Waiting for your turn in D&D combat - Turn Based

Waiting for your turn in D&D combat - Turn Based

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@theryuyami
@theryuyami - 11.10.2023 23:58

So from now on my players are all going to roll for attack at the same time, meanwhile I'm going to roll my 12 d20's for my monsters and like 4 underneath the table for my hidden monsters, chaos is fun.

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@dannyd8918
@dannyd8918 - 18.08.2023 01:50

I like action RPG more than turn-based RPG, too.

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@dkzbeier
@dkzbeier - 17.07.2023 19:57

a normal dnd turn takes about 6 sec...

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@jakeburgi6655
@jakeburgi6655 - 15.07.2023 10:38

You just gotta think of it like a shonen anime fight, every round happens in six seconds, but we only focus on what one character is doing during the six seconds

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@Myriako
@Myriako - 10.07.2023 13:10

Thank you for this video! 😀💐

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@AdaptiveCuriosity36
@AdaptiveCuriosity36 - 01.07.2023 07:53

..... very funny, but its meant to simulate everything happening at the same, in 6 seconds.. each round.

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@morondes
@morondes - 27.06.2023 17:57

haste is based

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@petloverspy
@petloverspy - 05.06.2023 17:31

This is exactly why I often try to tie actions from different turns together both as a DM and player 😂 To really drive home that this is all happening really fast in 6 seconds, some people are just slightly quicker to react than the others

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@fredjung
@fredjung - 23.05.2023 04:05

It is hilarious, but batting is chaos and so in an RPG Setting, time is slowed down . So after an hour or so of play, only like 5 minutes happened in the battle.

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@krds5681
@krds5681 - 28.04.2023 22:24

Maybe try an Infinty cpmbat based approch. Every player can play in unison. 1 team starts first, and anyone who can act, does so and ARI (Area Reaction Initiative, or something).
Example.

Both team rolls initiative, one with the highest wis roll in each team goes first. Lets say enemy goes first, all that can see the enemy, moving or still, can take a reaction. Attack, dodge, hide, etc. When attacking on an ARI you only make a single attack and cant take another action until the end of that round. So everyone moves together, making 1 roll or 1 move in that round, and when the players play, they have more options lioe theyd normally have and the enemies have 1 action or 1 move. Can make combat more chaotic and messy and dangerous and force players and enemies to play more strategically and more organized to make rounds efficient and flow. So the DM can roleplay certain enemy types and the way they'd fight and the team will fight more strategically and more efficiently overall. Speed of combat will improve and may lead to more fun gameplay, at least for me it has.

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@AllanHazen
@AllanHazen - 28.04.2023 04:43

About the only way you could turn the combat into a realistic situation is to either have a computer interface or a person who can hear and comprehend multiple actions and dice rolls all at once and efficiently respond to them and correct mistakes. Basically your DM would sound like one of the old micromachines commercials responding to a complete chaos of information being shouted at them.

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@Tirreg88
@Tirreg88 - 27.04.2023 14:07

be careful what you wish for. the rules are not to keep the players in check. they are for the dungeon master, or else he would be too powerful

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@LCCWPresents
@LCCWPresents - 26.04.2023 11:08

So real time battles would look like game of diplomacy (between players) it would be interesting as they could choose to meta game or not based on the table with the dm having a preset structure for the enemy combatants to fight as. And combat would be a lot faster in larger scale battles/ encounters.

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@jckholmes9194
@jckholmes9194 - 26.04.2023 06:33

Uhh a round is 6 seconds no? Faster please.

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@UnCommentator
@UnCommentator - 22.04.2023 08:51

The variant initiative Speed Factor probably feels a little more real-time. I've been very curious to try it.

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@Xerdar36
@Xerdar36 - 21.04.2023 03:15

Well, you just broke the world of D and D…. Someone just pissed off the DM..

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@AngelusDarkshadows
@AngelusDarkshadows - 20.04.2023 16:59

I mean it's a great skit, but a whole ass round takes 6 seconds... Which is kinda funny when you think combat in D&D really lasts for a few moments seeing it from afar...

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@anomaly2990
@anomaly2990 - 19.04.2023 19:39

Lol love it

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@kadensepulveda8419
@kadensepulveda8419 - 19.04.2023 03:31

Do like a war system DM and players roll d20 at the same time highest number deals damage

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@frankprendergast8020
@frankprendergast8020 - 18.04.2023 22:30

🤣🤣🤣🤣.....if you had every combatant rolling dice at the same time and shouting out the results it would be pure chaos!
It just wouldn't work!😵😖😣🤬

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@chucker173
@chucker173 - 17.04.2023 08:56

I’m an action movie when there is a large battle, the camera will focus on 2 or 3 people engarces in a fight then cut away to the next fight, that helps us see what’s actually happening rather than just zooming out and showing all the characters from far away simultaneously fighting. In the same way D&D combat is occurring all at once but the turn order is the easiest and fairest way to ORGANIZE each participant’s actions.

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@Drake_4
@Drake_4 - 16.04.2023 08:55

Well good thing in D&D each turn takes 6 seconds of combat

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@eliadams3711
@eliadams3711 - 15.04.2023 00:12

I love how the barbarian has the highest intelligence

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@bearbiter9051
@bearbiter9051 - 13.04.2023 09:58

DM: Your party spots an ogre, facing and standing at the edge of a cliff. He hasn't noticed your approach.

