Insanely Strong Dual Wield Build Baldur's Gate 3

Insanely Strong Dual Wield Build Baldur's Gate 3

FireSpark81

8 месяцев назад

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Dexiefy
Dexiefy - 19.09.2023 10:41

Myrkulite Scourges don't commonly drop in A2. There are exactly 3 mobs that drop it and all of them you will encounter at the very end of A2. One can be killed earlier, but that might cause entire moonrise to turn hostile - can't say for sure, have not tried it. That being said, you can't dual wield Myrkulite Scourges until the very end of A2.

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Daniel Macedo
Daniel Macedo - 15.09.2023 03:20

If you do this build with coruscant ring you can do all this damage PLUS reducing enemy chance of hitting you back. You just need to cast any light on you first.

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Charles Bryson
Charles Bryson - 12.09.2023 21:29

Champion. Higher crit chance with 2 weapons is double chance for extra attacks.

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Moist Von Lipwig
Moist Von Lipwig - 12.09.2023 10:47

phlar aluve. latherian's wrath. go dex. there's also medium armor that lets you use your full dex bonus for ac. dex helps with initiative. is your to hit. is also your damage. damage dice don't matter. the damage sources and the modifiers do. this video is dumb.

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Hipbreakingaming
Hipbreakingaming - 10.09.2023 14:37

So I have a good idea for this build. It's the generic swords bard/theif rogue but you just stack poison magic items and you should be getting around 22 AC giving everyone gets disadvantage and healing you 5d4 per turn. All by act 2

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Stefan
Stefan - 10.09.2023 08:46

I think you should forget the str and focus on dex.
1) ranged weapons/attacks is just better.
2) You can't do sneaky attack with str weapons.
3) there're some +2 blue/purple hand crossbow act2/act3. It don't find any good damage fittness 1handers in game but there some with good properties you would like to use boosting your bows damage.
4) 7rouge + 5ranger/fighter. 7 rogue as sneaky attack scale on odd levels. but 7 fighter 5 rogue is good too. just don't go 7 ranger ...
5) you can take on Archery for fighting style and sharpshooter feat. there's a blue gloves on act1 grant two-weapon fighting style.

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ACE GAMBIT
ACE GAMBIT - 09.09.2023 00:52

Does it matter what race you use for this?

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Tarat
Tarat - 08.09.2023 17:29

duel wield is insanely fun. great weapon plebs stay playing on story mode

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Betadyne
Betadyne - 08.09.2023 12:28

Instead of precision strike, I'd go evasive footwork which is not only a very strong defensive skill, but also combines very well with riposte.

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TrimericDust2
TrimericDust2 - 08.09.2023 11:50

What are the gloves called that give the plus 2 bludgeoning damage?

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Александр
Александр - 06.09.2023 18:56

pure fighter can hit 3 times in a turn with just one action, 6 times with haste, 9 times with a reset (short rest), and +1 time with bonus action if crit or kill an enemy (with talent enabled). All those hits are two-handed. So what we are talking about... dual-wield is meme

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Александр
Александр - 06.09.2023 18:35

Precision strike adds hit rate, not damage

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TheBiggestMoronYouKnow
TheBiggestMoronYouKnow - 06.09.2023 12:18

Empty hand monk is dual wield too lmao

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Trevor From the Spanish Inquisition
Trevor From the Spanish Inquisition - 05.09.2023 06:18

A lot of the higher end weapons in late game have really high secondary damage if you crit and with a few barb levels as extra you can not only have high crit chance but an added 20-30 damage bonus for crits the base hit chance doesn’t change but you can have rage damage hike and a sorcerer teamate with doubled spell to prock haste on you as well so that’s like a lot of damage

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Charles Bryson
Charles Bryson - 04.09.2023 13:11

Dual wield paladin to deal with undead

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Roockie Bat le boa
Roockie Bat le boa - 04.09.2023 05:51

Hello, somebody know if the gauntlet effect of side hand proficient bonus actually stack with the passiv from warrior or ranger ?

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Clément Cappe
Clément Cappe - 03.09.2023 19:02

you can go full dex if you take one lvl of monk that basicaly gives finesse to all weapons (except two handed but... that's not the point here ^^)

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Mekko
Mekko - 03.09.2023 16:08

The only way this build becomes OP is to get a bunch of the cleric divine weapons and have your whole party carry them so you are healing something like 8d4 every full round while doing dmg like this.

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zero11010
zero11010 - 03.09.2023 03:47

If your goal is to stack weapon dice (like the D6 of necrotic you were excited about) you may want to consider a champion build. At least for act 3 when they rain down crit chance gear on you.

