Комментарии:
Just wow amazing explaining and so many details packed in 1 video and no bulshits. Thank you. +1 sub. Im glad I found your gold channel.
ОтветитьWell, when we apply the multi-resolution modifier, the mesh be high poly again
So what should we do next?
Stand with Ukrainian people 🇺🇦
ОтветитьSuper helpful, bless you sir ♥
Ответитьhow you bake the details of multires in blender and substance painter??
ОтветитьGood amount of information in short time
ОтветитьAs a 10yr professional in video game art, this is easily one of the most concise and accurate videos on the topic I've seen. Fantastic work.
ОтветитьThat was honestly amazing! so many useful info condensed in a short video! Super helpful!! Thank youu!
ОтветитьI don't get it. Its better to use multiresolution than remesh or dyntopo?
Ответитьcan someone please help? when doing skin texture pore details, how do i only add the texture and not affect the whole area? for example, i add texture on the nose, the nose then becomes bulkier because the alpha overall drags the mesh outwards, not just the pores?
ОтветитьBut if you really really broke Quixel Mixer is as equal to substance painter , just need Epic account and can be used with Quixel bridge that has Megascan library and can also be set with plugin to instantly export textures and assets into Blender, it's really amazing.
Thx for tutorials !
NEVER COMPARE JESUS TO ANYTHING OR ANYONE, that's blasphemy
Ответитьthis absaluting insane quality
ОтветитьI'm looking to subscribe to your patreon to view the longer, unedited videos however, are these longer videos in a tutorial format for people to follow along or just simply your workflow with no talking. Thanks!
ОтветитьWow how did I not know about the 'Multires Displacement Eraser' brush. I swear you're the first tutorial I've seen to have mentioned it.
Ответитьdude how many subdivide in your multires?💀
Ответитьamazing video just a few days ago i was also learning a way to make alphas btw don't use materialize to create alpha use laigter it is a free program it will save height map at 120 ppi while materialize saves it at 72ppi and it will give u higher quality detail in ur alphas
ОтветитьEXCELLENT explanation. I can tell you spent a lot of time and care on this video, not just on the 3D tutorial but also the editing and presentation. Very fun to watch and SO helpful. Thank you!
ОтветитьAmazing video. Please, you mentioned that we shouldn't sculpt skin pores. How do we go about creating them efficiently then if we don't sculpt them? Like, the pores and bumps.
ОтветитьDude your channel is gold. Thanks for sharing your knowledge. I would like you to explain the Blender + UDIMs to Substance Painter workflow and back to Blender. Thanks!
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