Комментарии:
Couldn’t you also take the club of hill giant strength you get from the underdark to replace the potion so you don’t always have to pop it and then have the staff and the club sacrifice some ac but double attack on opportunity attacks
ОтветитьI have an idea. 2 warlock/3rogue thief/7 sorcerer. Eldrich blast, quickened spell:Eldrich blast, quickened spell:Eldrich blast. 9 Eldrich blast every turn. And use the spell slots to turn into sorcery points
ОтветитьThanks for that explanation of how to get the most out of the Shield spell! Makes a great spell even greater.
ОтветитьHow are you using the hunters mark from the bow from dammon with the titanstring bow? You cant be swapping weapons mid fight right?
ОтветитьI dont understand what your character will be. An archer? A caster? EB will always outdamage a bow in the long run. Its like you want to be a jack of all trades but this build just doesnt make sense.
ОтветитьI’m usually level 2 when I hit that fight at the mausoleum. 🤔
ОтветитьNice vid! Also love the Lineage 2 music.
ОтветитьIm lost how was he combining eldrich blast with arrow shots
ОтветитьYou're not even explaining the fact thatyou're spamming extremely rare overpowered arrows you are using a mod to stock up on.
ОтветитьThis is such a good Video! Not only a nice strong build. Its very unique too! Plus it starts strong from the very beginning. And you show every important single step by step. Just wow! Very very wow! <3
ОтветитьТвой акцент уничтожает мои уши
ОтветитьInteresting build, thanks !
Ответитьmiss miss miss
ОтветитьThe Medium armor next to Damon doesn't give you disadvantage on stealth and has the same AC. All you have to do is steal it.
Ответитьweird build, if you want to use lightning charges, u want to use dash boot from wind mill. definitely not worth wasting 1 entire action for buff. The mainsource of damage is also coming from -5+10, lighting charge is just there to boost attack roll, do not overstack to 5, it will be consumed on next attack. end game bow is in act one, if you are using that bow on a fighter. u can get 1 more action with 20str 22 agility otherwise you would have to drink cloud giant potion.
ОтветитьSomething you could also do is have the staff of arcane blessing and cast bless on yourself before battle, because the special version of bless that the staff gives you adds an additional 1d4 to attack rolls and a 2d4 to spell attack rolls, both applying to eldritch blast
ОтветитьDid he just magic missile the floor?
ОтветитьThis is actually insane. I cant believe i sat here and watched this
Ответитьsomething I don't understand: how can you have the 'Shield of Devotion' and almost 30,000gold in your inventory but the tieflings are still in the Grove? if you haven't played act 1 yet, how can your inventory look like this?
ОтветитьThe Dragon Age Origin music was crazy nostalgic
Ответитьwhat mode did you use, or cheat engine to be able to level up quick, and have gold, and lot of items ?
ОтветитьI only drink strength potions. I don't even know what the other elixirs are in the game. Damon has crap medium armors. Damon has the best early armor sitting next to him in a crate you must steal. He never sells it.
Ответитьi love the skyrim music in the background
ОтветитьHow do you use titan bow and have hunter mark from another bow at the same time? Something is off.
ОтветитьIn the next Baldurs gate game if there ever is one should have the origins characters speak when you choose to play as them instead of getting the silent version of them.
Ответитьi dont get it, why would you use this instead of any other bow-centric build that is 10x better than this, i dont get where this build excels
Ответитьi like to build lae'zel as a full eldritch knight, and give her minimal str, and focus on int instead. the build takes a bit to roll, as you will mostly play as a scuffed caster for a bit, but once you unlock either jaheira or grab will's infernal rapier, is when the build really starts. the sad thing is, its one of the most important items, but the rest of the equipment can be found in act 1.
the idea is to use shocking grasp into melee attack. since the infernal rapier is a spellcaster weapon, it will use int instead of str or dex. you can make work with other elemental cantrips like firebolt or ray of frost, i just like shocking grasp better since its kinda like a mini sithlord build.
until you unlock the rapier, you will kinda depend on hill giant potion to make up for the limited str.
the beauty of this build is, since you will mostly attack with cantrips and weapon attacks, you are free to use your spell slots on utility spells like shield.
another great item to use in this build is the ring of elemental infusion, as it will buff your melee attack with the element of the cantrip. as for feats, its mostly using them for alert, capping int and elemental adept lightning(or fire if firebolt, cold if ray of frost).
there are a few other cool items to use, like anything that buffs cantrips,like the amulet of elemental augmentation, gloves of beligerant skies(if using shocking grasp), and the ring of arcane synergy. and so on.
I really appreciate how you walk through each act and explain where to find good gear for the build, great info to give us success throughout the whole run!
ОтветитьDrinking game: drink every time he says “insane”
ОтветитьYou didn't actually cover how to get the bow. I had that dialogue with Flint before, it's not like she gave me the bow afterwards so understand my confusion when you talked about the dialogue and suddenly you had the bow without an explanation.
ОтветитьGood guide but a summary of the items you're wearing at the end would be nice, to come back to and check.
Ответитьhowly crap, that music at the start is from DION! Used to hangout there a lot with our guild near the monastery, even after we took Giran. But you didn't write music from Lineage 2 tho, was it used in other game?
