Fields on the 'Balloon' tab in Cloth C4D 2023

Fields on the 'Balloon' tab in Cloth C4D 2023

Jack London

1 год назад

56,353 Просмотров

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Комментарии:

@NessaRales
@NessaRales - 31.10.2023 12:57

Hi! How Can explode it later? I need inflate text and then explode it... :/ As a balloon

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@GorillaFlakes
@GorillaFlakes - 22.10.2023 15:08

Bad tutorial

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@alfredcassels6036
@alfredcassels6036 - 28.09.2023 11:39

Thank you, How do you stop the balloons from floating away and to stay static? You've said in the comments to turn off the gravity and I have done this but they still float away? I can't see anything in the balloon settings to turn off 'helium' or whatever. I am currently just making do with a little bit of gravity to delay the upward motion.

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@martincanadell1375
@martincanadell1375 - 28.08.2023 22:36

Is this method useful to blend between trhee pose states? I cannot make it work.

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@kidneybeans123
@kidneybeans123 - 28.08.2023 14:33

thank you! have you any experience texturing this kind of animation, when the material becomes more transparent and desaturated with the degree of inflation, i would love to learn this

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@bedesign__
@bedesign__ - 05.08.2023 01:56

Needed this! some guy!

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@mikulaskuzela9940
@mikulaskuzela9940 - 25.07.2023 16:55

Thank you man..really helpful tutorial.

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@mdproForPC
@mdproForPC - 08.04.2023 01:56

where were you yesterday I spend 4 hours animating pressure keyframes and position, love it and keep going.

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@Kevin-jl1rx
@Kevin-jl1rx - 22.03.2023 07:05

can you make a proper tutorial from start to finish on this? creating the text, remeshing etc. thanks

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@WeNINGLiu
@WeNINGLiu - 19.03.2023 11:52

very good!

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@Dcgame
@Dcgame - 18.03.2023 18:55

Hi, thanks for the tutorial, really great one ! Quick question, for some reason the jiggle deformer doesn't do anything, I reproduced the exact same steps, yet it's not jiggling a tiny bit. Any idea what to do ? When I use turbulence, the mesh self collides a LOT so I think only the Jiggle deformer would do the trick for me, if only I can get it to work...

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@Chewbacca2000
@Chewbacca2000 - 01.03.2023 01:59

Thanks man!!

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@PhotoSlash
@PhotoSlash - 28.02.2023 14:32

how do you make the text with all those ordered polygons, when i subdivide my text i get shitty polygons

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@farhalx
@farhalx - 18.02.2023 11:05

More tuts please! Loved it dude

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@IslamMhran
@IslamMhran - 15.02.2023 10:30

There is a missing part of how you can make the letters not displace each other after applying the effect and just swell in place

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@wardzrunes
@wardzrunes - 13.02.2023 23:41

This was really helpful! Thanks

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@mannyberkal-sarbit5062
@mannyberkal-sarbit5062 - 06.02.2023 03:34

Hey Jack, I'm running into an issue where my letters seem to push eachother to the side, I've checked both sets of gravity settings but no fix. Could you explain how you got your letters to hug like that even with the overpressure on?

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@TemistoclesdAnunciacao
@TemistoclesdAnunciacao - 04.02.2023 07:38

Hi Jack! Thanks for the tutorial!
Quick question, any idea how to make this work with animated objects? I put my mesh inside of a fracture object and animated with plain and random effectors to make the text appear from left to right using linear fields. I'm trying to implement this balloning effect on this animated object, making is puff then go back to normal from left to right.

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@duncanworrall9820
@duncanworrall9820 - 26.01.2023 16:54

Brilliant would have never thought of that workaround. Well, maybe after a few days!

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@richardselby-chambers4922
@richardselby-chambers4922 - 05.01.2023 13:31

When using the mix animation - is there a way to inflate the object then deflate with a separate field?

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@Willopo100
@Willopo100 - 03.01.2023 08:10

so i think the answer lies in activating softbody and also removing the morph workflow.

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@Willopo100
@Willopo100 - 03.01.2023 04:08

anyone know how to actually introduce jiggle?

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@Willopo100
@Willopo100 - 03.01.2023 04:04

can confirm the jiggle deformer isnt actually jiggling here.

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@Willopo100
@Willopo100 - 03.01.2023 00:44

hmmmm I think this could be simpler. Does anyone have a way of skipping using the posemorphs.... ????

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@Willopo100
@Willopo100 - 03.01.2023 00:33

did anyone get turbulence to work ?

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@Willopo100
@Willopo100 - 02.01.2023 23:18

i think this tut needs to be redone.

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@bloodforfeathers
@bloodforfeathers - 30.12.2022 11:57

can you go into more detail about the set up? Mine just balloons out completely smooth with no wrinkles at all, how were you able to achieve this effect?

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@YanisBs
@YanisBs - 16.12.2022 14:11

Nice! What font did you use for this?

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@federicobassani7861
@federicobassani7861 - 09.12.2022 18:51

i've never found the fucking cloth tag with baloon fx in r25

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@evamunnich2136
@evamunnich2136 - 06.12.2022 19:06

Hey! How do you keep the ballooned text from floating away? - could you do a quick run down of your settings for the effect? That would be great! :)

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@kartikmakkar8935
@kartikmakkar8935 - 27.11.2022 16:42

bro you look so white, at first i thought you were a mannequin

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@spoonci_nata
@spoonci_nata - 18.11.2022 19:59

Hi! I put gravity as 0, but text still falling down. Could you help with the advice...? 
Thanks for the tutorial!

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@Dagmari
@Dagmari - 16.11.2022 19:14

Thanks for the tutorial Jack! Really fun way to play with type 🎈🎈🎈

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@jinleung3994
@jinleung3994 - 13.11.2022 02:02

How can I start the simulation from 30f ?

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@rodolfo_23
@rodolfo_23 - 11.11.2022 00:01

How can I prevent objects from blending/clipping?

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@michaelkablitzeditor
@michaelkablitzeditor - 10.11.2022 01:54

How do you make the text editable and have that many segments? If I use a text spline, extrude it and turn it editable I have very little segments thus the balloon doesn't work right. How did you make the text?

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@shoeuzi
@shoeuzi - 09.11.2022 16:52

I added the scene file to the description 🙃

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@doseofmotion
@doseofmotion - 08.11.2022 14:41

amazing keep'em comin'

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@InstansVisio
@InstansVisio - 07.11.2022 05:38

did you use settings in the dresser tab for this effect ?

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@_o__o_
@_o__o_ - 06.11.2022 22:52

just use a vertex map in "with pin" in the mix animation tab. works - and much easier...

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@michaelerla5253
@michaelerla5253 - 06.11.2022 06:42

Use an exact copy of the text and belt all the points. Use the vertex weight fields to influence the belt amount. Will let you control how much the type balloon inflates based on how much it is belted to the original static text mesh

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@3rdDim3nsn3D
@3rdDim3nsn3D - 04.11.2022 16:19

super helpful! I just wanted to use fields with the balloon tab and i was like oh wait i can´t 😆 Thanks again Jack that is gold!

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@momarkmoproblem
@momarkmoproblem - 03.11.2022 17:28

smart! thanks for sharing.

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@jagz888
@jagz888 - 02.11.2022 15:28

thanks jack just what i needed.

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@userinfo3119
@userinfo3119 - 01.11.2022 13:49

Really helpful thank you

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@timvanderwiel5105
@timvanderwiel5105 - 31.10.2022 00:10

Why not use the pin animation with fields

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