WHEEL SUSPENSION FOR CAR CINEMATIC RIG | Unreal Engine

WHEEL SUSPENSION FOR CAR CINEMATIC RIG | Unreal Engine

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Post Processed
Post Processed - 19.10.2023 17:48

Don't forget to check out my other car rigging videos so you can have complete rig for your car! Let me know if you want to any other tutorials!

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Dalvan Cezar
Dalvan Cezar - 30.10.2023 03:44

Hello, Amazing video. I would like to know how to make a similar animation using a truck and a hitched trailer. Thanks.

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Rafael Menezes Ferreira de Carvalho
Rafael Menezes Ferreira de Carvalho - 29.10.2023 03:08

I was following the past tutorials and I have one question theres a way to dont loose all the animation i ve made before like transfering them to the blueprint? or actually id have to reddo all of them?

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cinetic_ clips
cinetic_ clips - 26.10.2023 12:57

You got me ... I audibly exclaimed "No!" ahah

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KangLei Liu
KangLei Liu - 25.10.2023 20:27

next one motocycle and next one Tank track

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Gustavo Jitsuchaku
Gustavo Jitsuchaku - 25.10.2023 19:41

in a irregular road (ups and downs), how can you avoid overlapping tires and road?

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Gustavo Jitsuchaku
Gustavo Jitsuchaku - 25.10.2023 19:41

Brilliant solution!

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Sudais Muhammad
Sudais Muhammad - 23.10.2023 10:51

can we enable physics on car while it moves on spline?

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Sudais Muhammad
Sudais Muhammad - 23.10.2023 10:47

is real time car crashing possible for cinematics? can we do car crashing with this type of rig in the future?

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Wind_Dummy
Wind_Dummy - 21.10.2023 23:47

This is such good stuff😊, thanks for taking the time to make these

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Saqib Sharief
Saqib Sharief - 21.10.2023 20:53

Thanks for this tutorial!!❤

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Andrey Bagrichuk
Andrey Bagrichuk - 21.10.2023 19:29

Nice video, man, I just in love to your solution. That's insane how simple and functional your solution is

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Sudais Muhammad
Sudais Muhammad - 21.10.2023 08:59

Thank you so much!! you completed your promise!! :) Appericaite it alot!

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Wayne
Wayne - 20.10.2023 19:52

Again a great tutorial! I use your car rig and this a great addition to it. LOVE IT!

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TerrybytesFilm
TerrybytesFilm - 20.10.2023 18:00

This Is the Best Channel For Automatic CG I've Requested This Long Time

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redfawnstudios
redfawnstudios - 20.10.2023 17:58

Brilliant - can't wait to give this a try!

I have a related spline question. If I have a landscape spline that is creating a road, can that spline somehow be extracted or used as a guide for the camera rail spline?
Or would this suspension rig also handle maintaining the wheels on top of the road surface when it's not flat?

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BadHair Studios
BadHair Studios - 20.10.2023 16:32

Thank you so much for this information

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Povilas Prokapas
Povilas Prokapas - 20.10.2023 10:52

The next step would be to add automatic wheel rotation when the car moves.

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Doctor MGL
Doctor MGL - 20.10.2023 05:29

genius as usual .
just one question about control rig , i have 10 cars and each one are different in size and i want to control the speed of wheels rotation using one global variable !
not by going to them one by one each time i want to change the speed, one global variable would make more sense and save me time .
but i found that "control rig blueprint" does not allow for global values
i even tried "interfaces" and it didn't allow me to call the event inside the control rig blueprints ,
because events for no logical reason are not allowed in control rig ... !
any solution in mind ?

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Tony Bowren
Tony Bowren - 20.10.2023 04:11

This is very cool. You should look into getting data from your distance on the spline to send into control rig, this would allow you to automatically rotate the wheels as the car moves forward and they would never slide!

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Ray Weiler
Ray Weiler - 20.10.2023 03:32

You can drive vehicle body roll with PHAT, but you'll have problems with Unreal's physics solver when your car is moving quickly. Unreal just doesn't handle subframe velocity and acceleration well, so you'll get stuttering. It'll be especially bad if you want to use a camera rail for animation. Trust me, I've lost days at work trying to get procedural body roll.

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