Комментарии:
What would be even more amazing. We somehow figure out holograms and get them walking through physical buildings and attacking other players and monsters 👹 to
ОтветитьReally hope you can bring this one back out! I'd love to see this thing come to life!
ОтветитьAll that sweet terrain, deserves a finished board boys :)
ОтветитьSOOOOOO.... wheres the video of the final board??
ОтветитьThis should be job #1. Amazing project idea.
Ответитьyou should probably finish this
ОтветитьIs there any plan to continue this series? I already love it so much, and inspired me to build a table
ОтветитьThe beeping during the reveal out of nowhere scared me XD I thought something on my computer was breaking.
ОтветитьWhere's the follow of this awsome project??
ОтветитьSo where is part 2?
ОтветитьVart är nästa avsnitt??😁
ОтветитьI am still totally hyped about this project guys! I really hope you find the time to proceed :D
ОтветитьI hope this video series comes back
ОтветитьWhat happened to this series?
ОтветитьAny news on this?
ОтветитьIs there any more to this project? It looks so cool and I'm dying to see more!
ОтветитьAwesome... looking forward to this journey!
ОтветитьThis is looking like an awesome project. When can we expect to see more?
ОтветитьThe painting looks amazing as always! the prices from Tabletop look mighty steep though...
ОтветитьMore please.
ОтветитьThis is awsome! Keep this topic!
ОтветитьLooking forward to seeing your progress on this table!
ОтветитьOK , more of this please .
ОтветитьThat flaw in editing where sound was placed 30 sec off countdown :)
ОтветитьYes I want to see this build! Please do a series similar to the manta!
ОтветитьFantastic
ОтветитьWow!
ОтветитьPlease give us a more detailed guide on painting these!! What colours did you use for the dry brushing the results look amazing
ОтветитьDude you just made Balmora
No but really!! I hope you see this in time, but if you really want to do ropes and such reaching across the city, just use magnets!!
Glue one end of a string to a building, and use a magnet on the other end to attach it to another building! That way you can take the string off if you need the fidelity
Those houses are gorgeous. The turntable looked like a high end CG render or something. You have a lot of talent ❤
ОтветитьCheck out the modular gaming table from Weta with adam savage.. you can build different buildings with different parts that fit together.
ОтветитьCan't wait for the 'Official Squidmar Museum' where people can come visit and stare at those project in awe.
Ответитьthese models are STUNNING and your paintjob absolutely did them justice, cant wait to see more!!!!!!!!!
ОтветитьSubscribed :) nice video
ОтветитьWhy dont you make it with Unity, into a game others can log in to
ОтветитьBeing able to raise the table so you could better access the side sewer panels would be great.
ОтветитьIt's amazing just how much that orange colour lights up the place, didn't expect it to actually be this insane.
ОтветитьWe want to see sooooo much more !!! Drop those vids ASAP !!
ОтветитьMOAR!!!!!
ОтветитьGod damn, this is amazing.... cant wait to see the entire city!
ОтветитьThis is interesting and got me thinking about table top. Any places anyone recommend for some knowledge?
ОтветитьLooks awsome so far, how do you get to play on it once it finished :)
ОтветитьThat is one epic build you are taking on! The houses look great! Love the affects you added to the windows.
If I may make recommendations - you mentioned adding sewers; have you seen the work by Nat1 Videos and Zane Morgan? They have some sewers that are amazing. They added sound, lights and fog.
Yeah.......... its kind of embarrassing to see 20 year old's playing with toys that belong to 5 year old's.
ОтветитьIf you held the clotheslines up with magnets, it would be easy to remove them when you are gaming in that area.
Ответитьmake the sewer in a paralel map, done! lol
Ответитьthe aqueduct idea is really cool. i would suggest though that instead of it draining into the river you have a water wheel bringing the water up to the aqueduct. it would make for a great focal point as well as being more realistic.
ОтветитьThis is cool, I really hope the middle of the map isnt bare though. I think that it might be better with 2 canals with anothe rrow of stuff in the middle, and at least 2 non-bridge crossing options. By having docks and just 1 bridge, you wind up with this massive kill zone that the entire map can fire into, so crossing is very limited. Also, it makes that insane height variation seen in the stacked foam, which will stop the streets from having that cluttered, dense feel they're looking for. It'll just be a couple of layers of buildings per tier of the table, which will result in too much openness, IMO.
I think it'd benefit from some more noisy height variation and slightly less y axis total variation. Just my two cents.
I'm also not sure about the roof colour, it's too dark to be copper or stone. Over all, really looking forward to seeing the finished product though. Hopefully they iron out the kinks.