Capturing the World’s OLDEST Stave Church in Unreal Engine 5

Capturing the World’s OLDEST Stave Church in Unreal Engine 5

William Faucher

10 месяцев назад

726,403 Просмотров

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Ukraine War Awareness
Ukraine War Awareness - 28.11.2023 01:58

So basically, 3D scanning an environment, you used a similar method that Developers "Big Fish" 3D Scanning of Chernobyl for their game Chernobylite - Which runs on Unreal Engine 4 - Making the real scanned maps of the game feel like a AA+ title.. However, this church in Unreal Engine 5 looks phenomenally better, you'd think it's a Pre-Rendered cutscene, but it's all Real-Time!

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Rogun987
Rogun987 - 26.11.2023 06:44

Would drone photogrammetry be more efficient?

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Vik Bricks
Vik Bricks - 25.11.2023 20:41

Looking photorealistic as usual, I just want to know what techniques did you use for the dirt path leading to the church.

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Ken Pierce
Ken Pierce - 24.11.2023 22:36

Thanks to you and people who do similar work with real buildings. Loved the video and really appreciate this type of art. I’m sure Da Vinci could have his videos the same way. It’s just paint, brushes and canvas. Anyone can do it.

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CHELLO 1111
CHELLO 1111 - 24.11.2023 10:31

love your videos bro....just got EasyFog not to long ago super dope....by the way what type of assets are you using for the "dirt road" im looking for a good road asset to buy....thank you for the console variable tip.....dope....god bless you broddy

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jeistar
jeistar - 24.11.2023 05:52

This would be great for a black metal music video.

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Aqua Esteem
Aqua Esteem - 24.11.2023 05:06

Unreal engine my back yard

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FenixA2Z
FenixA2Z - 22.11.2023 20:55

PS7

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Boiller2012
Boiller2012 - 21.11.2023 21:45

Can anyone identify the mesh used for the walking path? It looks like a megascans asset, but I cannot find it by searching. In the video, the name of the asset appears to be SM_Pine_Dirt_Raod_Narrow_01.

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Pierro no mate
Pierro no mate - 19.11.2023 12:24

whoa merci

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NoTriangles
NoTriangles - 12.11.2023 16:50

is it on marketplace?

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onedayornever
onedayornever - 12.11.2023 12:58

thank you bro! I'm your new patreon!

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Samuel Farnham
Samuel Farnham - 12.11.2023 04:30

Wow, this looks amazing! I'm really excited to see what kind of games this engine will produce.

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charan chan
charan chan - 11.11.2023 10:21

Thank you so much for making this video

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NLForza
NLForza - 10.11.2023 11:45

Everything is 10/10, except the film grain

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Aldo Smit
Aldo Smit - 09.11.2023 00:20

Love it!

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Jori Diculous
Jori Diculous - 07.11.2023 21:48

Being a Norwegian living in he only place that have 3 Stav churches, this is good enough job ;).
To bad all of th4ese churches want last another 100 years due to not properly maintained. Its even gone so far they cant use TAR any more because of freaking "global warming" and "really dangerous". Nothing comes close to tar when it is to preserve wood in the outside. Oh, i shouldn't mention money, but money is also a BIG reason for very pore maintenance over the years. This in one of the richest countries in the world.

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michal mišinec
michal mišinec - 07.11.2023 20:25

Wha... WHAT??
I still can't believe that free software can do something like this

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Buttwiser
Buttwiser - 07.11.2023 16:09

You can also use a colour chart overlaid on your image, import it to photoshop and do whatever colour grading you want, and then crop out that colour chart and import it to unreal to automatically do the colour grading of your scene. I mean it was at least possible in UDK but IM pretty sure UE4 and 5 has the same feature.

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Loen
Loen - 06.11.2023 23:38

This is so cool

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TK
TK - 06.11.2023 22:11

Holy shit! What's with the new, fresh drip yo?! Looking slick there Bill!

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Hades Eye
Hades Eye - 05.11.2023 23:44

The image lacks one, most important fragment. Varg Vikernes.

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LAND Visual
LAND Visual - 05.11.2023 20:20

Hoiy moley, this was awesome!

