Make your own Flappy Bird in 10 minutes (Unity Tutorial)

Make your own Flappy Bird in 10 minutes (Unity Tutorial)

Valem

5 лет назад

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@theantoftheworld-minecraft7302
@theantoftheworld-minecraft7302 - 19.08.2022 18:47

Ah, petit accent français x)

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@moodswinging4406
@moodswinging4406 - 20.08.2022 09:40

hahah that boopy birdy

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@stanleyvandenbos
@stanleyvandenbos - 18.09.2022 14:01

If your Game Over Canvas is not disappearing, add this:

gameOverCanvas.SetActive(false);

In your "private void Start()" function, make sure to put it above "Time.timeScale = 1;".

-

If that doesn't work, make sure that the letter S in Start is capitalized like this: "private void Start()"

-

This fixed the problem for me.

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@BossAleks123
@BossAleks123 - 21.09.2022 19:37

It would be nice if you have zoombed in on the code : )

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@BossAleks123
@BossAleks123 - 21.09.2022 21:22

to be onest not a good tutorial, you have skiped much BUT for people who know how to work with unity this is a really great tutorial!!!

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@lordylein9070
@lordylein9070 - 25.09.2022 16:08

Can anyone help? By me when I put in the „game over“ and „start“ buttons, they not only always stay on the screen but also the start button won’t work. Help plss

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@witoldvoneverec3120
@witoldvoneverec3120 - 02.10.2022 23:36

wow, im begginer in Unity, ir's very very nice Tutorial. Respect for You bro. Regards from Poland!

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@mikeymfb4689
@mikeymfb4689 - 06.10.2022 19:14

Thank you

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@ryanmckay5915
@ryanmckay5915 - 11.11.2022 09:38

I like the birds name ^^.

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@fuchila2point0
@fuchila2point0 - 11.11.2022 13:29

If you are stuck at restart freezing the game, you have to call the name of the main scene, not 0. My main scene is called Komadre Bird

public void GameOver()
{
gameOverCanvas.SetActive(true);
Time.timeScale = 0;
}
public void Replay()
{
SceneManager.LoadScene("Komadre Bird");
}
}

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@HowToTopG
@HowToTopG - 12.11.2022 08:41

Thanks for making it clear and short

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@NotAdiyat
@NotAdiyat - 12.11.2022 16:49

Assets\flymyboy.cs(8,13): error CS0246: The type or namespace name 'Rigbody2D' could not be found (are you missing a using directive or an assembly reference?)

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@enperrygames
@enperrygames - 03.12.2022 22:06

great tutorial! just wondering, what number did you set for the pipe speed?

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@ving4350
@ving4350 - 19.12.2022 22:21

how to make the bird rotate?

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@denskialen1784
@denskialen1784 - 28.12.2022 01:36

Great tutorial but when i added the score scripts my score didnt go up. do you know why?

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@sweatycheese3391
@sweatycheese3391 - 08.01.2023 04:29

Me, having never used Unity before, seeing 10 mins in the title: "Oh that's cool, I'll do that."
Almost 3 hours later, remembering again why I kinda hate this shit: "At least I have Flappy Bird now."

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@yayangans4925
@yayangans4925 - 12.01.2023 08:56

i want ask sir. why my Game Over canvas is appear from start?

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@LonelyKoala
@LonelyKoala - 14.01.2023 13:03

Restart freezing the game any solution?

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@Ziopaperone10290
@Ziopaperone10290 - 24.01.2023 19:23

the ground animation doesnt work

the rest is amazingly working

thanks a lot

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@Fynnovative
@Fynnovative - 16.02.2023 20:51

Bad tutorial

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@FenixDude
@FenixDude - 20.02.2023 03:01

WHY GENERATED INFINITE PIPES LIKE 1000000000 FOR SECOND SOMEONE HELP

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@loenbooth
@loenbooth - 13.03.2023 17:12

this took me longer than 10 minutes


disliked and unsubscribed

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@sshady675
@sshady675 - 14.04.2023 16:27

very shit tutorial

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@Challenger_Sam
@Challenger_Sam - 15.04.2023 23:07

why isn't input showing up for my code? It autosearched before on my last project, but not on this one

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@yetiimp
@yetiimp - 19.04.2023 22:56

Why are all of my Pipes scattered randomly now I've done the Game Manager part?

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@zatzu
@zatzu - 01.05.2023 00:11

Thank you. It took me hours but it's worth it!

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@FlownGrop
@FlownGrop - 29.05.2023 06:30

please help I'm stuck with this step ... i run it but when I hit the pipe it doesn't show the game over here is my code

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class GameManager : MonoBehaviour {

public GameObject gameOverCanvas;

private void Start()
{
gameOverCanvas.SetActive(false);

Time.timeScale = 1;
}

public void GameOver()
{
Time.timeScale = 0;
}

public void Replay()
{
SceneManager.LoadScene(0);
}

}

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@alvamaki
@alvamaki - 04.06.2023 10:31

instruction so unclear, and with heavy accent, skipping a lot of parts

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@CouldBeSpiderman
@CouldBeSpiderman - 16.06.2023 07:41

Which key do you have to press to go up?

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@dario_daniel0
@dario_daniel0 - 03.07.2023 10:53

Creater of flappy bird : i programmde this game in just 3 days.

Me : i did it in under 10 minute

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@Kaaxe
@Kaaxe - 07.08.2023 10:33

neglected to make the bird tilt towards its trajectory

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@filmstonecraft9560
@filmstonecraft9560 - 19.08.2023 20:37

This is not easy to do step by step.... you do things not in recording and it is very confusing

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@angelinaballgobin5478
@angelinaballgobin5478 - 10.09.2023 08:12

help my score only increases for the first pipe then remains 1

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@SuryaBhai69420
@SuryaBhai69420 - 06.10.2023 12:52

Jiyo bc ♥♥♥♥

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@Roxeron
@Roxeron - 29.11.2023 23:27

Hello, i tried to programm it but when i did the death screen it just shows me it from the start of the game and its not getting away. I tried eveyrthing. The death screen is still there and when i die it stills there.
Someone help?

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@lifewithdare
@lifewithdare - 20.01.2024 07:36

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FlyLittleBirdy : MonoBehaviour {

public GameManager gameManager;
public float velocity = 1;
private Rigidbody2D rb;

// Use this for initialization
void Start () {
rb = GetComponent<Rigidbody2D>();
}

// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown(0))
{
//Jump
rb.velocity = Vector2.up * velocity;
}
}

private void OnCollisionEnter2D(Collision2D collision)
{
gameManager.GameOver();
}


}
i having a error in GameManager plz help me plzzzzz

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@FootballCenterStudio
@FootballCenterStudio - 01.04.2024 00:30

can I get the codes of the game you made, this is very important for me

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@RedFoolsAppDev
@RedFoolsAppDev - 11.05.2024 01:48

For TextMeshPro issue just add "using TMPro" at top and use "GetComponent<TextMeshProUGUI>().text

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@Musical_World27
@Musical_World27 - 16.06.2024 09:08

Thanks

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@cyifadetra4378
@cyifadetra4378 - 29.06.2024 02:42

thanks :>

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@ValemVR
@ValemVR - 19.03.2019 12:42

Hi folks, I'm trying a new speed tutorial concept. I know that this is not a kind of "follow through" tutorial, but I really wanted to make it more entertaining and informative. I hope that you had fun watching this video and if you have any suggestion for what is coming, let me know !

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