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I can still hear Dragon's Dogma pawn lines in my head from all these year ago.
ОтветитьI shut off the 'voice' volume from settings after a couple hours from unlocking Strangeling companions. If that setting weren't separately manageable, I would've killed the master volume. edit: at the 2min mark and yeah this isn't me suggesting a solution. I would like to have the voices! Just, the party chatter has to extremely minimalize in Fantasy Life i for sure.
Ответить"I'mmmmmm a gonnnnnnnner......." a common enemy in Tales of Symphonia yells as it dies. And no, it didn't have a "Turn off Voices" options.
ОтветитьI used to be a gamer like you, then i took a repeating line to the ear.
ОтветитьI used to be an adventurer
ОтветитьWe gotta be around the same age becouse I WAS JUST TALKING about this. Like I am replaying Ultra Sun. Holy cow. So many lines. I just want to see numbers go higher and capture pokemon. There is soooooo much dialog.
ОтветитьXenoblade 3 made me dread fights for this reason. "You heard that? Lans wants something meatier" is practically seered onto my brain.
I agree that these games need to let players turn the barks off.AAAAAA I WROTE IT BEFORE YOU MENTIONED IT
He caught a beeya, a beeya, zzzazzazzzzaaaa. Soon soon. Ahdayabada.
ОтветитьThe inane lines from enemy NPCs in Elder Scrolls Oblivion and Skyrim is honestly part of the charm of those games (helps that there are a few lines and they're not repeatedly immediately). "Never should have come here!" and "why... won't... you... DIE!" are ingrained in my brain at this moment.
But the precursor was Daggerfall with "VENGEANCE!" and "HALT! HALT! HALT! HALT!".
Is it a padded bra or man boobs?
ОтветитьI amount of times I heard “rising wyvern!” in tales of arise is astronomical
ОтветитьOh fam. When i was working on the DLC for Horizon: Zero Dawn, we had so many in-jokes about Aloy being obsessed with bluegleam because she would not shut tf up about it. It's still frequent in the released version, but it was toned down 2 or 3 times.
ОтветитьA BIT O’ POISON ON MY BLADE
ОтветитьThe difference from Persona 5 to Metaphor is staggering with how much more your party talks. Every action needs to have a character response now, from everyone, and it's obnoxious as hell
ОтветитьOthercide, my beloved. It's not me, it's you with your 5 stock phrases ruining an utterly gorgeous looking game. I wish you had something like the "Quiet Bradford" mod for XCom.
Ответитьi stopped playing persona 4 and 5 because of the mascots. i literally ground my teeth from some point onward because i hated every word they said. constantly pointing out the obvious, never shutting up, adding no value at all to combat, dialogue or whatever. it was infuriating.
ОтветитьWolves hunt in packs, Arisen!
ОтветитьNature, TAKE THE LIFE SHE GAVE! Although I actually quite like that one.
Ответить/CACKLES IN BUBSY FANGIRL
NO, KEEP TALKING
That first clip made me remember "GOLDEN VERONICA" 😆Game makers need to remember to either put a limit to how often a line goes off in a short timeframe, use varying lines, or be sure that it needs to be there.
EDIT: or the ability to mute the voice(s) for a time.
I enjoy your loud hawaiian shirt
ОтветитьI have a pseudo-example and a counter-example.
I love Guitar Hero (present tense - I'd still be playing it if it weren't a pain to set up and had new songs to play), but what kind of creative brainrot led to absolutely every song ending inthe exact same guitar riff and the exact same congratulatory statement printed on screen in every single game?
"You rock!" No, actually, I mimic. But if I accede to the conceit of the game's 'narrative', then I WOULD say thanks, except you keep saying the same thing, which makes me start to doubt your integrity.
My counter-example is a line from Diablo II. Each of the vendors you encounter have several 'greeting' lines, which perfectly serve the purpose of avoiding 'dialog fatigue'. But there's one 'bark' from one vendor I can't get enough of, and I will trigger his greeting several times just so I can hear him say it. Most other vendors try to be personable with small talk, or try to sell you something, or whatever. This guy near the end of the game is pragmatic and economical with his words. The deep, thoughtful, vocal delivery PERFECTLY conveys (to me, at least) the idea that your interaction won't be about what he has for sale -- he implies that he has EVERYTHING. Instead, he focuses on the only question that is important.
