I Spent A Week Coding This Camera System

I Spent A Week Coding This Camera System

BoroCG

3 месяца назад

7,938 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

@Lucidus_V
@Lucidus_V - 07.06.2024 10:45

That is so cool! Any chance you can release that system on Unreal Marketplace?

Ответить
@Ezdorg
@Ezdorg - 23.05.2024 13:14

man, i have two months delay

Ответить
@renzesparza6281
@renzesparza6281 - 03.04.2024 08:26

Drawing notice to the lighting on John was pretty cool. I hadnt even noticed it, it just felt right. Definitely the right move in that regard

Ответить
@hdkdante
@hdkdante - 28.03.2024 06:20

So cringe he is using a laptop and just "basically" one small monitor. It's very cringe and makes me not enjoy the video, but the content is good somehow and im here to stay. Ignore me, i just wanted to say its cringe cause of the setup.

Ответить
@infinitesimotel
@infinitesimotel - 25.03.2024 21:49

Loving the camera system.

Ответить
@patmaster2077
@patmaster2077 - 21.03.2024 04:32

That barrel distortion effect is really cool and I was trying to implement it into my project. But the implementations I've found distort the center of the screen in order to achieve the effect, which makes everything look rough and pixelated. I've been trying to cook up a variation of the shader that instead distorts the edges of the screen, but I haven't been able to figure it out. How did you achieve this effect without any noticeable quality drop in your scene?

Ответить
@Someone-jy7ch
@Someone-jy7ch - 17.03.2024 17:31

You could adjust the exit point of the camera box to be slightly further away or move the entrance point a bit closer. This adjustment would prevent the player from glitching the camera transition

Ответить
@averagejoe9261
@averagejoe9261 - 15.03.2024 23:14

It's probably just me, but I think a light jogge would look a lot better for a running animation.

Ответить
@roosahatinen
@roosahatinen - 15.03.2024 18:28

It's very interesting to see how in your first videos about this project the comments were very heavily like:
"don't do this as your first game"
"It's a lot harder than you think"
I'm glad you kept doing it and proved them wrong!

Ответить
@NoName-ym5zj
@NoName-ym5zj - 15.03.2024 14:13

Why not just give main character a flashlight? I feel like that would more immersive than every gun having a mounted flashlight on it.

Ответить
@DennyLindberg
@DennyLindberg - 15.03.2024 10:54

I like the setup! Some constructive feedback though. You need to at least add an option for getting rid of camera wobble and roll motion. You are going to get an army of motion sick players as it looks now, there is too much roll motion involved. One way to stabilize the camera is to ensure that the FRotator Roll is always 0, that's the worst offender for motion sickness (first person cameras are exclusively pitch and yaw). Keep up the good work!

Ответить
@ramiru3264
@ramiru3264 - 15.03.2024 10:17

The work you've done here is amazing for a solo-developed game. I'm wondering if you're considering the minimum playable hardware for this game you're making.

Ответить
@MarshallisLazyToo
@MarshallisLazyToo - 15.03.2024 08:03

Small thing I noticed with the camera transition, John's head turns towards where the camera is looking when blending, like he will suddenly turn his head and then turn it back to where you're aiming. not sure if you want to fix it or not or if I saw it wrong but I thought I'd point it out.

Ответить
@TiagoTiagoT
@TiagoTiagoT - 15.03.2024 04:27

To make it feel a little more realistic, might make sense to add some delay and/or a limited speed for the camera rotation and position change, as if it has a human response time and has some inertia and such, instead of reacting instantly to the player's input, leave the character acting more instantly while the camera reacts to the the character; but of course, with some leeway for not lagging behind too much when players try really hard to turn around quickly and stuff; maybe some sort of automated crossfade between realistic and instantaneous values depending on how big the "error" is between ideal values and the simulated values, possibly with a custom curve to ramp it up only when closer to the extremes.

Ответить
@TiagoTiagoT
@TiagoTiagoT - 15.03.2024 04:21

For running/walking, for controller players, it might make sense to have the option of using the analog stick analogally (however that's spelled), push a little move very slowly, push moderately normal walk speed, push all the way to run, and all the in between values. I understand some people might prefer to toggle walk/run, but having fine control with a good analog stick is something many people enjoy.

Ответить
@TiagoTiagoT
@TiagoTiagoT - 15.03.2024 04:18

For the camera shaking, remember to add an Acessibility option to tone it down/disable. Many games in the past had issues with people getting motion-sick and many added that option even before launch after complaints by playtesters.

Ответить
@algc19
@algc19 - 15.03.2024 00:35

Why not having the flashlight in the left hand? Also, when holding a gun with the right hand, the left hand as it is right now could still have the flashlight

Also, if at any cutscene of the game you need both hands free, it could be very cool and dramatic to make John leave the flashlight down and pointing to his hands

Ответить
@geekok
@geekok - 15.03.2024 00:14

Wow! Awesome!

Ответить
@juhor.7594
@juhor.7594 - 14.03.2024 23:31

That Guts outside the navigation area got me weirdly inspired. I just think a moment with a trapped Guts could be neat. Something as simple as getting its leg stuck between roots. Then having it reach for the player giving you a little scare, before you realize that there's no real danger and you basically have to put down this helpless creature to move foreward. Just a little thought to add a bit of dimensionality to a basic enemy.

Ответить
@juliatorresmartins6954
@juliatorresmartins6954 - 14.03.2024 22:23

Yay more game dev series 🎉

Suggestion: it's probably just a placeholder, but the fence gaps are quite wide, looks like John would be able to squeeze through it, other than that everything looks great 😊

Ответить
@josies.2932
@josies.2932 - 14.03.2024 21:06

I have really enjoyed following this series. I feel like I'm learning a lot about something I had never known would be this cool to learn about! Great video.

Ответить
@mantas3d
@mantas3d - 14.03.2024 20:55

Impressive work! I second the opinion that your "animated camera taking control" thing would be useful for others if put to marketplace

Ответить
@HodStudioArt
@HodStudioArt - 14.03.2024 20:22

Wow! Amazing. You do a lot of different things. I've been following you since the time of the first digital paintings and I had the pleasant surprise of seeing you illustrating a book, creating a drawing app, 3D modeling and now creating a game with camera programming and everything. Admirable.

Ответить
@Rix1Dev
@Rix1Dev - 14.03.2024 19:59

Yo, how are you!
I still haven't finished the video but was wondering how to upload a video like yours? (Ratio) its a unique and interesting one.

Ответить
@rockylafrombois4918
@rockylafrombois4918 - 14.03.2024 18:56

John needs to sway side to side a tiny bit when he moves too, he's walking in a straight line unnaturally.
Also I love you boro have my baby.

Ответить
@BadTunes.
@BadTunes. - 14.03.2024 18:50

You should make it a paid asset to help others

Ответить
@BadTunes.
@BadTunes. - 14.03.2024 18:32

From deep of my heart I love you man, this videos are so good❤I deeply appreciate your work, you are so entertaning and i watched every video of this series.

Ответить
@lawebley
@lawebley - 14.03.2024 18:24

I'm loving the understated, foreboding atmosphere of this project and have been following for quite some time. Where might I apply to submit some voicework auditions for it?

Ответить
@kxdproductions2375
@kxdproductions2375 - 14.03.2024 17:30

you have been a major inspiration in my journey to making my own horror game, also ive been stuck trying to get rvt textures to work

Ответить