Комментарии:
How in the world is he rendering a compute shader in the editor this is witchcraft
ОтветитьNow make glass with it
ОтветитьThe quality of these videos is through the roof. I can imagine how much work goes into each video and I'm honestly floored.
ОтветитьThese renders are so damn good. I was so sad when the video ended 😂
ОтветитьI am Seb's age but I abandon every project after first milestone and never get the motivation to finish it
ОтветитьI feel so stupid watching your videos! Helps one to stay grounded.
Ответитьim so impressed with the level of programming knoledge here, im a begginer programer and watching this video was not only relaxing but entertaing, although ( although i didnt understand alot of it) watching your breakdown and following your thought process really made me understand, keep going with this chanel!
Ответитьyo!
Ответитьplease add a part 2
ОтветитьÉ o unico canal que eu assisto um video do começo ao fim, é sensacional.
ОтветитьGood content! BTW, can i run it on my intel iris xe graphics :_( ?
ОтветитьYou didn't use an acceleration structure? What if you want to draw high poly scenes?
Ответить"My computer is dying, but it looks nice." goes to the quotebook
ОтветитьImpressive, really. How much time you spend on average on these projects?
ОтветитьWait, he just releases the code for these?!
ОтветитьHi guys, does anybody have problems running this with new objects? even when I try to add a new cube and set up the script it doesn't even register on the screen, as if it was invisible.
Ответитьi need someone to reupload this video with the rock raising eyebrow meme and a loud vineboom everytime Sebastian says balls 💀
ОтветитьWhat software are you using? Maybe do a video focused on that
ОтветитьGood save, buddy 🫠
ОтветитьWhat i find so interesting in these series is that it takes a very complex subject and experiements with them during the development process which really does help in understanding.
ОтветитьAwesome! Can't wait for part 2.
ОтветитьI need to say that I love the tone of your voice! It sounds like you have a genuine big smile while you talk, it makes me feel happy for no reason ^^
Ответитьis it just me or do his videos make you question reality every time
ОтветитьI always feel so amazed by Sebastian yet I feel so dumb and useless
Ответитьwtf so much fun omg lol
Ответитьa great video, many thanks. the inclusion of the code snippets is a real help!
Ответитьjust another unity noob, who understands nothing about coding. now try to do it without "press a button" software aids
ОтветитьYou make great videos. Really impressive stuff.
But cpuld ypu kindly consider dropping the ASMR voice, please? Or at least tone it out a bit...
Great work! It's amazing to see this raytracing in close to real time. When I played with POVray in the late 80s any of these scenes would make my 286 cry for days. Moore's Law is indeed a wonderful thing.
ОтветитьHey
Love your videos)
I was thinking
You seem to be using the generator of random points on the sphere quite a bit. I think using polar coordinates (just generating two random angles with uniform distribution) can make it a little faster? And if you need the cosine distribution just generate one angle and one linear coordinate. Square the coordinate and you’ve got a distribution, where probability density at each value is proportional to the value itself.
So, imagine your normal vector aligns with the x axis. You generate the x coordinate of your point on a sphere, such that it’s probably is proportional to x coordinate. X coordinate is precisely the cosine of the angle between your random vector and x axis if you take a unit sphere
(I’m not extremely sure in the cosine one, but the uniform definitely works)
And one more question. I don’t really understand why would you generate a random value at each pixel and then namely average it out over time or number of rays. Wouldn’t it be faster and less noise, if you straight up give the expected value of your distribution?
Currently studying a 3D graphics module for a computer science degree and this is explained so much better than my lecturer. Thank you :)
ОтветитьBest cat video I've seen this year.
ОтветитьI've been thinking. Why not use this to do even better portals? It will even allow light and shadows to pass through
ОтветитьForget the code, where can I download those cats?
ОтветитьI'm a bit late here, but when generating random directions, wouldn't it make sense to generate polar coordinates instead of continuing to pick values until one is inside a sphere? Why not generate three angles and build a vector from there?
ОтветитьAwesome 😃😃😃
ОтветитьI know someone who found out how to use ai algerithems to simulate ray tracing on any computer, and made a game to demo it, even my 5 year old laptop can run it at around 50 fps with out an rtx card
ОтветитьYou are on a whole new level of awesome brother! I envy your work!
ОтветитьSeb‘s videos are so great honestly
ОтветитьWow, another amazing video, thank you very much for sharing!
Ответитьthe sponsorblock highlight is the cat portion of the video
ОтветитьI don't code, so I can't vouch for Sebastian's skills objectively, but to me, he is a magician. And his videos are comfort food for my soul.
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