ОтветитьI really miss the Eldritch Smite in that Game for creating this Build properly.
In the TTRPG you Multiclass for this normally as you need only 4 Levels in Warlock for this and want to invest in the Spellcaster-Classes for bigger Spellslots than the measeley Warlock-Slots that cap early. But, different to the Paladin Smites (can be used on all Melee Weapon Attacks, Damage caps at 5D8 aka Slotlevel 4), the Warlock Smite can only be used once per Turn but has no Cap on the Slotlevel used and knocks the Enemy Prone without Save. (Mind the Prone Mechanics properly - it does not knock Creatures out of the Sky for example as the Creature uses halfd Speed to "get up" and then is "flying again - and only falls "at the end of its Turn" when not able to prevent the fall - sp only a "prolonged Actiopn" timed perfectly can do that. Also, Probe Targets are harder to Hit via Ranged Attacks - mind that strongly. Stuff like that.
There are 2 Ways of combining this - one employs Magic and the other is more of a "Fighter"-Class. And even if the Fighter Class is great Fun to play and really nice, I prefer the "Magic" Way.
The Fighter Way is easy said - just combine it withn a Fighter and only dabble in Casting classes like Storm Sorc or/and a Wizzard(1) for deploy a Shield or such - else, you go down the route of the Fighter.
In the TTRPG you need the Pact of the Blade for unlocking the Eldritch Smite that works aon all Pact Weapons (yes, also the Ranged as Hand Crossbow) along also be Level 5 - overall (not Warlock).
Also Pact of the Blade is required for "Improved Pact Weapon", allowing a Longbow or Crossbow be a Pact Weapon and a Spellcasting Focus as well.
So, you need to get to Warlock(4) to unlock this along be Level 5 overall - and I strongly recommend to be a Sorcerer as Sorc grants Boons at Lvl1 (you choose according to your likings, Shadow and Clockwork are pretty dang wild but I love Celestial for the Clerics Spell list).
This depends if you want to be a "Magic Archer" (focussing on Magic shot from his Bow) or a "magical Archer" that mostly shoots his Bow and enhances that.
"Thirsting Blade" also needs that Pact but also is a "to be swapped" Invocation - double Attack.
I also recommend "Devil Sight", so, you might go up to Warlock(5) for third Level Spellslots and Counterspell.
For the Feat, pretty logically, we choose "Sharpshooter" if we do not already have it from other Sources.
Now, we go for Sorcerer(4) that grants us our 3rd-level Abilitys as well as Metamagic, allowing us to Bonus-Action-Eldritch Blast (or any other Spell elegible) for 2 Sorcery Points.
As second, choose "Twinned Spell" as we are a "More Bang for the Buck" Guy and this wonderfully pairs with the Celestials Guiding Bolt(s).
Now, we can chose pathes again - more of a Martial Char or a Caster - and as much as I love the big Spells, I go here for the Fighter Class for 3 Levels. This grants us a Fighting Style (Archer for +2 to Hit) and a Subclass - and as nice "Eldritch Knight" sounds, it is crap. You want the Arcane Archer-Class and choose Piercing Arrow as must have - because you can now Hit multiple Targets with one Shot that at least deals half Damage - so, you can Smite on it and use Sharpshooter as well for the +10 Damage (+5 on Save).
As second Option, you want to take Seeking Arrow which allows you to hit some Target you can not see if Present (works wonders with Brandishing Smite and Eldritch Smite done at once, or as I call it, the "particulary and especially "F***! Y**!""
Alternativeley you can employ the Grasping Arrow as well that mostly immobilizes and damages the Target until it basically skips a Turn for a Strengh Check. This is real Fun for it can be paired with "Forced Movement" to damage the Target further.
And no, Bursting Arrow does not work as it spreads the Smites as it is a seperate Effect that Triggers, not the Property of the initial Attack that has to hit to activate it - so no AoE-Smite-Spreads.
This also is the Way to go for the above more Martial-Themed Archer who now chooses the Sorcerer-Route.
As most Campaigns do not go beyond this Level, this is "pinnacle" as you also get Action Surge" and now can fragg up 2 of thoose Arcne Archer Charges, can Combine all of your Abilitys in one deveastating Strike and habe pretty good Recources and thus pretty good Options for at least 2 Rounds, so can be useful in about 4-6 Rounds of combat - which rareley takes longer.
For all further Levels now, take Wizzard(2) and pick Divination Wizzard and then just extend your Sorcerer Levels and take the 4th Fighter for a Feat if you get some fancv Combo in your Mind you want to add.
But mostly, you now can learn all Wizzard Spells (mind Spell-DC and Attack Rolls are INT-Based for thoose, so no, you're not a Wizzard, Harry.)
You can put this in whenever you like before but mind the delay in other Parts through that - not recommended.
The rest, extend your Sorcery Points as much as you can for more Versatility and extending the Rounds you can be "useful".
Some Notes:
- Some may be compelled to use Dex above 14 - but that I do not recommend. I prefer Medium Armor that caps its AC-Bonus at +2 and choose one that does not impede my Dex/Stealth.
