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An idea that comes to mind, what if they visually changed undertow to enhance the horror theme. Have undertow make a water dome around Hydroid as they move, lifting enemies inside and helplessly drowning them as they are pulled along with the current. Just the idea of undertow's victims floating around you
ОтветитьSmall correction to the intro Excaliburs blind on slide attack does cost energy
ОтветитьHe desperately needed a rework. I understand where you're coming from, but I glad he got the glowup he needed like Grendel
Ответитьcries in space dragon
ОтветитьBro talked about reworks and didn't even go indepth about vauban, a frame who was vital early on and got so many ability changes that were basically entirely new abilities
ОтветитьIdk man as long as people are happy i guess it's fine. I don't really understand anything that's happening in the game ever. I main rhino prime cause it's simple.
ОтветитьPlease im begging someone rework chroma from having 1 ability and 3 funny buttons you can press if you want
ОтветитьThis man. Hydroid went from episode 1 luffy to gear 5 th luffy 😂. The change is crazy
ОтветитьI miss old ember 😢
ОтветитьMany reworks absolutely destroy the game
Wish de could leave well enough alone sometimes
What you guys fail to understand is that yes, you've successfully armor stripped a lotta enemies and niw have corrosive in your weapons, congratulations, now the next batch of enemies coming at you with ther armor intact can be melted by your damage alone because you have corrosive and your passive amplifying it's status effect without you needing to spam the 3 again unless you're running out of CD, soooooo it does work like that for a reason
ОтветитьIm personally going to miss Undertow.
I might be one of the few people that actually got enjoyment out of just sitting under objectives as a big puddle.
Especially with the augment that made undertow heal things standing in it actually working on said objectives as well.
It wasnt godlike levels of healing by any means, but it still felt nice to blorp down onto a hurt defense pod and slowly fix it while just also telling every melee attacker to promptly f*** off.
Honestly i like the changes, but ill forever miss and repress the choice of removing puddle.
They could remove the surf as it was useless but puddle was my dearly
It's funny cuz I've been telling my clan that most reworks are basically just "change element = rework" . This doesn't mean that reworks are bad but some feel miniscule
Ответитьshame that limbo didn't get the best rework, still disliked by most players and hopefully someday that Limbo will get better abilities besides rift stuff that annoys people.
Personally I do like limbo but.. poor ol limbo.. he deserves a better rework than before :<
I’m waiting for chroma to get a rework, he’s honestly my favorite frame his 1 needs to change and maybe his 4
ОтветитьI think i seen this idea somewhere but id love it if hydroids four just summoned pools of water around battlefield and a cluster of tentacles emerged from them when enemies got close and pulled into the depths, similar to undertoe but several of them. It would be a roundabout way of keeping undertoe yeah, but those tentacles need something.
ОтветитьI really wanna know why Hydroid didn't get to keep Undertow. It was by far the most memorable part of his kit. Tidal Surge feels like a hacked off extension of Undertow that could've just been bound to the roll or bullet jump of Undertow. Drowning enemies was sick. If Grendel gets to eat them, why can't Hydroid drown them?
ОтветитьI’m going miss undertow 😢
ОтветитьI'm surprised you didn't talk about the Nezha rework.
He went from the worst warframe in the game to one of the best in an instant.
Valkyr's 1 and 3 immediately come to mind lol
ОтветитьDay one player here took about a year later off of the game. just getting back into the swing of things searching for videos just like this. I appreciate the thorough assessment and the hard work and dedication that it takes into critiquing such a complex game. well done.
ОтветитьRemember When rhino iron skin used duration?
Then changed and became worthless
Then the rework today.
I remember, I was there at every aspect, and I never dropped Rhino.
Been my main for well over 10 years.
Hydroid is by far the best rework of all of them.
ОтветитьLove Hydroid's rework because I love weapons platform warframes.
ОтветитьUndertow made Hydroid viably bypass detection on stealth missions, just so long as he didn't have to deal with slants.
