Комментарии:
Danny, you've got such unique video idea's and analysis. This is so great!!
ОтветитьI love the idea of the video. However, I believe that the initial example, the Mario Bros one, wasn’t as related to the rest of the video but it can be the inception of other video 😃
You said that the rule of thee in Mario was explaining by example, teaching by practice increasing difficulty and finally testing through a very complex end.
However, during the rest of the video was more like three paths where you have to find the right balance or specialise to success as in 7 Wonders Duel, the game which influenced how duel games later on were designed as the two you showed that are great.
Nice selection of games, great shots, great monologue. You got another subscriber here! 😍
Blood Rage: 3 eras, 3 phases to each era (drafting, playing, ragnarok), 3 types of cards to draft (combat, upgrades, quests), 3 types of units (leaders, warriors, monsters), and 3 clan abilities to upgrade (rage, axes, horns).
ОтветитьI loved this so much! Informative not only for those interested in game design but also for the curious 😃 It was great to learn about multiple games from a specific mechanical perspective... Thank you for this! Hoping that there'll be more content like this from you 🤞
P.S. It's very satisfying to see the games in the way you show them, including the plants and aesthetics you have in the background.
What a different way to think about it 🤔 I will have to think about this when i play my games
ОтветитьG'day friends
What are your thoughts of this idea of the rule of three in board gaming? Do you think it is over used or is it something that is necessary in board game design? What are some games that you have encountered that uses this rule of three really well? I would love to hear your thoughts, stories and experiences. This is a safe space to chat. Cheers Danny :)