The hardest difficulty of Rising of Evil, now much harder than before.
RISING OF EVIL DEFINITIVE IMPOSSIBLE DIFFICULTY:
- Item Stack 2x
- Heals give 50% less health (also applies to sprays)
- Higher prices for all upgrades and items
- Weapons with less firepower (nerf varies for each weapon type)
- 100% plaga spawn chance
- Knife 100% disabled
- Enemy AI more aggressive
- Smaller initial health
- Suplex swapped and dealing less damage
- RPG Damage 2x
- Kick damage 3x but less effective
- Secret RPGs replaced with Spinels
- Verdugos can't be frozen
- +20% Enemy speed (not implemented yet due to technical issues)