- You also may include some Rogue and aim at "Cunning Action" - but i remind you, your Weapon is a Cha-based, not a Dex-Based - some GM may want to Dipshit about that 1(2)D6 Sneak Attack Damage.
- You end up normally with 1 Lvl6-Slot this Way - so make it count. Your "Everyday Bread-and-Butter" are the Warlock Slots and you want to have more than less Short rests to refill your Arcane Archer/Warlock-Slots. A GM who does never (mind here, I did not say "nmot", I said "never") mind that Mechanics is literally fucking with core Game mechanics and you should adress that with him. I only mention this as I met Way too muchg GMs that make Martials and other Classes relying on Short Rests useless that Way. Rather put in some more "common Folks" to slay and allow to drain thoose Recources in a satisfying Manner as well.
- You are a Cha-based Class. Charisma is also selfconfidence and general social aptitude - mind that. Do not play this in a "I do not know what to do, you decide"-Way. You can be the "Face" of the Group (If you do not know the A-Team, look the Meaning up). So, social Skills are Nice, but do not forget that you need to be Aware of Enemys first so you can ahoot them - Wisdom is important as it protects you from beeing Surprised much better than Dex(Initiative). Also Stealth is a fine Thing to know if noone can cast "Pass without a trace" constantly.
- The unmentioned Feat mostly goes into ASI or Feats that grant Cha-ASIs as well.
- You are not a Ranger. Sneaky-sneaky is not your Main Suit, it is collecting and combining the Mystical Powers from inside and outside the World to weave them into devestating, lethal Attacks. You need a reason for taking this Way that takes real dedication and will end you up your Soul either in some Shadowfell Claws feeding it or in your Weapon making iot m,ore or less Sentient aka Cursed and you beeing trapped in there for Eternity. Also,m you have inherent Powers from your Bloodline or something happened, that chanmged it (Sorcerer).
Have a decent explamnation that fits and supports your GMs narrative when you decide to play a tactical Powerhouse like this.
- Also, bring the Experience you need for playing a selfconfident tactical Powerhouse like this. Again, you are a Face, a Hannibal - not Murdoc, not B.A..
- If you get Religious, there are alsways tons of Clerics you can add in here for HUGE Boons. But to make a God be onk with you beeing Bound to the Shadowfell is hard and making him decide to rescue your Sould might be harder - but most certainly a Thought you have and should play it like that.
- As much I would love to recommend mixing it with Artificer here - it would just be insane MAD-ness. Possible- yeah. But a very Different Build. The "Warmachine"-Build, not the Deadshot-Build.
- Throwing Weapons are also elegible always for this build. With Tavern Brawler you become literally "Gambit", imbuing Playing Cards with Eldritch (purple) Power do Force-Smite them.
Where are you from? Your accent is super cool
Ответитьthis seems like a fun build to try, but i feel that if you really want to showcase the power of a build, fight mobs of equal or close to equal level, when you are running around talking about how powerful the build is but fighting lvl 5 mobs while your tav is lvl 12, it diminishes the credibility
ОтветитьChoosing Dion's theme, and EV theme, AND Gludio, AND Oblivion music, shows your good taste in games.
ОтветитьSorry that soundtrack it sound like lineage 2 .Am I correct?
ОтветитьI’m in act 3 now with this build. Thanks so much! Again, would really LOVE to see that video about how to close out the game with this character! I’m doing mine with a drow character. Also id like to do this in another honor mode play with a friend but we skipped the spell sparkler… is there away to pay this without that item? If you have a suggestion I’d appreciate it! Thanks!
ОтветитьLineage 2 background music... nice
Ответитьfinally a good guide where someone explains the combat correctly
ОтветитьI really hope you do a part two for this build. Love how you showed how to handle the fight with W’wargaz in the crèche with the potions and lotions 😂. Worked perfectly for me! Please do a continuation showing how you would handle other major fights in the later parts of the game. Ketheric fight and orin etc. etc. I’m using this build now on my first major attempt at honor mode for my gold dice.
ОтветитьWhy not use "Champion" sub class and then use your multiclass to use spells? Seems like your missing out on more critical hit. You hardly use the fighter spells. Then pair it with a wizard and dump charisma for Intelligence. Now you can learn any spell you want. Put this for a side character and have them hold back and crush enemies with the bow.
ОтветитьThis feels like it could be one of the best build ideas! Would love to see more gameplay with this!
ОтветитьDamn, DA:Origin soundtrack just broke me.
Ответитьthe last build BG3...
ОтветитьI can see a playstyle alteration of keeping the elixir of bloodlust and the Titanstring bow but swapping out the Daredevil Gloves for the Gauntlets of Hill Giant Strength for the best of both worlds. If you do find yourself in melee you have disengage (bonus action from rogue) to get out or you could misty step out as you will have access to the spell and sufficient bonus actions from being a thief rogue by this stage of the game, would let you hit quite hard and let you have the bloodlusted action instead of choosing between the two options.
ОтветитьGreat build and great guide!
ОтветитьArrows coming from beyond and finding everybody's knees 😂
ОтветитьLelianas Song!
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