Комментарии:
......... why not just change the pivots? Sads
Ответить👍
ОтветитьValve/Steam reference spotted
ОтветитьIf its in pieces then just automatically parent to bone
Ответить❤
ОтветитьYou can parent the objects to the bones. No need to weight solid pieces.
Ответить😂
Ответитьit looks like a robot ... thats awesome
ОтветитьNo one is that stupid to try and animate it without bones...
Ответитьanyone know why it so lagy to move part when rigging ? i tried simple rig still heavvy to move anypart. But no issue if using character that alr been rig with high poly.
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