ОтветитьThe only thing i'd of fixed with undertow is that it just spit out enemies instead of holding onto them when you move. So you were basically stuck in one place till everything in your puddle died.
ОтветитьReplace his shit ass 2 with breach surge and you can shit on anything. Also tired of shield gating builds. Its fucking boring and done on everything. I thoroughly enjoy that he can yoink armor as health tanking with adaptation/armor etc is 100% fine for 95% of content that 95% of players do. Undertow was a shit ability and it is complete cope that anyone is mewling on about missing it etc. Absolutely laughable how much talk time is about undertow. You should have done a poll before the rework just to see how many people 1. didn't even know what the hell it was and 2. how much of the people who did, thought it was bad.
ОтветитьWhen Oberon got reworked there was a gigantic pool of Oberon rework feedback threads telling DE that he needed more help. Unfortunately DE didn't listen to those people and Oberon is just as mediocre as he was before his rework. A master of nothing, and the butt of all support related jokes.
ОтветитьI do agree they should of kept his undertow. But made it into the first unique crouch ability, like how some frames have unique rolls. Whenever he crouches, he goes into a puddle for as long as he wants, but can still take damage via area damage and takes more electric damage while in undertow.
They could even removed his tidal surge and gave that to him as his unique roll animation and given us another ability along with plunder.
Water does corrode, especially water from the ocean
ОтветитьWhat about Trainman?
ОтветитьI knew why Ember got burnt so bad was cause the noobs started bitching about her.
Ответитьvalkyr main still waiting for update be like
Ответить3 months later, saying Hydroid rework was a bust is just wrong. He is now viable for endgame, and if anything, it's one of the best CC frames in the game now. You actually see people running him in endgame now, unlike before, where you would see one or 2 leveling him for mastery. He definitely went from zero to hero in his rework.
ОтветитьRewatching this video knowing the inaros rework is coming in three days, I think Pablo nailed it. He’s keeping inaros theme and play style, without just giving him brain dead damage.
ОтветитьEmbers 2nd rework/adjustments and augments has made her one of the strongest AOE frames in the game. It's wild that people sleep on her still
Ответить“Hydroid turned himself into a puddle! Can you believe it? It was the funniest shit I’ve ever seen!”
ОтветитьI don't like that they removed undertow so i got rid of my hydroid
ОтветитьHis plunder ability buffs the corrosive damage of his 4th attack (at least in my experience), so it synergizes very well with his 4th ability.
ОтветитьI kinda miss world on fire. I enjoyed seeing enemies burst into flames as I launch past them much more than her current 4
ОтветитьI really love your videos but uh....doood...this ones really whiny im sorry to say
ОтветитьThe ember question is really interesting actually... I wonder where she would be if she hadn't been targeted for a nurf....
ОтветитьThey should have changed undertow so that hydroid instead of sinking, rises up on to the bow of a ship that pulls enemies under. Also tentacle swarm should be changed to follow hydroid if undertow is being used but more importantly: Jerry, the kraken, increases in size enough to wear hydroid's ship as a hat.
ОтветитьChroma rn is weird and bland. I’m a chroma main and have hundreds of hours on him so I have noticed the small details in his gameplay and playability. 1. Chroma is supposed to be the DRAGON warframe but his abilities make him a SUPPORT CLASS! Everyone tries to use him for dmg (and it does work because of his 3) but his abilities buff everyone and 3 of his skills buff/aid the team. 2nd has a buff per element, 3 has a raw dmg/armor buff, and 4 is just used for money.
2. His passive SUCKS, he was a older frame so I guess that DE wanted to make him “balanced” but come on, an extra jump and bullet jump is one of the lamest passives I have ever seen! Doesn’t effect enemies, looting, or teamwork. It’s just a little more movement! And it doesn’t even effect his actual character abilities, like gauss has a passive that is used with his skills, Kullvero has a passive that directly affects his combat by aiding with crits, and mag has a larger loot gathering range. There passives make sense and aid there gameplay.