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Bearfoot Studio of Sound and Games
Bearfoot Studio of Sound and Games - 05.11.2023 20:04

It's really cool to see where home PC graphics and consoles will be going - they're just entering the next growing pains phase - 4090 what? lol. I played Pong as a kid. Been along for this whole ride. Video Games tend to bore me these days, but I never get tired of this - the new frontiers of graphic realism.

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Bearfoot Studio of Sound and Games
Bearfoot Studio of Sound and Games - 05.11.2023 20:00

Dude you should make a video game set in a fantasy North, maybe just after the dragons have returned.

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Nombi
Nombi - 05.11.2023 12:42

Amazing!!!

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Robin Takolander
Robin Takolander - 04.11.2023 15:07

Awesome, just plain AWESOME! 👍

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Boris Solaris
Boris Solaris - 04.11.2023 09:56

On the headshot in the studio, near left side of the face you can spot dead pixel on the camera sensor. 😁

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SATWIK PAL
SATWIK PAL - 02.11.2023 07:15

Looks like the church which varg vikernes burnt

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Andy Long
Andy Long - 02.11.2023 00:58

Very cool!

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Josh Kariakin
Josh Kariakin - 31.10.2023 12:26

are there any new technologies that might one day overcome some of the issues with weather and lighting that are hard to overcome at present? Such as gaussian splatting or an increase in AI for 3d object recognition?

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Robert Kennedy
Robert Kennedy - 30.10.2023 06:07

Isn't this the same building used in the game The Vanishing of Ethan Carter?

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Omerhan the Little Rebel
Omerhan the Little Rebel - 28.10.2023 05:23

I was there 😊

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RepositoryTutorial3D
RepositoryTutorial3D - 27.10.2023 13:34

insane result!! I would love a full tutorial about the setup of the scene, epecially the environment setup (the road with side walls, the leafs on the side expecilly)

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D Bharath
D Bharath - 27.10.2023 01:09

this is so satisfying to watch, top-notch work by the top-notch artists.

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Kriscoart
Kriscoart - 25.10.2023 22:29

This was so impressive! Amazing work as always 🙌

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AngieTheQueen
AngieTheQueen - 25.10.2023 06:17

It's too bad that the inside couldn't be captured too. This would be an amazing setting to explore in VR, so that anyone could experience the church.

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MS3300
MS3300 - 22.10.2023 21:24

omg I was there in real life

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hadi ghasemi
hadi ghasemi - 22.10.2023 14:00

Hey William, I have an issue with importing an Autodesk Maya high-poly model (smooth x2) as Static mesh or Skeleton mesh in Unreal Engine 5.2/5.3.
The problem is the straight lines of the textured model are distorted in the viewport and at the render, but it has been shown correctly at the EditUV window.
It would be a great help if you explain this to me. (I've already sent screenshots of the issue via email). Thank you

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cbiers
cbiers - 20.10.2023 21:06

so cool

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A.Burak Koç
A.Burak Koç - 20.10.2023 15:33

This is amazing ! such inspiring videos you are putting out !
I am curious about something if anyone can help me i would appreciate, what are your post-process volume settings for best possible render (i know some of the setting needs to be tailored to your scene)? I wonder how much the post-process volume settings effects the final render? It becomes really confusing for me to decide on reflection and global illumination setting inside PPV

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Tommy Boyati
Tommy Boyati - 20.10.2023 00:45

Is it possible to 3d scan little object like products and make them look real like this church?

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showmaster134
showmaster134 - 17.10.2023 10:33

How much did this 3D module need?

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glenn yarzagaray
glenn yarzagaray - 16.10.2023 23:50

I have some problem , I import some speed tree and I close the project and open it up back some texture where missing and it replace it with worldgridmaterial, any solution?

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Gary Lane
Gary Lane - 16.10.2023 01:53

Amazing work!

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Фред Грегори
Фред Грегори - 15.10.2023 21:54

Please let the Harry Potter game have such a fantastic picture. And not like these potatoes - Hogwarts Legacy.

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SPDLand
SPDLand - 15.10.2023 01:02

Completely new to this and both now feel very intimidated and fascinated - incredible!

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ChuckSploder
ChuckSploder - 14.10.2023 01:30

THAT THUMBNAIL IS LITERALLY A DREAM I HAD ONCE

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Farben Seher
Farben Seher - 13.10.2023 14:09

Insanely beautiful.

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