Thief: ROLL TO PUSH HIM OFF THE CLIFF!

rolls 1

Thief: ...

DM: you.. caress the ogre's back.. The ogre is uncomfortable.

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@lingxiuhan8507
@lingxiuhan8507 - 13.04.2023 06:18

The true essence of D&D is rolling dice for every action. 😂😂😂😂

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@Johnrigsby
@Johnrigsby - 12.04.2023 17:36

You arent waiting. You are either updating the map you are drawing, updating your inventory for the broken swords due to the 1 you just rolled or arrow you fired, writing in the journal and tracking the story of the adventure so you have the notes you need to get back out of the dungeon or answer the riddle. Its not the DMs job to do these things and by the time you are done its your turn and youll wish you had more time. Yes, its all happening at the same time and its an interesting conceptual question to describe how turns relate to reality but there is no waiting, everyone is working or should be. That and the questions and talk happening between turns and rounds probably should be limited as well since in reality you wouldnt have that time to strategize. But to be honest, thats the part I enjoy.

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@Reginald-Erasmus
@Reginald-Erasmus - 12.04.2023 13:19

ergh I hate turned based games, I've missed out on a lot of cool looking games because of it

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@jasonmullinder921
@jasonmullinder921 - 12.04.2023 09:22

Perfect example of why multiplayer turn based combat is the dumbest idea ever implemented in video games.

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@mikaell.chuaungo3637
@mikaell.chuaungo3637 - 10.04.2023 20:07

The logic is that everyone is fighting at the same time, but we take turns so that we do the fighting strategically.

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@alejandroarroyo7223
@alejandroarroyo7223 - 10.04.2023 16:54

A full round suppose to be in 6 seconds because every turn is happening at the same time.

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@douglasdarling7606
@douglasdarling7606 - 10.04.2023 16:35

More like waiting to get an imagination...... This should not be a problem...... With a bit of imagination it's all real time

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@agentsmithmememe
@agentsmithmememe - 10.04.2023 05:52

The girl(Phoenix Cross) is pretty nice too :)

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@crisoliveira2644
@crisoliveira2644 - 09.04.2023 17:22

Could someone list RPGs where there's turnless combat, please?

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@oplars6487
@oplars6487 - 09.04.2023 11:14

Good soldiers follow the order

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@marcosceles2789
@marcosceles2789 - 08.04.2023 21:43

How did he do that, they were all fighting, then the barbarian starting moving in an unatural way as if he was unbound with the laws of reality? How did he manage to do that?

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@tanner1548
@tanner1548 - 08.04.2023 17:50

WHEN DID AXL JOHNSON START PLAYING DND?!

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@jamesSmith-fl5wv
@jamesSmith-fl5wv - 08.04.2023 16:46

Common people how is the dungeon master supposed to keep track of 3-8 people if they go at once? Plus what about xp...how is it spread out if one ogremage wipes out every npc to fast? Rules friends are there for a reason

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@ryanvacation7319
@ryanvacation7319 - 07.04.2023 10:02

Everyone is so meta in the comments section 🤔

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@LucyLockhartX
@LucyLockhartX - 06.04.2023 16:36

I love it turn based ✌️

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@nagyzoli
@nagyzoli - 06.04.2023 14:56

People are forgetting a turn takes place in 6 seconds game time :D

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@louisodendaal6200
@louisodendaal6200 - 06.04.2023 10:30

He's definitely not handling it nearly the way he should. He's more concerned about your video than he is with Peter Pedo working for him

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@bartell20j
@bartell20j - 06.04.2023 01:32

Oh I know, maybe everyone should just yell at the DM what they are doing at the same time describing it in detail until the for is over

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@BradiKal61
@BradiKal61 - 05.04.2023 17:38

Hilarious. it would be fun to see the wizard taking a half hour to justify to his friends why hes chosing a particular spell and then changing his mind 5 times based in what he just remembered about the immunity a particular enemy may have

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@Awol991
@Awol991 - 05.04.2023 16:59

So he used action surge at the end .

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@dra6o0n
@dra6o0n - 05.04.2023 10:15

Neverwinter Nights and the later games as well as Pathfinder games kinda sped it up.

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@Gabelebabele
@Gabelebabele - 05.04.2023 00:24

"Okay, I'll get up in a minute" Was the best line in this video

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@the-dave-house-project
@the-dave-house-project - 04.04.2023 23:30

So cool to see Emmett Skilton working with the League. Loved the Almighty Johnsons enough to watch the series 3 times so far... and now I get to watch all of these a hundred times each. Keep it coming guys!

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@hellentomazin6488
@hellentomazin6488 - 04.04.2023 20:50

People who complain about turn based combat never fought in real life.

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@johnnylams3948
@johnnylams3948 - 03.04.2023 20:58

Felipe the ork guy did in the end was cool

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@richardbourton4523
@richardbourton4523 - 03.04.2023 15:45

I haven’t really noticed if it’s in rotation, but I appreciate on the Legend of Vox Machina how they tend to show the characters individually during combat and pivot between what each is doing, as it gives the same vibe without seeming so drawn out it’s painful.

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