3. Chroma has the least visual effects to his abilities in the game. 1st ability has barely any effect besides some color and a slight effect to show the elements, 2. Is even worse then 1 because it’s a smaller aura and only on/around the feet of your body, 3 IS EVEN WORSE THEN THAT! No effect, no aura, just a small color (that is so hard to see you can barely notice it when playing) go up and down your body, 4 is the most flashy of his abilities (which isn’t saying much) and it has the ability 1 as its main attack/effect, large wings (even bigger and more detailed in prime), and occasionally does a roar/burst. Visually it’s good but gameplay wise…
Let’s just say I use my 4 more for the speed boost then it’s actual perpose.
Theme/synergy
His ability’s DO NOT COMPLEMENT EACHOTHER. And his abilities don’t fit his “draconian theme” either, 2 of them basically have nothing to do with dragons (2 and 3) and his 1 (bread and butter of dragon kind) is worse then your primary flame thrower! Less range with terrible damage, “but what about the 100% status proc”? It’s tick dmg is so slow I can proc more status with my revolver + 1. Only can proc 1 element at a time. Then there is the 4… honestly being able to bring forth a dragon is awesome! IF IT COULD KILL ANYTHING!!!! It’s dmg is so bad that having it in the 4 slot is a tragedy. wisp has a death ray from the sun as her 4th, excalibur has a light saber that can shoot projectiles, kullvero summons a knife rain that can even make pin head go 🫦! Even rhino who also doesn’t have many visual effect abilities still is fun to use because his abilities Synergize so well. Hell he is a tank frame that (canonically) has a stomp so strong it disrupts the FLOW OF TIME WITH NOTHING BUT RAW PHYSICAL STRENGTH!!!!! But chroma… his 4th is just a flashy sentry.
I played a defense mission a while ago and my only use was to stand in the middle of the field and let my allies get the defense buff and dmg buff(his vex armor mod makes it so I heal and get a longer duration the more enemies die(allies kills count to the mod effect)) I felt like a mobile totem pole.
Chroma need some serious work. Even if vex armor gets replaced I think it’s the price to pay for Chroma to FINALLY GET THE RECOGNITION HE DESERVES. CHROMA IS A DRAGON FOR CRYING OUT LOUD!!! I WANT TO FEEL LIKE IM PLAYING A DRAGON WARFRAME NOT A LUCIO KNOCK OFF!!!!!
If I were to recommend a rework it would be a complete change.
Passive: chroma now has 4 bars and one draconic symbol above those 4 bars.
Each bar is an element (fire, ice, poison, lightning) and using your skills with the element equipped will fill each bar (you must hit your enemies to fill the bar, the more hit the more meter you gain)
1. This ability will be the element swap skill. Tap to swap and hold to use the skill. This ability is chargeable, each element has a different effect:
Fire, launch a fireball that goes through enemies and if it hits a wall/serface it will explode(longer the charge the larger the fireball and the more damage)
Ice: freeze the ground around you and anyone inside your range will get cold proc (if used in air it will do a ground slam that will have more dmg but in a smaller aoe)(longer the charge, bigger the aoe and cold procs) (can freeze the ground for a short time to make enemies who where not in range slowed if they walk on it)
Poison: create an acidic toxin cloud/fog(looks like acid rain) that blinds enemies and strips armor, cloud follows you. (Allies who were in range get a smaller cloud for a short duration)(longer the charge the longer the more severe the effects and larger aoe)
Lightning: perform a lightning tackle in the direction your aiming (if used in air you perform multiple (shorter) jolts until aiming at the ground where you slam into the floor with an aoe shock)
(gets a speed boost for a short time after use) (the larger the charge the longer the distance travelled and the stronger the buff)
2. You use some of the meter you have built up to perform a strong attack
Fire: blast a moderate size area around you in a aoe of fire(force proc fire and any allies in range get a health buff)
Ice: blast a moderate size area around you in a aoe of ice mist( freezing enemies ranged weapons for a short time and buffing ally’s with increased armor and shield)
Poison: blast a moderate size area around you with a aoe of toxins( enemies in range get disoriented and can’t tell right from left and friend from foe, allies in range get a buff to their weapons with a toxic substance(get poison effect))
Lightning: release a aoe of an electric pulse in a moderate size range around you( enemies get force proc electricity, and allies in range get a speed boost to movment and weapons for a short time)
3. The draconic breath, has a long range and good dmg but it drains your element meter massively.
Tap to do a small burst and hold to increase duration.
