[Blender] THE FUNDAMENTALS of Exporting Rigged characters to Unreal, Unity, or ANY GameEngine

[Blender] THE FUNDAMENTALS of Exporting Rigged characters to Unreal, Unity, or ANY GameEngine

CGDive (Blender Rigging Tuts)

3 года назад

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@lovelearn341
@lovelearn341 - 27.11.2023 20:41

I have to say, your channel is very helpful. I'm currently learning rigging, etc. What has caught my attention is, how on earth can you remember all of this in your head? Personally, I find it challenging to learn Blender and Unreal Engine simultaneously, but your mind seems to handle everything. What do you do professionally, and how long have you been involved in 3D stuff? It's incredible how much knowledge you absorb.

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@serban1987
@serban1987 - 14.08.2023 19:34

Thank you very much , i was pissed of that my rigs don`t work in UE5. Keep going you are very helpfull :)

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@trench_762
@trench_762 - 14.08.2023 09:57

Thanks my question was the first one answered. As someone who comes from game engines and just learning animation I saw that riggify had all these fancy controls and immediately I was confused cause I was like, "what but that cant go into the game engine so how the hell does that work?". So yeah thank you, very well explained.

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@TaygunGencosmanoglu
@TaygunGencosmanoglu - 12.08.2023 04:43

Hello, you touch to point very clear allways.
I can say I am a begginer at rigging. I have a question if I understand all clearly or not:

Lets say I made a character for Unreal Engine, he has got control rigs, shapekeys with dirvers, modifiers and some cloth simulations. And when I export him to Unreal Engine it will be exported only with its deformation bones. And those other modifiers, shapekey drivers et cetera will not work.

But before exporting the character to Unreal Engine, If I will prepare and bake all of his necessary animations (crouch,turn, jump, idle, run, die, attack et cetera) inside Blender itself using all these modifiers and shapekey drivers and simulations then I will be able to run this character with its baked animations in Unreal Engine, right?

Thank you so much!

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@andallicansayis
@andallicansayis - 04.08.2023 12:50

can someone help please? when i export fbx without leaf bones - it seems like some bones are missing the tail

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@calvinprimacy
@calvinprimacy - 28.06.2023 21:46

Absolute top quality!

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@F_U
@F_U - 20.06.2023 16:04

I don't think those four bones per limb will work with Unity IK, can anything be done about it?

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@ForwardThinkingTam
@ForwardThinkingTam - 13.06.2023 13:48

Hi Todor - a question about this: what is to stop me omitting the TGT layer altogether, then just unchecking Connected on the deform bones, and exporting the hierarchy to a game engine like that? (I am mostly using Copy Constraints with World Space, and Maintain Volume, Y, Local on particularly stretchy bones. There are a couple of janky ones where it looks like i would need to tweak constraints, but it looks like it is mostly behaving itself...? )

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@sebastian3747
@sebastian3747 - 30.05.2023 12:48

Thanks so much for that video - pure Gold!!

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@4115steve
@4115steve - 22.05.2023 01:57

So now that godot supports blender files has any of the blender rigging requirements changed. Thanks for making all these videos.

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@tiraniks1158
@tiraniks1158 - 31.01.2023 18:29

Comment for support)

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@user-ub1yg9rl1p
@user-ub1yg9rl1p - 18.01.2023 03:51

That's exatly what I needed, Thank you 🤍

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@Cos3D
@Cos3D - 12.01.2023 21:32

But you can still import animations from blender to the game engine if you bake them in the file, its just u wont be able to modify them in the game engine correct ?

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@paulstevens5023
@paulstevens5023 - 29.10.2022 11:01

Your tutorials on rigify are amazing, thank you.

For this could you not just export with the exclude non deforming bones option?

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@MM-pl5ed
@MM-pl5ed - 29.09.2022 20:10

Do softwares like iClone, MetaHuman, DAZ Studios, Character Creator 4.0, Constructor 3.0, Maya Studios, Blender, 3DMax
export created characters as .json extension files too?

