Комментарии:
I can see that Cinema 4d supports bMesh. So why bother splicing up ngons on flat surfaces into quads? If Cinema's subdivision operation cannot handle ngons, you could just use triangulation to break ngons into triangles? Only add support loops where needed, your video and work would be much faster this way and mesh would subdivide correctly.
ОтветитьThis tutorial is GOLD! Thank you for making that video!!
ОтветитьЭта программа стала похожа на блендер 3д!
Ответитьamazing tutorial! can you share how you created the "texture" on the volume wheel? on top?
ОтветитьCan we use same process for blender aswell
ОтветитьZor dars
Ответитьpure form of knowledge Love from Pakistan
😘
감사합니다. Thank you! you the best
ОтветитьIt's amazing the time that goes into proper mesh cleanup.
I long for the day when AI catches up and this type of manual work is a thing of the past.
Thank you for sharing. It helps me a lot.
ОтветитьMind-blowing! Thank you so much for sharing.
ОтветитьBoolean gives the shape we need but cleaning the mesh later is so complicated. I will try to practice this. thanks !!
ОтветитьFantastic tutorial, I always appreciate manual clean up and quad workflow in designs, it gives you so much more control.
ОтветитьPlease show how you create ribbed bezel
ОтветитьThanks for the great tutorial.
I am just curious. Have you been doing a lot of puzzles as a kid? Because you say it's like puzzling and I enjoy that polygon work too and I did a lot of puzzles as a kid.
Maybe it wired my brain for that kind of problem solving
Nothing new. To much time consuming. I am waiting for a plugin that solve this hard work in C4d. It is really the only thing that missing, I think.
ОтветитьYou Are King !! Can you please make a tutorial about cleaning mesh only and why we do that and what is the rules of it ?
ОтветитьThank you for making these great videos and sharing them with us. You encouraged us to learn to design, not just design cinema 4d. your approaches to design are very helpful.
ОтветитьThank you! It was the best tutorial that I saw!
ОтветитьBro can you make a video on Basic UV editing and How to export uv map to photoshop..pleasa help me...I'm new in C4d
ОтветитьHi, man. I really like your videos and it helps me a lot. Thanks for your job.
What cinema 4d do you use?
By watching this tutorial means I need more practice. And Thank you for sharing. ❤ Can you please make a detailed packaging tutorials, Thank you in advance.
Ответитьis there another tutorial for the undone part?
ОтветитьHere we go!
ОтветитьAwsom brother as always, thank you ... <3
ОтветитьIt seems remesher is still not smart enough for such a task like this. Would be wonderful to use booleans combined with remesher feature.
Ответитьcan you do this in blender
Ответить👍🏻
Thanks 🙏🏻
merci pour le tuto
ОтветитьHey everyone, I feel disappointed in myself for tNice tutorials having to be the case, but I feel the need to be honest. Life stuff got down hard
ОтветитьLegend has it he never ca back later.
ОтветитьThank you.
Ответитьthank u helped me a lot
ОтветитьYou don't care about real size when start modeling, that's ok. So, how do you size it down to real size? Is there a precise tool for that?
Ответитьthank u helped me a lotNice tutorial.... Very helpful
Ответитьsponsor eeeagle It has 4 different versions.The 0$ one is good to start out
Ответить.
ОтветитьThanks bro..
Ответитьthank you for the vedio
ОтветитьThanks.
Ответитьwhat is the shortcut of model mode?ㅠㅠㅠㅠ
ОтветитьThis explanation is compatible with r25 ?
Thankyou
I saw that when you used a cutter, you never focus on uniform workflow.
is it ok?
Cool! Go next!
ОтветитьNice one!
Ответитьgreat to see you again sir
after long time 😊
always excellent quality tutorials, thank you
ОтветитьWow ! T H X !
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