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#game_boy #tomb_raider #gba #open_lara #openlara #nintendo #game_boy_advance #tomb_raider_gba #mvg #modern_vintage_gamer #game_boy_pocket #impossible_port #arm #optimization #assembly_language #retro #video_games #3d_games #lara_croft #32_bit #handheld #cartridge #rom #gba_romКомментарии:
Cool I guess, but it looks awful
Ответить"Open Lara", what a perfect name.
ОтветитьIf only this came out back in the day Nintendo would have had a chance against N Gage.
ОтветитьIncredible is overdoing it I think 😂
Ответить14 frames❤
ОтветитьYeah we may see other older games running on GBA resident evil 3nenesis on GBA I think it's possible this programmer has just made GBA great again that means it will be on GBA emulators on consoles
ОтветитьImpressive. Getting a 3D game working on what is essentially a Super Nintendo.
ОтветитьCan you imagine if this came out way back then.
Ответитьimagine showing this to a kid in the 90s.
ОтветитьCrazy how GBA can run this yet couldn't run DKC without massive cutbacks from SNES version. Different hardware I guess.
ОтветитьThis makes the GBA demake of Asterix & Obelix XXL look like a joke, since the so-called 3D models of the figures are just a set of Print Screens of the 3D models, made into sprites, and then scaled down to fit game pack for the Game Boy Advance console.
It would be a fun challenge to port the PC version of the aforementioned Asterix game to the Sega Saturn, and then port it to the Game Boy Advance.
Very nice, smooth 17 fps. Next milestone porting it to lg fridge in ppt format at a rock steady 1 fps.
Ответитьolha isso @TIOJOHNGAMESREAL
Ответитьits actually sad knowing if devs could code better the ps4 and ps5 generation wouldnt have just been repeats of the ps3 era
ОтветитьLooks EXACTLY as you would expect. Like CRAP. F... I don't get why people are so stuck on all these TERRIBLE games.
ОтветитьThey need to remake this game
ОтветитьI wonder if It could run on SNES
ОтветитьNext move, running gtaV on the snes
This is seriously so impressive!
Why didn't they call it OpenTomb?
ОтветитьAll of this to play Tomb Raider at 10FPS
ОтветитьImpressive
ОтветитьImagine the banger it would have been on GBA
Ответитьjust imagine that guy could get mario64 running on a gba
Ответитьthe pursuit of these kind of projects is one of my favourite parts of computing.
ОтветитьThis is insane.
ОтветитьI feel like the lower resolution actually makes the imperfections in the rest of the graphics stand out less, making the image look less jarring. Not just the hardest port, but the best looking?
ОтветитьIt would be crazy seeing this run on the Amstrad CPC 6128, ZX Spectrum 128k or the commodore C128, of course there would be hardly any colour, no sound and it would be lucky to get 1 frame every 5-10 seconds or so but at least you would get the bragging rights to something that even god thought couldn't be done.
ОтветитьI admit I don't understand much about coding or optimizing. But this is pure art. It always amazes me when someone pushes the hardware way beyond what it was supposed to do. Like C64 SID soundchip. People have done amazing things with it.
ОтветитьTears of joy after watching this coding piece of artwork.
ОтветитьId like to ask a question... out of curiosity. Snes=32bit. What is PS5 now comparibly? And what is a highend PC like?
ОтветитьCan you also play GTA 6 on thr GBA?
ОтветитьWhy the impossible port ? GBA had a good 3D with Tony Hawk's
Ответить"Open Lara"... an interesting name choice.
ОтветитьIf the Nokia nGage ran it, I'm not too surprised the GBA can 🤷♂️
Ответить10fps isn't even real-time lol
Ответитьwow
ОтветитьI wouldn't really say the witcher on the switch is a impossible port besides maybe the cutscenes, and the size of the game. But the graphics and game itself were older and def not really outside the capabilities of the switch unless u count the sheer size of the game with the map, the sounds, and the cutscenes and graphics. But he'll Nintendo's own open world breath of the wild was an even larger map, maybe not story and cutscene and graphic size. Plus it was Nintendo and they know their systems. But they actually help developers learn with the switch unlike previous consoles. But for switch I'd say the impossible ports were Wolfenstein: the new Colossus, and doom 2016. Which were both very graphically demanding, and both large play area games for the most part. And realistic cutscenes or at least a lot more for Wolfenstein. However as good as they looked u could still clearly see the difference between switch and their more powerful counterparts in those games, where I do agree that in the witcher 3 for switch matches up a little closer graphics wise with the more powerful systems with the way it looked compared.
ОтветитьHey can you make gta 6 run on my computer?
ОтветитьYou should still downscale the textures to whatever the resolution of the gameboy is or whatever is the maximum size the texture will ever be displayed in on screen
ОтветитьI love all these devs who are still pushing boundaries on the old machines. I'm still a big fan of the Amiga and love to see people making new games and still doing ports for it. I hope the devs know they are very much appreciated.
Ответить2050: "GTA VI on PS1 💀"
Ответитьsurprised there wasn't an official DS or 3DS port of the og game to go along with the reboot
Ответить“Stock gba” (definetly without an IPS screen)
Ответить30fps is considered unplayable by some gamers
This:
I keep expecting you to say adv-ahn-ced but get thrown off when you say advænced.
ОтветитьWait until you see the beta of Resident Evil on the Gameboy Color
Ответитьit runs same as sofware version on later 486 cpu without dedicated gpu. super impresive
ОтветитьThis would be one of the very fun things to bring back with time travel! Would make nintendo seem super impressive with their hardware
ОтветитьNext up half life on the nintendo ds?
Ответить"SIR we only have a 16 MHZ CPU, 288 KB of Ram, a 96 KB GPU, no Z-buffer, no FPU, and the option of a bitmap render mode to render this port."
"Break down the code and translate it into assembly, put polygon coordinates in lookup tables, use all our RAM available, crank down the draw distance, draw only visible polygons in sequence, then pray to god we can get 10 FPS and when sounds play the game doesn't halt to a crawl or crash".
Programmers like this and Andy Gavin are God tier with resource managment.