Комментарии:
This is like an Ad ...Ok :) i understand what it can do, but I need a starting point to understand How to do it :) ....search continue
ОтветитьThis is probably the best guide I've seen on factorio circuit operations and with such good examples and applications that too!
Thank you for this well written guide, you've cleared a lot of my confusions (and even phobia) of circuits.
Regarding the nuclear power setup: there's a slightly (but only slightly) more complex way to setup the system so that only one fuel cell is added at a time and thus you don't need many steam tanks as a buffer (I have 6 per 4-reactor plant and even that seems to be overkill). Then again, if you want to use the steam buffer as an accumulator, then it's not an issue. I prefer a bit different emergency power setup for myself so that I can more easier see if I need to add more base power
Ответить(mind blow gif)
ОтветитьYour style of tutorial has been fantastic. Thanks a lot, excited to implement these use cases!
ОтветитьI swear, the way you describe stuff, you could be a mod maker like Earendel !
ОтветитьSo great
ОтветитьWow this was extremely helpful for understanding circuit networks. For some reason I just struggled to wrap my head around what the different signals and combinators were used for, and despite watching several other tutorials on the matter, they just didn't really help any or just made extremely complicated setups I would never in a million years use etc., but this was sooo clear, helpful, and made a ton of different things "click" for me. Very well done! Your LTN tutorials were also extremely helpful as well!
ОтветитьThanks for explaining nothing too quickly
Ответитьthat has been the best tutorial on circuits i seen, clear and straight forward to pick up compared to others i seen, but i am still at a loss for my own problem.
i have an ammo train (ammo goes in wagon number 1, train has 2 wagons on it.) but i want to use it for more than just ammo. i want wagon number 2 to take repair packs and logistic robots (50 of each) as i upgrade my outpost areas (i am playing on a train focused map so ore far away from my main base). but i can not work out how or what values to put where to get the inserter to only put 50 into the wagon ( i got 2 inserters and 2 boxes rather than trying to use only the one box and inserter for everything). i have tried lots of different ideas from different videos but i am ready to give up on it lol
if you think you could help i would be very greatful for any advice? but i understand it is complicated to work out from just a comment explination.
keep up the good work you do.
the best tutorial so far, after 700 hours of factorio i finally understand how this works, ty so much.
ОтветитьI finished the base game without watching any video nor reading any tutorial.
I decided to play again with mods and most importantly, knowing what the flying robots and circuits network are useful for, since I launched the rocket without knowing what they do.
And after hours watching videos, I STILL DON'T KNOW WHY THE FUCK I SHOULD NEED THOSE THINGS.
All videos explain how to do a circuit network, but not why I should need it. I finished the game having a shittone of everything, well organized and flowing throw my base. ¿Why I should waste time learning this mathematical/electronic things and configuring them in-game? ¿What are the benefits of stopping the production of something, if I always need more of most things? And when I need a specific amount of something, like higher tier modules or advanced belt segments, I prefer mounting a temporal, single assembler surrounded with beacons, where I manually insert materials and remove the product, since it's the most accurate and fastest way to obtain what I need in small or specific quantities.
It is also part of the enjoyment, as I ""personally supervize"" the manufacture of the often most complex or important items at a given moment.
So again, ¿¿WHY I SHOULD NEED THIS??
Why not "simply" enable/disable the train station depending on the availability of sufficient cargo? Adding the decider in between seems like a wasted step unless there's a specific benefit in using the train limit over enable/disable.
ОтветитьCame here today from your Reddit comment link- thanks for posting, really helpful
Ответитьi have learned a lot thank you very much
ОтветитьReally Great video thanks
ОтветитьYo, thanks for making this clear and concise w/ the timestamps
ОтветитьHi, can you do a video on balanced train loading and unloading using circuits?
ОтветитьAmazing video mate. Short and quick to the point, well done.
ОтветитьConsidering just how cheap uranium is (in base game), and how lag intensive pipes and tanks are, steam storage isn't that useful.
ОтветитьThank you for this nice, clear, and concise tutorial on circuits. This will help me get some basic configurations made for my next death world run. Are you planning on making a tutorial for more advanced uses of the Circuit Network?
ОтветитьAs someone not super well versed with circuits this is a very approachable tutorial. I like that the examples are actual in-game use cases
ОтветитьFor the hysteresis - is that the same as a SR-latch? Because blueprints for the SR-latch exist, pretty simple and with just 3 combinators
ОтветитьFor backup power I use the 3 decider latch setup from the wiki. But yours made for an easier explanation.
ОтветитьThe is great! I've considered myself pretty competent with circuits in Factorio, but I learned something new with the signal hysteresis sections. That would also be useful for conditionally disabling train stops based on signals to create effective priorities, like for core mining or recycling outputs in Space Exploration. Good stuff!
ОтветитьFor the train limits, you could also use an arithmetic combinator to divide the amount of iron ore by a full train load and output that as ticks to be set as the train limit. That way it scales to more trains automatically.
ОтветитьGreat video!
Ответить