Комментарии:
Hi! How Can explode it later? I need inflate text and then explode it... :/ As a balloon
ОтветитьBad tutorial
ОтветитьThank you, How do you stop the balloons from floating away and to stay static? You've said in the comments to turn off the gravity and I have done this but they still float away? I can't see anything in the balloon settings to turn off 'helium' or whatever. I am currently just making do with a little bit of gravity to delay the upward motion.
ОтветитьIs this method useful to blend between trhee pose states? I cannot make it work.
Ответитьthank you! have you any experience texturing this kind of animation, when the material becomes more transparent and desaturated with the degree of inflation, i would love to learn this
ОтветитьNeeded this! some guy!
ОтветитьThank you man..really helpful tutorial.
Ответитьwhere were you yesterday I spend 4 hours animating pressure keyframes and position, love it and keep going.
Ответитьcan you make a proper tutorial from start to finish on this? creating the text, remeshing etc. thanks
Ответитьvery good!
ОтветитьHi, thanks for the tutorial, really great one ! Quick question, for some reason the jiggle deformer doesn't do anything, I reproduced the exact same steps, yet it's not jiggling a tiny bit. Any idea what to do ? When I use turbulence, the mesh self collides a LOT so I think only the Jiggle deformer would do the trick for me, if only I can get it to work...
ОтветитьThanks man!!
Ответитьhow do you make the text with all those ordered polygons, when i subdivide my text i get shitty polygons
ОтветитьMore tuts please! Loved it dude
ОтветитьThere is a missing part of how you can make the letters not displace each other after applying the effect and just swell in place
ОтветитьThis was really helpful! Thanks
ОтветитьHey Jack, I'm running into an issue where my letters seem to push eachother to the side, I've checked both sets of gravity settings but no fix. Could you explain how you got your letters to hug like that even with the overpressure on?
ОтветитьHi Jack! Thanks for the tutorial!
Quick question, any idea how to make this work with animated objects? I put my mesh inside of a fracture object and animated with plain and random effectors to make the text appear from left to right using linear fields. I'm trying to implement this balloning effect on this animated object, making is puff then go back to normal from left to right.
Brilliant would have never thought of that workaround. Well, maybe after a few days!
ОтветитьWhen using the mix animation - is there a way to inflate the object then deflate with a separate field?
Ответитьso i think the answer lies in activating softbody and also removing the morph workflow.
Ответитьanyone know how to actually introduce jiggle?
Ответитьcan confirm the jiggle deformer isnt actually jiggling here.
Ответитьhmmmm I think this could be simpler. Does anyone have a way of skipping using the posemorphs.... ????
Ответитьdid anyone get turbulence to work ?
Ответитьi think this tut needs to be redone.
Ответитьcan you go into more detail about the set up? Mine just balloons out completely smooth with no wrinkles at all, how were you able to achieve this effect?
ОтветитьNice! What font did you use for this?
Ответитьi've never found the fucking cloth tag with baloon fx in r25
ОтветитьHey! How do you keep the ballooned text from floating away? - could you do a quick run down of your settings for the effect? That would be great! :)
Ответитьbro you look so white, at first i thought you were a mannequin
ОтветитьHi! I put gravity as 0, but text still falling down. Could you help with the advice...?
Thanks for the tutorial!
Thanks for the tutorial Jack! Really fun way to play with type 🎈🎈🎈
ОтветитьHow can I start the simulation from 30f ?
ОтветитьHow can I prevent objects from blending/clipping?
ОтветитьHow do you make the text editable and have that many segments? If I use a text spline, extrude it and turn it editable I have very little segments thus the balloon doesn't work right. How did you make the text?
ОтветитьI added the scene file to the description 🙃
Ответитьamazing keep'em comin'
Ответитьdid you use settings in the dresser tab for this effect ?
Ответитьjust use a vertex map in "with pin" in the mix animation tab. works - and much easier...
ОтветитьUse an exact copy of the text and belt all the points. Use the vertex weight fields to influence the belt amount. Will let you control how much the type balloon inflates based on how much it is belted to the original static text mesh
Ответитьsuper helpful! I just wanted to use fields with the balloon tab and i was like oh wait i can´t 😆 Thanks again Jack that is gold!
Ответитьsmart! thanks for sharing.
Ответитьthanks jack just what i needed.
ОтветитьReally helpful thank you
ОтветитьWhy not use the pin animation with fields
Ответить