Superiority dice are a big deal. For sure. And, you only get a handful per short rest. And when you multiclass you get even fewer (the benefit of rogue multi class diminishes if you consider 12 levels of fighter with 3 mainhand attacks and still having the offland for the same 4 consistent attacks per turn.

The more attacks you have per turn the more valuable increased crit change is. The more dice you roll on your attack the more valuable crit range is.

The act 3 djinn trident is especially useful. It does an AOE attack when thrown and each of those AOE attacks will add in your modifiers. It adds up very fast. You would have three of those, plus your offhand.

In BG3 you want to generate builds based on gear and level.

If you want to maximize that more use a Halfling for the racial reroll ability to increase hit and crit chance. A champion fighter with the right gear and with Halfling ends up with about a 40 crit chance if you stack. With a minimum of 4 attacks per round (7 with a haste).

That style begins to lend itself to greatswords and massive 2 handed weapons again (stepping away from Halfling). Once you crit on 16 or 17 (15 is possible, I’m still looking to see if 14 can be done) you’ll be getting so many critical hits it’ll be a little silly. At that point you farm for anything that adds dice to your weapon attacks (even dipping them in fire adds 1D4 which on a crit is an extra 5 average damage).

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zero11010
zero11010 - 03.09.2023 03:22

This is minor. Just throwing it out there. The singular for dice is die.

You roll two dice. You roll one die.

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HippioKass
HippioKass - 02.09.2023 18:54

Duel wielding is worth just to have a morningstar in the offhand, the tenacity applies to both hands so any miss from either weapons gets chip damage still, but the Heart Stopper from the morningstar is insane, makes an enemy lose all actions, every short rest, opop

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crazedmonk
crazedmonk - 02.09.2023 15:40

Duel wield crossbow is busted thanks to sharpshooter perk. Melee wise Dual wield falls behind since it lacks a GWM/Sharshooter feat for the +10 damage. Melee weapons rely on weapon synergy that add on hit dice roll effects to make up for missing the perk. Thematically its pretty cool, but i wouldnt say you can outdps someone with GWM all things being equal. i didn't run the DPR numbers but take the same multiclass and give them a 2hander with GWM it would do better. im not saying it would blow it out the water, but there is a reason why GWM/2hander is the meta build and the build comes online at level 5 without any special items. showcasing a build that only is viable with very specific on hit items is not a good look. Using that logic thats like showcasing a build using act 3 items and claiming its OP. yeah, you are almost done with the game and are using end game items

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Ficcator
Ficcator - 02.09.2023 15:38

Nah, just go with max Dex and Wisdom and use gloves or potions for strength.

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Russian LARP
Russian LARP - 01.09.2023 22:40

I have 2 1hand crossbows with shooter and additional dex (total 20)
Pathfinder (tracker) lvl 5 (gives you 1 more shot) and rouge (assasin) lvl 3 for critical strikes
I buff my self on start of fight with boost concentration from my wizard (+1 move)
In total we have 7 shots
1 crit on normal target (not super duper defendet boss with 1.000.000 abilitys) deals ~49 dmg + i have ring, which gives you 100% critical strike if you already made critical DMG, so in total you have 2 crits on 100 HP in 1st two shots
After you still have 5 shots
1st hand dagger and second hand shield (armour from mountain pass trader gives you additional defense from your DEX so in total we will have 22)
Best build for my self

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Peppe
Peppe - 30.08.2023 13:29

It's not insanely strong, no dual wield is insanely strong.

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Mike M
Mike M - 30.08.2023 05:57

OMG Came looking for dual wield builds and of course its a FireSpark video I found. Been following you since the old Conan Exiles days!

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fateric007
fateric007 - 30.08.2023 03:43

If you want to sneak attack with melee find the singing longsword in the underdark.

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Lazix VonBerg
Lazix VonBerg - 30.08.2023 00:26

OR, go full dex, take Sharpshooter instead of savage attacker, and just use the hand crossbows. Then you can still do all the attacks every turn, but you can pump numbers and sneak attack.
If you're concerned about being viable in Melee, take crossbow expert. But NO 1 handed weapon options, are going to outperform a 2 hander with Great Weapon Master OR a bow build with Sharpshooter. If you only ever use crossbow, you can slot the club of hill giant strenght, and a shield to swap to when you get crowded by enemies, so you have better AC / carry weight.