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@kevindoohan4993
@kevindoohan4993 - 25.09.2022 22:15

Should I parent the breast bone to the chest bone or the clavicle bone? (Sorry if my english is bad)

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@kruth6663
@kruth6663 - 24.09.2022 06:55

Wow. I understand why the gun won't move, but even the arm animation itself is lost on the blue arm? Animation porting in game engines is such a total mess.
And it's insane that something as basic as exporting ik bones needs a work around.
It seems because good animation don't help selling games so they don't bother to put too much effort into it.
Awesome video, thank you so much for making it. I can't imagine how many booby traps I'm gonna walk into if I haven't watched this video.

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@eritumakafakafo3008
@eritumakafakafo3008 - 09.09.2022 16:55

Can i delete the bones i dont want in my rig while i work on TGT workflow? I mean i ll be retargeting character to the mannequin fom UE4 and the mannequin has 3 bones in arms and i got 4 so i cant manage to place the retargeting well so i wonder if i can delete the DEF bones from my generated rig

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@mrlukanik4963
@mrlukanik4963 - 17.08.2022 14:23

Your effort deserves like/subscribe)

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@kevinmackey3166
@kevinmackey3166 - 21.07.2022 19:29

Hello, I am writing from 2022 and letting you know that the "weird jumping" when using the Child Of constraint has not yet been fixed, and clicking "Set Inverse" is still necessary lol

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@thegreatpapyrus1518
@thegreatpapyrus1518 - 30.06.2022 04:19

Does this work on Garry's Mod?

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@jimmybellmon1268
@jimmybellmon1268 - 29.06.2022 05:39

So the game engine is conservative and the authoring tool is liberal, joking I hate politics, I just thought that was funny 🤣

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@_s_s_world_
@_s_s_world_ - 21.06.2022 17:32

super detailed course ! but i love how you add text info with names in overlay ? and i cant find how to do that(

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@black1_moon122
@black1_moon122 - 31.05.2022 16:22

Nice man this just a solid hard work and effort you just did here. really good video with great infos it really helped me so im going to subscribe

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@luciddream2249
@luciddream2249 - 30.05.2022 00:20

thank you so much!👍

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@ZaidMohammedAlShaheed
@ZaidMohammedAlShaheed - 08.05.2022 18:32

ma dood, I studied your stuff, really cool! learned so much, I THINK! I resolved that issue you had with the file naming in a strange way, not sure it will work but on the surface it seems that it worked.

so what I did.

I selected the DEF bones
Pasted them in a new blender file
I deleted everything it carried but kept the Def.

did the process if cleaning constrains, fixing the parenting, did the whole thing and copied and pasted it back to the original file and CRT+J and started the constrains and so far it worked, but I got to take the rig to the engine to make sure things works.

it saves A LOT OF TIME over renaming everything.

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@jetvlz8592
@jetvlz8592 - 08.05.2022 05:07

Unfortunately Arigify doesn't seem to work on Blender 3.1.2.

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@markanderson3967
@markanderson3967 - 04.05.2022 10:22

Having an issue with importing my characters over to Unreal 5. Although it looks and works flawlessly in Blender, (using basic human meta-rig) going into the animations tab after import, all the bones are displayed in incorrect locations. The hierarchy looks ok from what I can tell but hand bones are where forearms go, forearms located where upper arm should go, shoulders are stuck against the spine. same thing with the legs. the base of the spine is sunk all the way to the floor. Weirdly the mesh deforms properly when rotating even in the wrong position but I can only imagine what hellish nightmares this will cause when the time comes to set up IK and joint constraints down the line. I've followed step for step countless tutorials still not sure what I'm missing. any advice would be greatly appreciated.

