Комментарии:
Thanks for the shoutout! I was so curious how I got 100 views from video cards and I finally found it. Nice clear overview, well worth a sub.
ОтветитьI had asked for ceiling conveyors a while back, this is great. Blueprints are obviously awesome too.
ОтветитьI really do welcome the behaviour changes in the monster's AI. The combat in Satisfactory always felt more tedious and annoying and CoffeeStain didn't make any implications to expand on the Combat vs. Monster part in the game. So yeah very nice addition! <3
ОтветитьYou missed the ability to name tamed Doggos.
ОтветитьAs someone who wants rail track curves to be as small as possible but hates making them: Definitely gonna make blueprints of those 90 degree turns, tight corkscrews etc.
ОтветитьJust finished my 250h playthrough and I'm on the verge of self harm thinking about how much blueprints could have saved time in the late game. A little peeved since I would have waited for them, but they have several times said they don't think blueprints are in the spirit of the game...
Oh well, that's early access I suppose. Maybe I'll play again someday with the 1.0 release
Nuclear Power Plants never had an issue with water before?! 600m3/s is what they always required when OCd to max. It had the same weird non linear output though, so in fixing that and making everything linear, Coffe Stain then lowered the water requirement to 240 down from 300, because on a linear curve, it would've now required 750m3/s which indeed would not fit in a single MK 2 pipe.
ОтветитьI some how can't update my game 😔
ОтветитьFlying crabs still attack in retaliation mode.
ОтветитьWhat a great video, love the length and compactness. Next to the Blueprints I'm really glad the modes for creature behavior were added, seems useful since now I'm stuck to the real arachnophobia mod :)
Ответитьit should be 10x10 not 5x5.
ОтветитьSo am I getting this right? 250% overclocked NPPs are now using 0,5 Rods/min and output 25 Uranium Waste/min and now are using 600m3/min and are now reliable?
Ответитьcó cái nịt với bản quyền 😂😂😂
ОтветитьI'm having a split favorite, as I really can't choose between them. Blueprints are definitely one, as the sheer versatility of that machine is just incredible. Being capable of building modular blueprints for your factory, that can just be added in quick succession when building, is just such a relief to have, both for the production line and the aesthetics of the factory. The other one is definitely the linear overclocking of the power generators, like the reactors. Sure, better overclocking of machines are cool, but if you set up your factory properly (which is now easier with the BPD), that shouldn't be necessary and you can save those sweet, sweet powershards for your power generators, thus getting even more energy to drive your factories and produce parts faster.
Ответитьsweet on the overclocking changes. My 70 fully overclocked turbo fuel generators will now make more power and my things will use less power. This should help as I work on getting nuclear power finished. I have a couple nuclear plants rn but waiting until I have the tech to get rid of the waste before I go ham.
Ответитьdunno if the name "satisfactory news" has much more potential when there is only one more update to go
nice video tho
Brief and to the point. Thank you.
ОтветитьOh wow. I haven't got on yet with the new update and my whole old power grid was overclocked.. Can't wait to see how much it jumps up
Ответитьyour channel is satisfactory news, but you tell people to go to reddit to read the rest of the update, pretty lazy
ОтветитьThanks Satisfactory News, Helps A Lot!
ОтветитьI think I like the ceiling mounts the most, and even better is the auto change from ground to wall to ceiling mount, I had a audible enjoyment when I saw that.
Also the sprint zipline I think will make me try them again sometime
And the overclock stuff is always nice! Just so handy :) Maybe that will be to biggest change