Evolution of Video Game Physics | 1998 - 2021

Evolution of Video Game Physics | 1998 - 2021

The Cutting Edge

3 года назад

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SP4CECOKE
SP4CECOKE - 13.09.2023 14:15

The original hitman codename 47 was the first game I played with ragdoll physics. It even had interactive cloth physics on drapes and curtains. Surprised this wasn't mentioned.

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Sneezums
Sneezums - 03.09.2023 06:13

Although Beamng is incredible, I still think Wreckfest is the perfect middle ground between pure physics simulation and fun arcade racer with great destruction. If you loved Burnout and other crash racing games, you gotta try Wreckfest.

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6TheBACH
6TheBACH - 26.08.2023 19:35

Hey, cool video, a bit too much superficial, but really nostalgic

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charcodeagua1106
charcodeagua1106 - 15.08.2023 00:50

ngl Half Life 2 has better physics and attention to detail than most of modern games

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JAY
JAY - 13.08.2023 18:52

I genuinely miss GTA IV physics

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Ryyy11
Ryyy11 - 26.07.2023 04:19

Let’s be real here in the triple A space, we aren’t seeing much innovation when it comes to physics. This is in large part due CPU limitations but game devs just don’t seem to want to experiment with the implementation of cutting edge physics. Again in large part bc of CPU issues, which is already wreaking havoc on current games now. So, we probably won’t see much change anytime soon sadly.

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Elias Mesa
Elias Mesa - 13.07.2023 17:09

Se copio de Lucasmelor

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Kawe Viana
Kawe Viana - 14.06.2023 01:32

breath of the wild LOL

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Noriel Sylvire
Noriel Sylvire - 13.06.2023 02:24

And now Doom's destructible enemies!

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Shipwreck Jackson
Shipwreck Jackson - 28.05.2023 20:59

why dont you try Hexane a euphoria based game that is in playtest but when you press on the playtest thing it gives it to you instantily also they added dismeberment but the charecters are still blue people

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Maickl
Maickl - 27.05.2023 04:21

И где же теперь Havoc и PhysX ? Нигде. -_-

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Chris Daniel
Chris Daniel - 14.05.2023 16:31

Rip red faction, you never received the love you deserved

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dragon juice20
dragon juice20 - 05.05.2023 15:51

I to this day think the physics in gta iv are unmatched I am still disappointed by gtav physics

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WakelessBee052
WakelessBee052 - 27.04.2023 02:55

The industry is more focused in improving graphics than physics. A lot of new games are pretty pictures that you can not interact with.

GTA IV for me is much more realistic and inmersive that V

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C.Luk@
C.Luk@ - 07.04.2023 18:12

Games from 1998 to 2013 : 📈
Games from 2013 to 2023 : 📉

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Blue
Blue - 29.03.2023 11:09

Red faction - i have the greatest destruction environment in the game.

Minecraft - you can break literally anything.

Red faction step up your game

That line got me 😂😂😂😂

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Potato Obliterator
Potato Obliterator - 27.03.2023 11:21

please tell me arkham knight is on this list

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Kauan Desu
Kauan Desu - 22.03.2023 12:38

These games are better than famous games

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SShambler
SShambler - 21.03.2023 01:03

No BeamNG?

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Deliveredmean42
Deliveredmean42 - 17.03.2023 00:56

A note worthy mention will be Savage Quest (1999) and Hitman 1 (2000), which both feature character ragdolls.

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Nick Cross ¥
Nick Cross ¥ - 15.02.2023 09:31

Here’s the problem that I have with physics and games. Red Faction: Guerilla not only proved that it was possible, but they did it in a incredibly realistic way that was a major advancement in real time graphics. What I thought it was, ushering in what developers could do to make worlds and objects, more interactive by giving them real world physics, properties for players, to play with, and use as part of the gameplay.
Instead of shooting an enemy in the face, which we had been doing for 20 years prior… We could shoot a statue that would fall on top of a car that would explode and sent hundreds of pieces of shrapnel towards and through the enemy. Which, the enemy could do the same to you…

With this in mind, and 2 1/2 generations of hardware later… only one or two developers has used physics for one or two games since. I would think any developer that is developing a next generation first person shooter would love the idea of being able to use the environment and the objects and materials around that environment as part of gameplay. Making every experience you have with an enemy, a lesson in environmental awareness. Instead of just worrying about bullets, you have to worry about glass and steel, and every other type of material around you.

Which would make gameplay, more varied, and more fun. Yet, developers, choose the easy route… Even though real time physics destruction is built into Unreal Engine 4 & 5 and they make it incredibly easy to implement. All of these games and all of these advancements and graphics later, and we are still shooting enemies in the face. Which makes gaming seem like it’s not advancing. Graphics have advanced by leaps and bounds, yet gameplay has essentially stayed the same for 30 years. With very little advancement. Even though they have physics, staring them in the face, companies choose not to implement something that would make their game that much better.

