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Hi. Do you know how to stop group of agents when they walking around target? I tried using Smart stop component but it didnt helped.
ОтветитьHi. I am working on a ground vehicle based game where player can build his base as well, all in 3D. The vehicles have a steering system just like a car has. It is going to be an open world slow paced kind of game.
Do you think that this asset will work well for vehicles and theirs pathfinding ?
Are we able to "hook" into this asset to add additional AI behavior? Eg if these spawned objects/entities were animals could we introduce hunger and thirst, then implement some sort of state system where it instructs them to pathfind their way to food or water?
ОтветитьOh shoot I missed it.... oh well... I wonder if this sort of redundant with A* pathfinding by Arongranberg though. It has local avoidance and what not too so..
ОтветитьThanks for your high effort on this mate! Do you have some video plans on 2022 LTS with updated DOTS?
Ответитьi push 1000 likes but nothing happens
ОтветитьThis has been on my To-Buy-List for a while now. I'll definitely be picking it up in a few days when it goes on sale. Have only put it on hold due to the asset requiring ECS 1.0 which won't be production released until 2022.3 LTS. I did give the latest 2022.2.21 a go but for some reason installing entities gives me a lot of errors so here's hoping Unity irons them out soon as I'm quite keen to check it, and this asset, out. For now, I'm using 2021 with entities 0.51 which has been surprisingly robust.
ОтветитьGreat, already favorited
ОтветитьThank you for reviewing my asset. I am truly humbled!!! I am actually quite impressed with how well you communicated the package idea, especially capturing the idea of this package as the foundation for project-specific navigation. This was one of the most important pillars of the package. Honestly, I would love to include this video somewhere in my package as I feel like it provides so much information. Additionally, I really loved the suggestions you made, and I have already added them to my feature requests backlog.
By the way, it is always fun to see foreigners trying to pronounce my last name. :D
I love u man
ОтветитьThis is amazing but I was wondering isn't there a alternative for ECS for unity because I don't have the budget to pay for this and also I don't want to pay and then after while unity comes out with a pathfinding system for entities and its for free. So I would like if you would answer this question and do a tutorial if such a thing exist. Thanks for your amazing content and all of your effort.
ОтветитьI’ve been looking at this package quite a bit to replace my current solution. After watching this video I’m definitely going to try it out. Thanks for covering it!
ОтветитьAwesome video. This asset looks amazing.
ОтветитьAnother great video! Thanks again man, glad to see this has Game Object support for old school unity Devs like me!
ОтветитьThis looks really nice. I wonder how it compares to the A* project. I hope I will manage to pick it up when it's on discount.
ОтветитьThese mechanics will not yield deterministic behavior's cross platform on systems that do lock stepping, such as Warcraft and Sctarcraft.
given floating point arithmetic is inherent in names which this package depends on. Unity itself by its float use has this problem.
This negates its usability on Multiplayer functionality. For which Such games are known for.
I myself am sort of using Navmesh on the controlling client of the unit and only sending the next position to go on the locally calculated path across the net, to reduce the amount of network traffic. Given upon changes of the enviorenment such as following an enemy, demand path is recalculated. Such recalculations due to movement on a selected army targeting a feeling enemy would incurr massive network traffic. If you send the path across the network.
using a navmesh to calculate the path on each client yields different paths and so, it would desynchronise the game.
So altho is nice. I have no use for it!
This looks like a must get package. there are a lot of scenarios where navigation can be used and it beeing this good only encorages it.
ОтветитьI know DOTS in beta used to have the convert to entity thingy where you used object to use as ENTITIEs, nbut does 1.0 still support it? The Object frontend and ECS backedn seem to be kinda it but still something im curious about
ОтветитьWould this work in 3d space? Currently planning a world with large groups of flying cars
ОтветитьVery cool stuff! High performance assets like this seem like a great application for dots without needing everyone to learn it!
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