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@alkandrafilms420
@alkandrafilms420 - 30.04.2022 02:42

Hey, great video! New sub here :) I just wanted to ask but I already kinda guess what the answer is (but still have some hope🤞) Will Spring bones work in game engines?

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@soldatderschoenheit903
@soldatderschoenheit903 - 15.04.2022 17:59

Awesome dude!

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@mdp7193
@mdp7193 - 13.04.2022 22:05

Noob question, I can't grasp exactly why we'd need to use the TGT right method, can someone explain it to me simply? Like what exactly happens to the original rig, I get lost in the midst of all the manips

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@misterphiliper
@misterphiliper - 12.04.2022 08:31

I made an Asset Pack for a Game with about 75 ue4 mannequin animations, which looked really decent, but than i realiized that the feet are slightly shaking... I really Hope this Video will Help me fix this 🙏 anyway, thanks for the content ❤️

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@curtisnewton895
@curtisnewton895 - 11.04.2022 12:41

stop fucking talking about stuffs that wont get exported
gee

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@TheRoadTraveledByFew
@TheRoadTraveledByFew - 19.03.2022 10:36

Stumbled upon your channel while investigating the details of transferring Skeletal Meshes from Blender to Unreal. I find your videos very informative and nuanced .. Thank you for making them.

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@eidba7517
@eidba7517 - 09.03.2022 22:58

i got 99% of problems solved but exporting is none ^^

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@33Demonic
@33Demonic - 22.02.2022 15:40

Bro plz make video on how to import animated armature with tex in unreal from mixamo

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@33Demonic
@33Demonic - 22.02.2022 15:15

bro i want to import a armature with animation in ue5 with tex but iam facing some problem i contacted everone watched videos but still no solution😭😭😭😭😭😭😭☹☹☹☹☹😭😭😭

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@33Demonic
@33Demonic - 22.02.2022 14:29

Bro what about textures

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@LingA1ing
@LingA1ing - 22.02.2022 08:11

super clear and helpful, thank you <3

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@sanketvaria9734
@sanketvaria9734 - 20.02.2022 09:07

This is a nightmare, Maya has very easier and simpler rigging feature. Why life has to be complicated.

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@sanketvaria9734
@sanketvaria9734 - 20.02.2022 09:06

what about controller bones? Can I use TGT bones as controller bones, or I have to make another entire set of bones which would then control TGT bones since TGT bones are controlling Deformation bones?

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@michaelp3ddesigns
@michaelp3ddesigns - 11.02.2022 22:17

This is incredible. Great tutorial! Thank you.

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@alpaslanpata6657
@alpaslanpata6657 - 11.02.2022 15:34

This is a must see for anyone who is trying to learn this stuff by themselves. Great bundle of knowledge about most of the problems anyone may encounter.

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@mikem727
@mikem727 - 04.02.2022 06:49

Import the unreal armature into blender and or program of choice and bind it to every humanoid character. Forget about rebuilding the wheel, buy or use free rigs and get to creating, not let the pros at blender headquarters do all the technical stuff I'm too dumb to even comprehend, blender is awesome and free..... Did I mention it's FREE!!!

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@Hulgore
@Hulgore - 26.01.2022 19:39

Can I ask you : how do you manage to use rigify on just one arm ? When I try to do the same I get an error message telling me "DEF.spine.003 not found", would you happen to know why ?

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@quattrocity9620
@quattrocity9620 - 30.11.2021 01:01

Fixed my problem within the first 12 minutes! Thanks so much!

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@Haroon3D
@Haroon3D - 28.11.2021 16:31

how to make automatic bone? as you mentioned for bicep?

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@jetvlz8592
@jetvlz8592 - 26.11.2021 09:03

What if there are two separate rigs. Hair and Body Rigs, both baked. How can I match them in unity?... I think my question is also out of the topic I guess but yeah.. Thanks for this tutorial, I managed to import my animation in unity. My struggle now is how to sync baked hair and body animations.

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