Комментарии:
The original hitman codename 47 was the first game I played with ragdoll physics. It even had interactive cloth physics on drapes and curtains. Surprised this wasn't mentioned.
ОтветитьAlthough Beamng is incredible, I still think Wreckfest is the perfect middle ground between pure physics simulation and fun arcade racer with great destruction. If you loved Burnout and other crash racing games, you gotta try Wreckfest.
ОтветитьHey, cool video, a bit too much superficial, but really nostalgic
Ответитьngl Half Life 2 has better physics and attention to detail than most of modern games
ОтветитьI genuinely miss GTA IV physics
ОтветитьLet’s be real here in the triple A space, we aren’t seeing much innovation when it comes to physics. This is in large part due CPU limitations but game devs just don’t seem to want to experiment with the implementation of cutting edge physics. Again in large part bc of CPU issues, which is already wreaking havoc on current games now. So, we probably won’t see much change anytime soon sadly.
ОтветитьSe copio de Lucasmelor
Ответитьbreath of the wild LOL
ОтветитьAnd now Doom's destructible enemies!
Ответитьwhy dont you try Hexane a euphoria based game that is in playtest but when you press on the playtest thing it gives it to you instantily also they added dismeberment but the charecters are still blue people
ОтветитьИ где же теперь Havoc и PhysX ? Нигде. -_-
ОтветитьRip red faction, you never received the love you deserved
ОтветитьI to this day think the physics in gta iv are unmatched I am still disappointed by gtav physics
ОтветитьThe industry is more focused in improving graphics than physics. A lot of new games are pretty pictures that you can not interact with.
GTA IV for me is much more realistic and inmersive that V
Games from 1998 to 2013 : 📈
Games from 2013 to 2023 : 📉
Red faction - i have the greatest destruction environment in the game.
Minecraft - you can break literally anything.
Red faction step up your game
That line got me 😂😂😂😂
please tell me arkham knight is on this list
ОтветитьThese games are better than famous games
ОтветитьNo BeamNG?
ОтветитьA note worthy mention will be Savage Quest (1999) and Hitman 1 (2000), which both feature character ragdolls.
ОтветитьHere’s the problem that I have with physics and games. Red Faction: Guerilla not only proved that it was possible, but they did it in a incredibly realistic way that was a major advancement in real time graphics. What I thought it was, ushering in what developers could do to make worlds and objects, more interactive by giving them real world physics, properties for players, to play with, and use as part of the gameplay.
Instead of shooting an enemy in the face, which we had been doing for 20 years prior… We could shoot a statue that would fall on top of a car that would explode and sent hundreds of pieces of shrapnel towards and through the enemy. Which, the enemy could do the same to you…
With this in mind, and 2 1/2 generations of hardware later… only one or two developers has used physics for one or two games since. I would think any developer that is developing a next generation first person shooter would love the idea of being able to use the environment and the objects and materials around that environment as part of gameplay. Making every experience you have with an enemy, a lesson in environmental awareness. Instead of just worrying about bullets, you have to worry about glass and steel, and every other type of material around you.
Which would make gameplay, more varied, and more fun. Yet, developers, choose the easy route… Even though real time physics destruction is built into Unreal Engine 4 & 5 and they make it incredibly easy to implement. All of these games and all of these advancements and graphics later, and we are still shooting enemies in the face. Which makes gaming seem like it’s not advancing. Graphics have advanced by leaps and bounds, yet gameplay has essentially stayed the same for 30 years. With very little advancement. Even though they have physics, staring them in the face, companies choose not to implement something that would make their game that much better.
It’s truly why I find, especially, FPS’s incredibly boring anymore. Because we still can only go in a handful of buildings, and the interaction we can have wherever we go in the game world is limited to the same tropes that we’ve been limited by since the PS1. developers, wake up. red Faction Guerilla showed us how incredible physics can be, FEAR showed us how incredible AI can be. Yet, they are the last few games that have implemented these advancements since their release. Ridiculous.
BeamNG!
ОтветитьBoneworks
ОтветитьHalf sword
ОтветитьExanima
ОтветитьHItman 2 way back in 2002 was the first high profile multi-platform game I remember implementing ragdoll physics.
ОтветитьYes. I doo miss the euphoria ragdoll basically from every single game! 😇AND there is a very large 🪦obstacle in the way of game phisics and i've missed that in your video. That is Nvidia PhysX. PhysX is the mainstream physics engine and it runs only on GPU, and there are ONLY 💄Cosmetic PhysiX effects. Basically none of them comunicates with any game mechanics 😿😿Thats why you Needed huge CPU for BeamNG, and there is no game alike. you can't run game engine-based physics on the GPU, because of unpredictable PCIexpress ⏲latency. 🤕
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2008 - 2009 was my favourite era of games with fantastic physics integrated into gameplay: GTA IV, Mercenaries 2, Far Cry 2, Alone in the Dark, Red Faction: Guerrilla just to name a few.
ОтветитьPC GAME PHYSICS IS MUCH BETTER THAN CONSOLE GAME.
HALF LIFE EPISODE 2 HAS PERFECT PHYSICS
WHERE CRYOSTASIS ?
WHY OLD GAME HAS BETTER PHYSIC THAN NEW GAME ?
U DIDNT MENTION HALO CE AND HALO 2 PHYSICS, which where incredible at the time on console. That's a shame cuz you spoke of nearly everything else.
Ответитьbetter than fighting/rpg games
ОтветитьGTA 4 physics were a gazillion times better than GTA 5's. There is no discussion.
ОтветитьCan you make a video about Euphoria physics
ОтветитьTw3 and cp2077 physics are trash. And ubisoft games physics like shit
ОтветитьMeanwhile Valorant released in 2020 and still has death animations that clip through walls.
ОтветитьI missed Europhia so much that I bought a PS3 just to play GTA IV again 😅
ОтветитьThe Bee-Movie is the best movie.
ОтветитьThere was another game that used euphoria. it was backbreaker
ОтветитьWhy dont game devs care about physics anymore?
ОтветитьDidn't rockstar buy the company that created euphoria? It's still used in their games, just toned down.
Ответитьgta4 Physic are something else
ОтветитьMan what is going on with gaming that we literally have everything we've ever wanted hardware wise. We just need people to actually focus on physics and making good, fun, absurd, random, weird, brash, rude, grotesque games.. I miss the 2000-2010's games and I wish games would get back to that heart of gaming.
ОтветитьIt isn't a physics engine, that's just a buzz word natural motion use. Euphoria is essentially a game specific streamlined animation pipeline which makes it easier for devs to implement physical animation and full body IK.
The reason it has the reputation of being revolutionary is because at the time when games like GTA4 and the force unleashed came out natural motion were implementing this tech (full body IK and physical animation) into game engines like rockstar advanced game engine (or R.A.G.E. for short) because no engine developers bothered to do it.
Why didn't they bother you ask?
Because no one really wanted it due to the fact that systems at the time couldn't run games using things like physical animation or fullbody IK.
Okay well why don't more people use euphoria then?
Because 9/10 times devs don't have the spare time to mess with and debug middleware stuff or the money for natural motion to integrate their animation pipeline esspecially given that it's really only for show and won't help increase profits in any meaningful way and that's all the industry cares about anymore.
Also to clarify, everything euphoria "does" can be achieved in modern game engines like unreal engine and unity but no one really bothers to.