j - 16.02.2023 05:52

Not sure about Unreal engine, but in Blender normalmaps use righthand coordinate system (+Y up). Some game engines use lefthand coordinates (+Y down) and you have to check that. Its simple, move light close to an object, move light around and check if shadows are correct. If something is not right invert green channel on normal map or in blender change "Bake->Influence->Swizzle G" to "-Y" before baking.

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Zorika
Zorika - 14.02.2023 11:48

will this worked with projection mapped, baked, textures?

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Dodger Echo
Dodger Echo - 07.02.2023 06:39

Thanks you 👍

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Георгий Мурзич
Георгий Мурзич - 06.02.2023 03:18

I've always though that you need to unplug Metallic and set it to 0 for proper Bake but your model baked fine even with Metallic on, interesting

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Apummy
Apummy - 05.02.2023 13:22

If i Bake Materials form a Object with more than one Material Slot, how can i Bake all Materialslots on one Map?

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Life Code
Life Code - 03.02.2023 01:42

This video looks great! I'm excited to learn how to create game assets in Blender. Thanks for the helpful links and discount code!

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Muhammad Green
Muhammad Green - 01.02.2023 11:07

y does his blur up when he moves around in blender, it never happens to me!

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Yovanna Acosta
Yovanna Acosta - 31.01.2023 23:17

This tutorial is pure gold, thank you so much

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Maciej Szcześnik
Maciej Szcześnik - 30.01.2023 11:35

Awesome tut! As a game dev, I need to be picky about one thing, though - the UVs, OMG :). I know it's out of scope for this tutorial, but it's a pretty bad practice to have UVs like that - you lose a lot of space on the texture.

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Rachael Braun
Rachael Braun - 30.01.2023 01:11

Thanks for the detailed video - this makes so much more sense!

If I wanted to model in Blender and texture in an external software like Substance, would I texture the high poly externally, import it back into Blender, and then bake the high poly details onto the low poly model? Or what would that workflow look like?

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BobTheBuilder294
BobTheBuilder294 - 29.01.2023 14:56

Why is it like a 47 step process? Why don't they just add a Bake All option?

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Smeaf
Smeaf - 29.01.2023 13:13

This is a GREAT in-depth workflow from start to finish!
Awesome work man!

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𝟺𝟷𝟷𝟻𝚜𝚝𝚎𝚟𝚎.𝚌𝚘𝚖
𝟺𝟷𝟷𝟻𝚜𝚝𝚎𝚟𝚎.𝚌𝚘𝚖 - 29.01.2023 09:33

thanks for taking to time to make a detailed video of this. Great work

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James Campion
James Campion - 29.01.2023 00:30

one VERY IMPORTANT thing this video misses: make sure to set the image type correctly when baking! only base color should use SRGB, all other maps should be set to Non-Colour data (or Generic Data if you’re using the AGX color transform). if you don’t do this, your images might not act like they should when you try to use them in a texture

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Win TV CH
Win TV CH - 28.01.2023 22:37

How about Import an Asset in to Roblox Studio?

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Asad khan
Asad khan - 28.01.2023 22:17

nice

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Simphiwe Dlamini
Simphiwe Dlamini - 28.01.2023 21:54

I'm so f***ing lost

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SV gamer
SV gamer - 28.01.2023 21:45

It is best to make shaders directly in the engines.

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abdessamad hasnaoui
abdessamad hasnaoui - 28.01.2023 20:11

thank u so much
talking about advanced materials
I m asking about if those smart masks ( that u made on the scifi box) are reusable with further tweaking (I mean can I just copy the node tree of any mask and use it on a different object?)

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Meh
Meh - 28.01.2023 19:46

Hey, can you make a tutorial on getting cool camera motion , based on background music, like smooth and flowy transition using 3d camera,


Literally no one had made any tutorial on that

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Prince Eagle
Prince Eagle - 28.01.2023 19:13

Once again thank you for an awesome video!

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Mr.CoffeeCup☕
Mr.CoffeeCup☕ - 28.01.2023 18:33

What a great tutorial! Thank you very much!
P.S. I just wanted to ask, one thing. I remember watching a tutorial long time ago about UV unwrap and I remember them using a "Smart UV project". Since then I've been always using this function for unwrapping. And so I wanted to ask if it has any disadvantages that you don't use it in the video?

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Tech Noober
Tech Noober - 28.01.2023 18:26

Is there a way to improve speed of baking? What if I'm an Indie game dev and want to bake 100s of models?

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