"How to Rig and Animate a Robotic Arm in Blender (Step-by-Step IK Setup Tutorial)"

"How to Rig and Animate a Robotic Arm in Blender (Step-by-Step IK Setup Tutorial)"

Ghost Designer

12 дней назад

36,222 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

@charlescortes873
@charlescortes873 - 05.06.2025 07:07

......... why not just change the pivots? Sads

Ответить
@carib188
@carib188 - 05.06.2025 08:31

👍

Ответить
@Gabriss32
@Gabriss32 - 05.06.2025 09:00

Valve/Steam reference spotted

Ответить
@MInty56-
@MInty56- - 05.06.2025 18:46

If its in pieces then just automatically parent to bone

Ответить
@alexandermaxwell4614
@alexandermaxwell4614 - 08.06.2025 00:04

Ответить
@FyresGames
@FyresGames - 08.06.2025 06:32

You can parent the objects to the bones. No need to weight solid pieces.

Ответить
@erickwidman3735
@erickwidman3735 - 09.06.2025 00:06

😂

Ответить
@erickwidman3735
@erickwidman3735 - 09.06.2025 00:07

it looks like a robot ... thats awesome

Ответить
@skilarbabcock
@skilarbabcock - 11.06.2025 04:22

No one is that stupid to try and animate it without bones...

Ответить
@llr2328
@llr2328 - 17.06.2025 00:11

anyone know why it so lagy to move part when rigging ? i tried simple rig still heavvy to move anypart. But no issue if using character that alr been rig with high poly.

Ответить