"What... do you need?"
Oh! It's so perfect! No nonsense. Straight to the point. Just tell me what you need. I got you covered.
I'm shocked morgana wasn't included here with their creepy fucking comments everytime one of the characters does anything in P5
Ответить"Wolves hunt in packs!" Yes, this is a problem. I tried playing Stellar Blade and the constant, repetitive grunts, squeals and effort-noises from the main character made it sound like I was playing some BDSM game. Then I remembered that it was Stellar Blade, and that I was in fact playing a BDSM game.
ОтветитьLeave Reyn alone :’(
It’s always Reyn time
Enemy is everywhere!
ОтветитьA BIT OF POISON ON ME BLADE
ОтветитьI managed to get through XBC1 without turning the voice off.
Took me less than 20mins of Tora in XBC2 "meh!....meh meh meh!" Before I turned that shit off.
"I used to be an adventurer like you..."
ОтветитьSlave of the immaculate heart of Mary bumder
Jim Kingsby WHY ARE YOU REAL!
that's what Joel Vinesauce calls "vomit blast"
ОтветитьShulk spamming his taunt in Smash Bros: "I'm really feet!" "I'm really feet!" "I'm really feet!" "I'm really feet!" "I'm really feet!"
ОтветитьThis is the biggest nothing-burger of a video on this channel.
ОтветитьTHE WALKING DEAD: DESTINIES HAS ENTERED THE CHAT
"Adrenaline's PUMPING!"
"My blood's boiling!"
"I'M STILL HERE!"
"More ammo is always welcome."
"Need something to take the edge off."
"GET OFF OF ME!"
(these are also fun things to say on a first date)
RE4 (og) is my favourite game of all time, I must have played through it at least 30 times by now. "What are ya buyin'?" hasn't gotten old for me yet, because you only hear it a handful of times throughout a playthrough.
ОтветитьI think the recent Persona games do a good job avoiding these problems through sheer volume of voice acted lines. Yes, every character is extremely chatty but you don't hear the same lines as frequently as some of the examples in this video. Thank goodness for that.
ОтветитьGODZILLA IS APPROACHING THE GENERATOR!
ОтветитьI think this is at least partially responsible for why people dont like NPC co-op. If you have an NPC sticking with you for a large chunks of the game, even a large voice pool is gonna get exhausted. I really like the Majin in the Majin and the Forsaken Kingdom, but its a damn tight rope for me to put up with his lemmy voice and stock action phrases over a 12 hour game.
ОтветитьHAM-MER, I GET IT!!! HAHAHAHAHA
ОтветитьAnd no one talk about how he groom child ?
ОтветитьFive words: Hyrule Warriors... Age of Calamity. God, I dread what Age of Imprisonment is gonna be like...
ОтветитьYou are not a real woman
ОтветитьHow does it fell that the guy who's video game you criticized is getting a second movie adaptation????????
ОтветитьCaution. The enemy is approaching.
Caution. The enemy is approaching.
Caution. The enemy is approaching.
Caution. The enemy is approaching.
Starfield does this a lot. When I'm doing missions with my NPCs, my crew, they always say the same thing over and over and over again. If I hear "things are going well, Captain, all things considered" one more time, I'm sending my ship crashing into the New Atlantis spire.
ОтветитьEverything is a Real Time Tragedy for me now!
ОтветитьThe start-of-battle quotes in the first Octopath Traveler didn't really get to me until I got around to level-grinding H'aanit for the final boss fights. "Standest thou against me? Then be hunted," is several seconds longer than EVERY OTHER QUOTE and the game would pause the beginning of the battle until the sample had finished playing. You'd be having a grand old time just button-mashing your way through random encounters, even getting into a bit of a rhythm, and then along comes H'annit like John Madden crashing a Ren faire.
ОтветитьHear that Noah? Lanz wants something a bit meatier!
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