Комментарии:
Love the content but I do wish you would speak in terms of what you actually make selling the weapon
ОтветитьAwesome!!!
ОтветитьHmm. Pretty clickbaity title there.
And research methods is good. It also discounts upgrades
The amo boxes behind the weapons bench in the lodge are also infinite storage
ОтветитьESO you have been more prevelant my entire life than my father
ОтветитьSure, but where in the world to you find a vendor that has 20k+ laying around?
ОтветитьWhile exceptionally useful advice, I would preface this that it only completes the skill challenges fast, you still need perk points to advance it. That's all beside the fact that both are tier 2 science so you have to already have 4 points invested before hand even to get there.
ОтветитьIt doesn’t matter how much an item can sell for when vendors only have 5-11k credits.
ОтветитьUnlocking all research for weapons and suits takes a lot of diverse materials. Do yourself a favor and get a blue lab suit which you've already come across in missions and some synapse alpha and use it each time you come back from a run to get materials to unlock the research tree for either one. The suit and meds make Sudden Developments more likely to occur and saves a bunch of time running around and hunting for materials. Contrary to popular belief, the vendors do not have "everything" and you often spend long hours hopping from one vendor to another trying to find some the upgrade materials you need. Some they don't sell at all... The "Sudden Developments" make unlocking all a lot easier, though I would never suggest putting any skill points in whichever skill that is. ESO's right, once they're all unlocked they're wasted points. The upgrades you can put on both weapons and suits are awesome. My favorite so far is the Old Earth Shotgun, Once it's fully modded with slugs and High Power mods it hits for 579 damage per hit and is also silenced. AT least it's 579 at my skill level with Ballistics skill maxed. It's fun sneaking around with it without a stock with that big silencer on it. Reminds me of the movie "No Country for Old Men..."
ОтветитьDont you need the skill points avaiable for the upgrade?
Ответить@ESO Jemison Not Jameison. Oh and your calculation of Profits is just not right. Since you only receive a small percentage of the face value of items, you are not making a 25,000 credit profit. Modding weapons does increase the value on selling them, but no gun sells for anywhere near its face value as shown In The game.
ОтветитьSo what, 'yall have spare skill points?
ОтветитьThanks!
ОтветитьI've been waiting for this game to come out so ESO can do his thing 😊
ОтветитьDid I fall into the "Mandela effect"? Every fing starfield video calls ALUMINUM "al-you-minium"
Ответитьsure... "great"🤣🤣🤣🤣 video on how to fast rank up (25 minutes???? really????) 🤣🤣🤣🤣🤣🤣 these perks but forgot to mention the most important thing, you actually NEED to level up your character to get those 15 - 20 points needed. you need A LOT of XP, and THAT doesn't take take "25 minutes"
ОтветитьYeah I was about to watch the whole video till he said that the container in the lodge the basement is the only one with infinite capacity which is not true which means you you didn't actually do all your research and which case I can't listen to anything you have to say goodbye😢
ОтветитьDon't forget to take the drugs that reduce the costs of research. I forget the names but thye're nice ot have/use.
ОтветитьYeah great, upgrade a weapon to sell. So where exactly do we sell these 15000+ credit weapons now that the Key is gone for most of us?
ОтветитьWow, I was surprised that upgrading a gun's value a couple thousand credits gets you the full value of that upgrade. How do you get full value of the weapons you sell to merchants?
ОтветитьYou can add that much per weapon sure but when you sell them at vendors, it’s a fraction of the price. Just like everything else in this game.
Ответитьwhen doing research don't forget to take synapse alpha which lowers the resource requirements for five minutes
ОтветитьThe weapons value you’re talking about is not what you sell the weapon for, it’s what you pay if you had to buy it, adding those modifications only give you a small percentage of that figure do you even play these games?
ОтветитьFrom what I have seen the game is a laid track with what you choose making no difference. There is no decision making that changes anything. Really a limited story that might as well be a book.
ОтветитьResale values are about 10% of listed value.
ОтветитьNow the value listed for a weapon or item is not the value you will get when you sell it. That is usually 18% of the value unless you have commerce skill. Very important to remember this. So a 44k weapon you modded will only sell for 7,920 or 16,720 is you have level 4 commerce. Still, it's not a bad money maker.
ОтветитьCan you not speak a full sentence without ten video cuts?