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Нолемоций
Нолемоций - 29.08.2023 17:31

The problem is that there are very few of these dominance dice per round, especially for the Tactical difficulty, it feels unbalanced and the same story with Monk's Ki.
Only a few classes can fully complete the game in solo, and this is very sad.
Larian was able to cram a bunch of rubbish into the game and failed to strike a balance.
For example, if you are a ranger, then your profession should lead you to mastery itself, you must pass checks to find the equipment you need under certain conditions, and the class must have a passive feature for +1 or +2 to the firing range, and also in the world must be gear with +1 range, but that's all there is, instead there is an absolute standard of universal garbage that every class rushes to acquire, contrary to RPG logic. The result is multi-classes without any role, extremely boring cripples with multi-attacks, who have no even a hint of uniqueness!
Items with a stat such as +17 Intelligence or Elixir of Hill Giant Strength before a long rest are a crutch, a shame!

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VV3nd1g0
VV3nd1g0 - 29.08.2023 09:36

You dont actively use sneak attack. Its applied everytime you have an advantage over an enemy using a finesseweapon. Using the sneakattackbutton does nothing more than use the jumping shot animation instead

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Sahoon Earthwalker
Sahoon Earthwalker - 29.08.2023 09:18

2 handed Githyanki captain sword does 3d6 damage (minor shapeshift into a githyanki) plus the helldusk gloves means base damage is 4d6 per swing with 3 attacks at level 11 warrior. In addition -5 to hit and + 10 to damage from great weapon master smokes dual wield

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Landon Standifer
Landon Standifer - 29.08.2023 00:28

You're reasoning for strength over dex is flawed. Dual dex weapons are literally the same damage die

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Das Sheep
Das Sheep - 28.08.2023 23:09

The flail from the Gnoll fliend gives you crazy sustained health, especially while hasted, in this build.

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Alexander Wheeler
Alexander Wheeler - 28.08.2023 22:28

OK, this is how you do this build correctly for the most dmg . There are ways to increase your dex even higher through gameplay and gear choices. and with gear choices the build will change a lot depending on what you go with. which is the best way to go though. BUT that would take a lot of explaining so i'll keep it as simple as can be. This is mainly for act 1&2

Ranger
str 8
dex 16
con 14
int 10
wiz 16
char 10

lvl 2 (Ranger 2) you want to pick 2 weapon fighting
lvl 3 (Ranger 3) you want to take Hunter as your sub class w Colossal as your preferred enemy
lvl 4 (Ranger 4)take Sharp Shooter Feat
lvl 5 (Rogue 1) switch to Rogue
lvl 7 (Rogue 3) take Thief sub class
lvl 8 (Rogue 4) take Ability Improvement +2 to Dex (18 in total)
lvl 12(Rogue 8) take Ability Improvement again with +2 to Dex (20 in total)

The main items you want are (2) +1 handbows, and the best daggers you can find. This early in the game there aren't anything crazy OP so i wouldn't worry about it too much. The shock boots and cloak from act 1 are what makes this so good. building shock charges which give +1 to attack and damage rolls for every attack is huge! after this i'd just add anything to gives more +1d4 to attack damage rolls. ea rings. If you guys want, i will break down everything a little more in-depth and/or share my act 3 build and how to do over 200 dmg in 1 round with this build.

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Maximum Cockage
Maximum Cockage - 28.08.2023 20:25

Want to know how to do a REALLY broken build? Do this but with multiple Steel Watcher Greatswords and hill giant gloves. You can load a save then immediately replace a weapon with SW greatsword. They don't have one handed tag. You can get their weapons with disarming attacks. The HG gloves give you 23 strength and you can get them from House of Hope. The only downside is you have to keep your inventory to the bare minimum to not be encumbered since each sword weighs 100kg. The best part is Larian didn't put the "2 hand" tag on Steel Watcher weapons despite them clearly being greatswords so dual wielding is possible.

You can put the points in dex on a respec once you get the strength gloves and amulut of health that puts constitution and strength at 23 and be a melee powerhouse. Or you can put Baldur's Greatsword in one hand for the extra attacks since it scales with strength too.

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Toro Sensei
Toro Sensei - 28.08.2023 20:10

similar to what i played in my second play through, dual wielding while it is statistically weaker then 2H builds but still shreds through the game, its a fun play style if your looking for something different and fun to play and not following meta builds for second or third play through's which is whats great about this game is that everything is viable if you build for it sure things are better then others but nothing feels bad to the point of unplayable so for anyone that wants to enjoy the fantasy of DW go for it just ignore people whining about it not being stronger the 2h or monk builds and just have fun thats the point of the game

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Bohdan Burlaka
Bohdan Burlaka - 28.08.2023 19:54

I like how dual-wielders and greatweapon fighters debate in the comments :)

As a person who plays two-handed sword, while my friend plays dual-wield in the same party (we play coop together) I can say:

The main differentiator here would be the purpose of the build and weapons that you can find in the game. For example:
1) My friend plays SHATTERED FLAIL as main weapon + KNIFE OF THE UNDERMOUNTAIN KING as off-hand. What if does: main weapon heals like crazy (6 hp per turn with amulet that maximizes your heal), second weapon gives you crit on 19 or 20 attack roll on BOTH weapons. This is unkillable machine, truly. Never seen her on the ground in 80 hours of gameplay. With superiority dices outputs 80-140 dmg per turn with action surge + gathers all enemies around. And then!!
2) I play two-handed sword Jorgoral Greatsword - 2d6 + 1, BUT it gives you relatively big 6m rectangle AOE once per short rest. This means, with greatweapon mastery, I can apply bonus +10 damage to every enemy hit. (Same goes for cleave) If you hit 5 enemies with AOE - +50 damage from greatweapon master. + you get to apply your smites if you are paladin. Second swing I do is cleave, resulting in at least 2 dead enemies. The catch is - you have to have bless or advatnage in order to land those hits. (that is why I carry supports with me :) )

After that combo it does not matter who gives more dmg, since enemies are 1 hit from death usually. (We also have sorceres that casts double haste on both of us :) ))

The point is: two-handed and dual-wield serve different purposes. It is not entirely correct to compare them. If you want just single target damage - the dual-wield will win due to -5 attack roll on great weapon mastery, if you hit compare the damage for at least 20 turns in total.

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Dgames
Dgames - 28.08.2023 15:00

As a gloomstalker ranger lvl 6 and 2 in fighter at moonrise towers i took thorm down by myself with 5 attacks in the opening round with a bow on normal difficulty.After that im on two attacks per round ,i could take duel wield crossbows but i like bow and i duel wield with swords .

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Thalita L. Vedovatto
Thalita L. Vedovatto - 28.08.2023 13:39

Bad build.

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Frank Hsu
Frank Hsu - 28.08.2023 10:21

I tried my best to make dual wield work, dual wielding two legendary Orin daggers wth vulnerability buff, Astarion ascendant buff etc but given that offhand atk costs a bonus action it’s not worth the investment. After trying monk /thief TB build it is far superior with double the mobility and damage (300+ dmg per turn), one monk bonus action already hits twice + CC. Wish LARIAN will make it so offhand swing don’t cost a BA (even if a feat will need to be invested)

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Nunya
Nunya - 28.08.2023 02:05

4 levels in rogue for only an extra attack, Can't use the sneak damage due to finesse not being used. Seems like a huge waste of levels

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Decadence FLM
Decadence FLM - 27.08.2023 23:55

The question you have to ask yourself: Will this build do more damage than your standart fighter lvl 11 (with 3 attacks) with 2handed sword and GWM?
They answer is most likely - no.
Don't forget that fighter with GWM can use his bonus action to make extra attack quite consistently.
You gotta come up with some something competetive to the most standard and easy build that is available.

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Yuri Gualeri
Yuri Gualeri - 27.08.2023 23:35

using heavy armor and have 16 dex is a waste of stats

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Problem
Problem - 27.08.2023 22:02

I love Precision Attack, Advantage on attack rolls is the way to go. --- Also Fighter lvl 11 with haste is 6 attacks with a 2 hander... so...

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NicolaBlackXIV
NicolaBlackXIV - 27.08.2023 21:22

This build isn't bad BUT there's a few reason why people don't play duel wielding in BG3.

1. You already mentioned: you can do the same at range with hand crossbows with WAY less investment and delayed growth. It is just the superior way of fighting for ANY dex based character that isn't primarily a monk especially since you'll take Sharpshooter instead of Dual Wielder.

2. Great Weapon Master: which completely demolishes your comparison of Dual Wielding vs Two Handing for typical armoured melee characters.

3. Tavern Brawler: which makes any character built around it have more attacks that also hit harder compared to any Dual Wielding build.

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Nobody Nothing
Nobody Nothing - 27.08.2023 20:06

Dwarven Thrower duplixated, if that is even a thing anymore. As a dwarf it inflicts 2d8+2, and 3d8+2 vs large, huge, and garguantuan.

Duergar dwarf, and the most recentpatch also buffed poison saves. If a dwarf saves on poison now they gain immunity for 2 rounds. Enlarge also adds +1d4 damage to both weapons.

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Julien Geek
Julien Geek - 27.08.2023 18:58

So with that ring and those gloves, you basically go for an "on-hit" build. But then why not going Thief 3/Monk 6 for those 7 attacks per turn?

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chivayos
chivayos - 27.08.2023 18:37

Why not drop dex to 10and then for initiative bumps use the 18 dex gloves for instance?
The easy access to misty step through items or spells/class actions makes up for the lack of having ranged, you could also just use the returning spear, or, even more devastating, the insane returning trident from act 3 for ranged for nice results.

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