It’s truly why I find, especially, FPS’s incredibly boring anymore. Because we still can only go in a handful of buildings, and the interaction we can have wherever we go in the game world is limited to the same tropes that we’ve been limited by since the PS1. developers, wake up. red Faction Guerilla showed us how incredible physics can be, FEAR showed us how incredible AI can be. Yet, they are the last few games that have implemented these advancements since their release. Ridiculous.

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GameCatYT
GameCatYT - 09.02.2023 12:16

BeamNG!

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монархо коммунист
монархо коммунист - 01.02.2023 09:59

Boneworks

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монархо коммунист
монархо коммунист - 01.02.2023 09:59

Half sword

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монархо коммунист
монархо коммунист - 01.02.2023 09:59

Exanima

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Tom Dell
Tom Dell - 25.01.2023 00:26

HItman 2 way back in 2002 was the first high profile multi-platform game I remember implementing ragdoll physics.

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Christopher Potter
Christopher Potter - 24.01.2023 16:31

Yes. I doo miss the euphoria ragdoll basically from every single game! 😇AND there is a very large 🪦obstacle in the way of game phisics and i've missed that in your video. That is Nvidia PhysX. PhysX is the mainstream physics engine and it runs only on GPU, and there are ONLY 💄Cosmetic PhysiX effects. Basically none of them comunicates with any game mechanics 😿😿Thats why you Needed huge CPU for BeamNG, and there is no game alike. you can't run game engine-based physics on the GPU, because of unpredictable PCIexpress ⏲latency. 🤕
Subscribed 👍

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LoStraniero91
LoStraniero91 - 18.01.2023 22:37

2008 - 2009 was my favourite era of games with fantastic physics integrated into gameplay: GTA IV, Mercenaries 2, Far Cry 2, Alone in the Dark, Red Faction: Guerrilla just to name a few.

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Solaris
Solaris - 15.01.2023 00:34

PC GAME PHYSICS IS MUCH BETTER THAN CONSOLE GAME.
HALF LIFE EPISODE 2 HAS PERFECT PHYSICS
WHERE CRYOSTASIS ?
WHY OLD GAME HAS BETTER PHYSIC THAN NEW GAME ?

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ZOBIZOB 230
ZOBIZOB 230 - 14.01.2023 05:24

U DIDNT MENTION HALO CE AND HALO 2 PHYSICS, which where incredible at the time on console. That's a shame cuz you spoke of nearly everything else.

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Naide dos Santos
Naide dos Santos - 22.12.2022 17:44

better than fighting/rpg games

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J.
J. - 02.12.2022 00:42

GTA 4 physics were a gazillion times better than GTA 5's. There is no discussion.

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Hermen Thicc lol
Hermen Thicc lol - 07.11.2022 17:15

Can you make a video about Euphoria physics

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Nam Gun Đậu Cao
Nam Gun Đậu Cao - 05.11.2022 07:18

Tw3 and cp2077 physics are trash. And ubisoft games physics like shit

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McFluffyButt
McFluffyButt - 02.11.2022 10:00

Meanwhile Valorant released in 2020 and still has death animations that clip through walls.

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Mikulusaurus
Mikulusaurus - 22.10.2022 12:10

I missed Europhia so much that I bought a PS3 just to play GTA IV again 😅

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Darrf
Darrf - 11.10.2022 18:54

The Bee-Movie is the best movie.

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MRVCSL80
MRVCSL80 - 09.10.2022 03:02

There was another game that used euphoria. it was backbreaker

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Paddy B
Paddy B - 02.10.2022 07:21

Why dont game devs care about physics anymore?

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Garrison Fjord
Garrison Fjord - 28.09.2022 02:53

Didn't rockstar buy the company that created euphoria? It's still used in their games, just toned down.

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New yc
New yc - 10.09.2022 06:15

gta4 Physic are something else

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Benjamin McReynolds
Benjamin McReynolds - 23.08.2022 17:08

Man what is going on with gaming that we literally have everything we've ever wanted hardware wise. We just need people to actually focus on physics and making good, fun, absurd, random, weird, brash, rude, grotesque games.. I miss the 2000-2010's games and I wish games would get back to that heart of gaming.

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alex
alex - 05.08.2022 16:07

It isn't a physics engine, that's just a buzz word natural motion use. Euphoria is essentially a game specific streamlined animation pipeline which makes it easier for devs to implement physical animation and full body IK.

The reason it has the reputation of being revolutionary is because at the time when games like GTA4 and the force unleashed came out natural motion were implementing this tech (full body IK and physical animation) into game engines like rockstar advanced game engine (or R.A.G.E. for short) because no engine developers bothered to do it.
Why didn't they bother you ask?
Because no one really wanted it due to the fact that systems at the time couldn't run games using things like physical animation or fullbody IK.

Okay well why don't more people use euphoria then?
Because 9/10 times devs don't have the spare time to mess with and debug middleware stuff or the money for natural motion to integrate their animation pipeline esspecially given that it's really only for show and won't help increase profits in any meaningful way and that's all the industry cares about anymore.

Also to clarify, everything euphoria "does" can be achieved in modern game engines like unreal engine and unity but no one really bothers to.

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