ОтветитьHow long you been wearing that vault suit? Have you washed it once?
ОтветитьMaking items or upgrading items that cost more than 5K-15k credits is pointless as no vendor has more than that to buy an item. Even if you wait 48 UT hours to refresh the vendor, they will not have more credits than their limit. So, any item that costs more than the 5K that is typical for most vendors, it just a dead loss to the player.
Of course, if an item has a cost of less than 5K, upgrading that weapon with crafting will be worthwhile, up to the usual limit of the vendor's cash on hand.
SPACESUIT DESIGN: This skill adds only VERY LIMITED defensive bonuses to your armor/spacesuit. The bonuses to defense are not nothing, but they are not noticeable in gameplay. The bonuses do not add an increased percentage of defense, instead the mods add a flat number of defense points to a particular category of defense. This would be relevant only for the very weakest spacesuit you get at the very beginning of the game(like the Deep Mining Spacesuit). These small bonuses are probably not worth the points for most character builds. NOTE: While weapon mods will change the appearance of your weapons, spacesuit mods will not.
There is one significant positive for this skill. If you have Spacesuit Design 3 & Special Projects 1, you can change the type of Boost pack(i.e. Basic to Balanced) if you find a pack with great Legendary buffs.
thanks man!
Ответитьjust because it says 2k in value, does not mean you’ll be getting the 2k in credits if you sell a modded wep. value / credit is not a 1 to 1 ratio.
ОтветитьI always run out of adhesive :(
ОтветитьWhen did the kiosk at the landing pads start selling items? That’s new information to me 🤯
ОтветитьI just noticed that the ammo boxes behind that Weapon crafting station has unlimited storage as well
ОтветитьWhy do you continue stream this trash game?
Its clearly unfinished, chrasvhes, buggy and glitchy.
Simple and boring tactical opportunities in combat. Tedious skill and crafting. Same opponents most of the time. Copypasted areas and lifeless. AI is terrible and hundreds of loadscreens and no explore in a space game. Extremely bad story without real consequences. This game is just a dinosaur.
🤮🤮🤮
So much half truths in this video... You didnt make 27,000 'profit' at all. The difference between weapon value on your inventory and sale price even with max commerce is like 80%. Coupled with the many infinite storage containers and the fact that the main roadblock to credits is the 2 day wait not lack of high value gear to sell I would say not one of your best.
ОтветитьYou also have to have the skill points (xp)
ОтветитьDid anyone else hear Crewman Kellner on a slate in the game? I’d swear that was Danny’s voice.
ОтветитьThat is TOTALLY not the only unlimited container in the game. There's some ammo boxes behind the weapons workbench, and another box in Cora's room down the way, and they're all unlimited. But every single one of those isn't a "safe" container. They reset if you do any quests that resets the Lodge (which a couple main story quests do), meaning you'll lose anything you store in them prior to doing those quests. There's a safe in your bedroom in the Lodge, though, that IS a "safe" container (that is, it never resets), and also has unlimited storage space.
Please don't spread misinformation. Those containers resetting is something people need to be made aware of.
STAR FIELD SUCKS
ОтветитьJust immediately fails to explain how to power level medicine... to get weapon mods in the first place... and more oversights come later.... half a guide as usual elo...
ОтветитьYo bro you can't buy anything from the computer vendors, they got nothing to sell
ОтветитьAnother unlimited box is straight though opposite that bench the one you mentioned through the arch and is on a table on the right by the entrance to the Well, at least it used to be there may have moved it to that bench in a patch.
ОтветитьDude, you really need to go back to school to learn basic chemistry, at least it helps you say aluminum correctly
ОтветитьThe value is not the same as the value you'll sell it for, which is far less.
ОтветитьThis is such an oversimplification and you didn't even mention the special projects perk, without which you cannot research tier 3 mods, you do actually play these games don't you? Your content has gone well down hill
ОтветитьThere are actually 6 unlimited storage containers in the basement of the Lodge. I use one that only contains resources to quickly grab them for a crafting session. I've never lost any items from these containers so they should be safe.
ОтветитьTo deal with limited vendor credits, you can also buy a lot of their other stuff after selling the first bunch of weapons to them, then they have more credits available right away. Maybe enough to sell them another weapon. It's either that, or wait until they reset.
Ответить