Комментарии:
so cool!!1 Thanks Men
ОтветитьThank you so much. We need more Omniverse tutorials!
Ответитьthats great for a quick facial animation for characters in unity thanks!
Ответитьthank you so much awesome . One question what if you have a cigar in your models mouth? I want that to move with the mouth
ОтветитьIts not really rigging, its simply shape keys. Would be nice if it would add a rig
ОтветитьThis is fantastic. Just ran through the tutorial... but how does one import the animation cache into blender and apply it to the original mesh?
Ответитьbizarre monstrer nice job bro
Ответитьmarkom, how do we get transfer the animation of the shape keys for face from omniverse to the identical mesh in blender?
ОтветитьOk ! Your rig isn't over yet, you need the controllers, but still subscribe
ОтветитьThat's so much faster than the old method.
ОтветитьThis seems like what I've been waiting for. Audio2Face was great but now it's also feasible for many more Blender users. Love it.
Ответитьblender crushes when i import the mesh. Can anyone help me to fix?
Ответитьvery good
ОтветитьTHANK YOU
ОтветитьGreat as always. Although when I'm back in Blender and test the shape keys my head mesh dimensions increase at the same time... very strange. I'll have to try again. Does the initial mesh need to have a rig? maybe that's why...
Ответитьfml id rather just pose it way faster
ОтветитьCan you make a video how i can transfer it to iclone 7 via 3dxchange or any other way with the face rig, please, Thank you
ОтветитьHello. I tried downloading this. I use a MacBook. I only get windows and Linux options…
Ответитьhey man, your style , the way how you make your videos is so dope! fast, technical backgrounded (cause you are one of us: single developer, useing many cheap and good tools with blender as a swiss knive, ue5, omniverse, ect.) so funny, because YOU ARE COOL. but behind all that, you are an artist, with a good feeling how things looking harmonic and balanced. iam not a newbe but still learn some new cool shizzle by watching your content. Thanks for your freshness!
COOL STUFF BABY!
How can you import Animation via USD Cache or Maya Cache in blender?
Ответитьso it is now possible to move a face in a very organic way? because i've heard about ziva dynamics face trainer and it is veeeery cool.. but expensive
ОтветитьIf i try to import it and transfer shape data my face is morphing into the skin and it f.e. opens the mouth and at the same time stays still. My beard is moving though so its one mesh
Ответитьat the fast end ....next time a little bit frog fun .please..
ОтветитьLike the tutorial but you're super cringe: drop the botched humour and stick to CGI wizardy
Ответитьwhat do i do for Tongue and lower gums and teeth (which modes do i use)
Ответитьaudio 2 face taking 100% cpu and wont get past 42%
Ответитьnow it loaded i guess but i cant import my character even though i did everything like how you did
Ответитьwell i got it to import and get green head man there but now my character is set to be looking left at green head (character right)
Ответитьi wish you did this with a character that had a tongue and teeth so it can be a more complete tutorial
Ответитьquestion. can you still use this software on a GTX graphics card or you're required to have a rtx GPU?
ОтветитьMy god!! This is a great Addon!!
ОтветитьFor anyone looking for the blendshape transfer button .. it's called '' Preview in shape '' now
Ответитьwhere is addon ?
Ответитьthis is so damn cool, I just gave it a try myself! Would love to see how you go about including the eyes, tongue etc. Great work man!
ОтветитьGreat video! Would be interesting to see the results when you import audio-files and let audio2face automatically do a lipsynced animation
ОтветитьThis is amazing!!
Ответитьexport dynamic is don't woking
ОтветитьHey, one question, how do you rotate the faces? I can't get that to work. I already tried with Shift or Alt or Ctrl key. Does not work.
ОтветитьI cannot use it. What the company stop work on this ??? any other alternative for this add on ???
ОтветитьThe problem with the A2F Blender addon and the A2F/Blender workflow is that it does not support lower gum miving according to jaw movement. This must be solved! In this video there is no lower gum
ОтветитьWell. how do you sync this to audio
Ответитьwhat the heck, that was so easy!
ОтветитьSo in the end it didn't work, so you slid the mouth shape only. I have the same problem, it doesn't work, all your mesh ends up needing to edit almost all shapes keys for them to look decent. If you go too off model, that is, have a human face, the worst it will result.
Ответитьwhile it uses 42 blendshapes, im only seeing 2 blendshapes in action, that is mouthOpen and mouthClose. Which i can do it manually in blender without the hassel of audio2face process.
ОтветитьThere's no Blendshape Transfer button under Blendshape Generation anymore.
ОтветитьIs accuface free?
ОтветитьFace it addon is done 😂
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