Комментарии:
thats wt am looking 4
Ответить❤❤❤❤thank you!
ОтветитьYou're a freakin' genius!!!
ОтветитьBEST tutorial EVER....Easy, FAST and very POWERFULL!!!! tks to share with US!!!
ОтветитьThanks for this tutorial i have one question can we export face and body animation in one mesh?
ОтветитьThank you for the tutorial. When I make this setting, the animation disappears from the list of animations I can use on my actor. That's why I put the actor in the scene first. I will add the animation to the actor and then set the adjustments. Am I doing something wrong?
ОтветитьI did That and now my head doesn't rotate :(
i have no animation on the body but i want my head to rotate
Amazing! Is the head controlling body video out yet?! This was very helpful
ОтветитьThanks!
ОтветитьHola Jobotsu.Desde argentina , Lo intenté de acuerdo con su tutorial, y ahora la cabeza gira de acuerdo con los movimientos del cuerpo, pero mi animación de enlace en vivo tiene su propia animación de rotación de la cabeza , tambien hay un problema con el movimiento de los parpados , desde ya muchas gracias ,
ОтветитьI love you
ОтветитьThis method caused a problem for me. It fixed the head attach but I am seeing odd ripples and distortions in the eyelids that were not there before. I switched back to to the old way and now the distortions are gone. I'm testing this on a metahuman in the A pose without having a body animation loaded if that makes a difference.
ОтветитьHello Jobotsu. I’ve tried according to you tutorial, and now the head rotates according to the body movements, but my livelink animation has its own head rotation animation
ОтветитьFor me, head rotation cancelled at all. I didn't use body animation
ОтветитьGreat snippet of information. Thank you.
ОтветитьThank you for teaching what clearly is the correct way to do this.
ОтветитьGreat tut! Thank you as always! Question, is there a way to export a facial animation from iClone 8 then use it to animate a Metahuman face? Without using live link?
ОтветитьThis connects the head properly, but I am still unable to get neck motion - head is still always facing forward. Is that what you meant you would be doing in another video?
ОтветитьSAVIOR!
ОтветитьSuper helpful although I have not yet jumped into 5.2. Many thanks for that!
Ответитьif we will render using this method, will it render correctly or we need to add something in the sequence to enable?
Ответитьplease make a full tut for transformation step by step
ОтветитьInteresting, I am gonna try this on my stylized metahuman to see if that fixes the head bobbing.
ОтветитьThanks!
ОтветитьCool.. but this is not compensation of your great tutorial of the previous version, isn't? Because this method only follow the head movement from the body animation, not the repalcement of the neck movement from iphone record, right?
ОтветитьLegend! 😅
ОтветитьThanks again Jobutu, we were struggling with this the other day while testing MH animator.
ОтветитьWOW! Thanks a lot!
Can’t wait to see next tutorial for body driving by MH Animation
You sir are a true gent.
ОтветитьGreat stuff. Need to watch this later, but would this work with a body animation and the Arkit facial live link? Thats where I have been having trouble in the past...
ОтветитьThank you!
Ответить