Dmg depends on the element used and procs status of said element. No special gimmicks just a dragon’s breath.
4. Now this is where things get good. You transform into a larger version of yourself but with a different appearance( slouching appearance with elemental wings sticking out your back, larger build( arms and legs are wider and your torso is bigger), you now have a tail (purely cosmetic), and your head is now more shaped like a dragon (depending on the cosmetic head you picked will determine your head shape and appearance (example: dynasty cosmetic will have a more metallic look/ looks like a knight)
In this state you can’t use any of your weapons, you can only use your melee (hands) to attack, you drain meter while in this state but your other skills won’t. Your jump gets changed so you can’t double jump or bullet jump anymore but you do get one higher jump instead and a longer dash. Depending on the element used will determine what form you take (fire form will have small flames erupting from your body), (ice will have icicles sticking up and around your body), (poison will have a mist effect around your body), (and lightning will have bolts shooting from your body and off your horns(will also jump to any nearby surfaces)).
However there is a 5th and most powerful form (remember the draconian symbol I mentioned when talking about his passive) when all elemental bars are filled to the max you can enter a 5th form where your power is at it’s peak. (More dmg, larger aoe, more armor and shield)
This state is very powerful but it comes at a cost, in this stat your meter drains even faster then a normal tranformation, so use it wisely. Your appearance is now not of any element but now is of a white light with a holy glow, light beams shoot out of you and you get more of a divine aura.
Oh i forgot. Your moves change when you transform.
1. Fire( Fireball now becomes hellfire as you set anything and everything alight, your skill now a tap skill using max charge as a default)(leaves a flame trail and doubles fire procs)
Ice: freezing the ground now changes to a ice tomb as you reduce everything to absolute zero(larger aoe and double ice procs) (now becomes a tap skill with max charge as default)
Poison: acid cloud becomes acid storm as nothing lives through this spell( enemies now get a cloud following them doing constant damage and spread it to other enemies) (now becomes a tap skill with max charge as default)
Lightning: lightning tackle now becomes a lightning charge as you stampeded through enemies on all fours with full force( enemies hit get double lightning force proc and get disarmed) (skill now becomes a tap skill with max charge as default)
5th form (let’s call it nova or holy for now)
Skill sommons a star that when hitting a surface explodes causing large amounts of damage pushing enemies away before collapsing forming a black hole which pulls enemies back in and any other enemy’s who get in range.
2nd skill gets completely changed, you now dawn elemental claws that give a elemental effect to your melee hits and has a second effect.
Fire. Leave scorched earth on the ground where you swing( effect stays with the length of your transformation), enemies who stand in it get burned
Ice. Leave the ground frozen wherever you swing (effect stays for the length of your transformation), slowing enemies who stand on it.
Poison. Leave puddles of poison wherever you swing(effect stays for the length of your transformation), confusing enemies who stand in the puddles.
Lightning. Chain lightning to nearby enemies for better crowd control
Nova/Holy. Send stardust wherever you swing as a projectile. Dealing extra damage and disarming enemies hit.
3rd skill stays the same but gains a slightly wider aoe and slightly longer range with more dmg and double status proc.
Nova/Holy creates a star at the front of your mouth before collapsing it to launch a concentrated beam of solar radiation. Incinerating your foes in one big blast.
Fellas! Sorry about the small typo at the beginning, I couldn't be bothered to render again :p
The sources have been linked in the description like always.