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Don't forget to check out my other car rigging videos so you can have complete rig for your car! Let me know if you want to any other tutorials!
ОтветитьHello, Amazing video. I would like to know how to make a similar animation using a truck and a hitched trailer. Thanks.
ОтветитьI was following the past tutorials and I have one question theres a way to dont loose all the animation i ve made before like transfering them to the blueprint? or actually id have to reddo all of them?
ОтветитьYou got me ... I audibly exclaimed "No!" ahah
Ответитьin a irregular road (ups and downs), how can you avoid overlapping tires and road?
ОтветитьBrilliant solution!
Ответитьcan we enable physics on car while it moves on spline?
Ответитьis real time car crashing possible for cinematics? can we do car crashing with this type of rig in the future?
ОтветитьThis is such good stuff😊, thanks for taking the time to make these
ОтветитьThanks for this tutorial!!❤
ОтветитьNice video, man, I just in love to your solution. That's insane how simple and functional your solution is
ОтветитьThank you so much!! you completed your promise!! :) Appericaite it alot!
ОтветитьAgain a great tutorial! I use your car rig and this a great addition to it. LOVE IT!
ОтветитьThis Is the Best Channel For Automatic CG I've Requested This Long Time
ОтветитьBrilliant - can't wait to give this a try!
I have a related spline question. If I have a landscape spline that is creating a road, can that spline somehow be extracted or used as a guide for the camera rail spline?
Or would this suspension rig also handle maintaining the wheels on top of the road surface when it's not flat?
Thank you so much for this information
ОтветитьThe next step would be to add automatic wheel rotation when the car moves.
Ответитьgenius as usual .
just one question about control rig , i have 10 cars and each one are different in size and i want to control the speed of wheels rotation using one global variable !
not by going to them one by one each time i want to change the speed, one global variable would make more sense and save me time .
but i found that "control rig blueprint" does not allow for global values
i even tried "interfaces" and it didn't allow me to call the event inside the control rig blueprints ,
because events for no logical reason are not allowed in control rig ... !
any solution in mind ?
This is very cool. You should look into getting data from your distance on the spline to send into control rig, this would allow you to automatically rotate the wheels as the car moves forward and they would never slide!
ОтветитьYou can drive vehicle body roll with PHAT, but you'll have problems with Unreal's physics solver when your car is moving quickly. Unreal just doesn't handle subframe velocity and acceleration well, so you'll get stuttering. It'll be especially bad if you want to use a camera rail for animation. Trust me, I've lost days at work trying to get procedural body roll.
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