Комментарии:
Aw, no reference to happy birthdays in tag games? Or just to big band?
ОтветитьFor context, its around 3-4 frames of rollback
ОтветитьShoutouts to punch planet, fantastic game
ОтветитьReminds me of Y.O.M.I.H. ngl
ОтветитьI hope punch planet comes to console whenever the heck it'll be finished.
Ответитьthis, however, is futile if your minimum ping is 100
ОтветитьNINTENDO....GET TO IT
FIX SMASH ULTIMATE ONLINE
That sucks so bad, ig this is where we get 0 wind up moves
Ответитьlol I still feel it cause we’re all saying wtf was that on certain fights lol. But yes rollbacks are needed lol. People do have that flea market Walmart WiFi we joke around about lol
ОтветитьAt it’s core it might be good. But if you look to like SFV, which had rollback, it was so poor and dumb that it could basically transfer all the player lag to your oponnent. I was playing an online championship one day in which my screen was complete mayhem, where I was hitting and comboing my opponent for like 2 seconds and the game just gonne back in time and didn’t register shit. When I watched my opponent POV (1 bar scrub) he had virtually no lag on his end, so yeah… Back in the day I always praised for rollback, but after that example I started seeing some dumb stuff that can happen also. (Just sharing my personal experience)
ОтветитьI forgot the name of this game I saw Wooly vs play the demo a couple years ago but I forgot the name.
ОтветитьNow wait til you realise my wifis sucks and I have 200 ms or more in some games
ОтветитьI have been doing nothing but complaining about rollback in brawlhalla for months but after this I can't anymore. W ass video.
ОтветитьI love the third strike ost its so good
ОтветитьPlease simplify and shrink the captions they're super distracting and kind of obnoxious
ОтветитьWhat is the other kind(s) oof netcode?
Ответитьwould smash the chara on the right tho-
ОтветитьTHIS IS WHY SOMETIMES PLAYERS WHEN MOVING LOOK STRANGE!!! nice video btw... like 👍.
ОтветитьO-O punch planet mention
ОтветитьIrthday to you!
ОтветитьThe happy birthday analogy was perfect😂
ОтветитьI sing the happy birthday song from the start like a true giga chad
ОтветитьMy problem with rollback is that if you have actually bad internet it ends up feeling worse than your typical netcode type.
ОтветитьWow this is an amazing explanation. I now understand rollback so much better in just one little short
Ответитьcooler way of sync: delay the game by (n) ms and since its already delayed on both players, if one player is lagging behind, the delay on the game could compensate for that and reduce the build-in delay.
for fighting games this sounds bad but i think its not too bad if the core gameplay is more realistic, it could simulate the unpredictability of actual fights, and if the movement was smooth and adapted to the delay, it could feel a little less responsive but nontheless more smooth and fluid
What game is this?
ОтветитьThe reason I love this channel is because they bring something irl into fighting games and try to make it sense of it like that Fighting games are hard video with the basketball reference. Like it’s so interesting and fun, I hope they’re doing amazing.
Highly recommend for non fg players.
Mommy on the right fr
ОтветитьI forget what fighting game this was
ОтветитьHonestly this explaination kinda also helped me realize why its so hard to implement it into an older game
ОтветитьThis sucks on roblox man
ОтветитьThe happy birthday singing was a great analogy 👍
ОтветитьI make sure everyone rolls back what they said so we can sing in sync properly
ОтветитьThe opponent at this animation has no lag but has LEGS!!!!! 😍
ОтветитьSomething just snap inside of me
Ответитьthe happy birthday analogy fucks, really good short
ОтветитьThat explains why slow moves in Tekken feel faster for your opponents - cause sometimes they literally are
ОтветитьNo dude, the netcode expert Phil Burnell states that it just predicts that whatever move you've been doing it will keep predicting that. Hence all the mashers keep getting their dragon punches out or mashed jabs countering his drive rush when he's done nothing wrong, he's done absolutely everything correct. Right?
Ответитьthis is okay until you get that one motberfucker whos attacks are like 3 frames long
Ответитьgood now try 300 ms
ОтветитьWould
ОтветитьRollback for arena fighter possible?
ОтветитьThats cool but imynot sure i asked 😎
ОтветитьIsnt this not good for fighting game at all ? Frame skipping is acceptable ?
Ответитьi hate it when i die because of some bullshit where ill use an ability or go in cover just in time to not die but then still die becuase fuck me ig
ОтветитьDSP biggest enemy
ОтветитьOhh, okay!
ОтветитьRoll-back DROPS INPUTS -- the most important thing this description "forgets" to mention.
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