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Requesting for more than a year : Motorcycle tyre modelling and texturing 🙏
ОтветитьOh looks interesting! Can't wait for the next tutorials! Great work Ryan :)
ОтветитьYou are awesome man
ОтветитьLooks Good!
ОтветитьI'm looking forward to working through this!! Looks fantastic❤
ОтветитьComment of appreciation to help the channel
Thanks for the tutorials :>
all right great
ОтветитьCoincidentally I'm making a few photo-realistic interiors. Nice going Ryan.
ОтветитьThanks Ryan))
ОтветитьExcited for this series!
Ответитьgoold 💓
ОтветитьAwesome
Ответитьwow this is nice
❤🔥❤🔥❤🔥❤🔥
I'll be following this series
ОтветитьI guess I'll get to it when the tutorial brings it up, but I'm having issues downloading some of the provided texture/model/assets. I've worked around the dirt ground and the brick texture, but the leaf asset... well the site will not load. It might be my ad-blocker/bowser but I'm unsure how important that one is since it was stated that we'll be "cutting" the leaves out.
Just wanted to bring your attention to it. ^^
I like this tut, to compare how you do things vs how i did a building some time ago. So far no difference except you are using smooth shading, I’m breaking my nuts on why you would do that for a building. Can’t wait for the next part!!
Ответитьhow can I bake a glass material?
ОтветитьExcellent bro!!, so useful and encouraging videos
Ответитьsir can you upload an rigging tutorial.
ОтветитьPlease cover modular building workflow for games like a complex building
ОтветитьVielen Dank für alle deiner Tutorials. Sie helfen mir weiter um besser zu werden. Oft hole ich mir Tipps von deinen anderen Tutorials um lösungen zu finden wenn ich nicht weiter komme. Super das es deinen Kanal gibt und mach bitte weiter so.....
Ответитьbro is cooking again and again 🔥, best tutorials in the whole world, thanks a lot 🦾
Ответитьcool, please with a warehouse and with shelves
ОтветитьA very nice and easy to follow tutorial, Thank you!!!
ОтветитьAs fun as making a donut!
ОтветитьExcellent first part !!
ОтветитьGreat series, I love this 👏 I know this is a more intermediate tutorial, which is great, but there were some moments where I wish there was a little more explanation, particularly around your decision-making and problem-solving process... For example, how did you decide on the dimensions of the building (3 tall by 11 long by 4 wide)? And after you fill in the removed windows, you join up some vertices afterwards... Why was that important? Something about loop cuts?
Just some (hopefully) constructive feedback-- It's a wonderful series, and I'm getting lots out of it.
I was currently working on creating a city for my scene and this came out of nowhere. I found this to be very educational. I look forward to seeing the rest.
ОтветитьYou’ve literally taught me nearly everything I know! Thank you so much I love your channel and everything you do! Thank you so much, you’re my hero. 🫡
Ответить🎉
ОтветитьAwesome series!
ОтветитьWhat are you guys thinking about urban environments course? Is it worth to purchase it?
Ответитьfirst thanks for mentionning this is for advanced biginners and intermediat also would you make one for starters and new biginners where you mentions every key u press hhh thank you
ОтветитьHi Ryan, do you have any ideas as to why the bevel modifier might not be working for me? I mess with the settings on the modifier but nothing works. Thanks for the tutorials :)
ОтветитьLove all your tutorials. Just wondering what Focal Length your using?
ОтветитьThank you for the nightmares. That building looks exactly like my old high school (here in Belgium).
But I love how you tried to hide the horrors by adding plants. 😊
Man you're really an artist and your teching skills are really good ❤️
ОтветитьAmazing tutorial Ryan! I'm excited for everything else the series has to offer.
For those that are experiencing shading issues after adding auto smooth, a possible solution is to try to turn on 'Harden Normals' in the bevel modifier, Bevel -> Shading -> Harden Normals. I'm not sure what exactly what the problem was or how this addressed it, but it worked for me. Hope this helps!
Thank you for doing this, I don't have time to watch right now, but I am very interested in this tutorial so i'll be tuning in as soon as I can. Thank you.
ОтветитьThe Master of the M and X
ОтветитьSir, I'm facing issues with my artery modifier. I've tried everything and followed you word by word but somehow when ever I arreh the two buildings, there is a space between the two through they are joined together as one. I've tried everything including merging but nothing works. What do I do?
ОтветитьThank you so much for the tutorial!! Just curious…what is the spec of your computer? Thank you!!
ОтветитьNice work
ОтветитьI tried so many blender tutors but you are the best there is keep up the good work.
ОтветитьCan someone explain how does he mirror the cubes across y axis without selecting any "Mirror object" in the modifier? In my case unless I select an object in the mirror on "mirror object" my cube just merges with the it's mirror
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