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wow, it's been a while.
ОтветитьGreat video! Also thanks for summarizing the current engine monetization!
Ответитьcool
ОтветитьNice video!
Ответитьthanks a lot
ОтветитьGame engines are great to come into game dev but if you are feeling restricted by engines I would recommend looking into frameworks too.
I started game development with engines with no prior coding experience and switched to frameworks later on because I didn't like the "trick of all trades" approach from them.
Just to let you know there are other ways too. Engines also often result in simularities (rendering/physics etc). Making your game feel less unique.
Inspiring and informative video…a great time of year to kickstart into game dev and any art project!
ОтветитьWhat if I started in 2013?
ОтветитьThere are many reasons to not create your own engine than not knowing how to program.
Ответить(helping with the algo :3)
Godot has a free asset library, lots of plugins and demo games, from things that let you use new ready to use things in your game (like stat systems and such)
to even plugins that change the way the engine editor works, (for example adding shortcuts to commonly used lines of code, adding new options, or even changing the phisic rendering to a stronger one for 2d and 3d
congrats on the cropolution release. whats next? im guessing samurado has been shelved 😮 perhaps the right move
ОтветитьThis is honestly one of the best intros to these engines in a comprehensive breakdown. There are a few other lesser known frameworks and engines out there also. For 2D (for free) there is LOVE 2d, Defold, Phaser, Cocos, GDevelop(freemium). For 3D and C# there is Stride, Monogame and CryEngine (royalty).
ОтветитьI never programmed before.. what should I do.. 😭 I want to learn game development.
ОтветитьI really want to buy that course but i don't have money since 100inr = around 1USD😢
ОтветитьSurprised nobody has successfully made an indie game to the quality/gameplay as the classic Mega Man franchise from the NES. I've seen a couple games trying to go in that direction but where they fall short is with complicated gameplay mechanics or if they have more likeness to other games with stories/cutscenes/dialog/etc. Mega Man is simple: 8 stages. 1 boss per stage. a handful of stage-based enemies with simple attacks and a level design that consists of 18-30 screen sized pages where each screen has an entrance and exit point, and each boss has a weakness for a powerup acquired from a different boss. I've been thinking about this for awhile and I think my next game will try to emulate a Capcom NES Mega Man 3 or 4 game, because people still love those games and it doesn't really seem all that difficult to put together once you understand the level dynamics Capcom did with their games.
ОтветитьNice, now I only have to find time between Family, fixing my house, 40-50hrs/week job and getting to the gym now and then to not fall apart :D
To be honest, since having kids its really hard to find a couple of minutes for myself let alone enough time to regularly work on my game 😕
My project got its last commit 9 months ago, I'm pretty sure I would be lost in it anyways....
u forgot gamemaker :(
ОтветитьIf you are going with Unity C# - learn these things from the language:
1. interface (the C# has "interface" concept, I am not talking about UI here...) ,
2. inheritance (mostly should be avoided, but sometimes it's the go to, like when building effects for effect system)
3. delegate event with Action and Func -> do yourself a favour, and make a generic wrapper class with <T> and AddListener and RemoveListener instead of default delegate subscribe unsubscribe through += and -=.
4. coroutine/IEnumerator. -> can also use IEnumerator separately from coroutine with .MoveNext, it helps...
Get to know this before you start your project, it will make everything easier and much better structured and you gain a ton of performance and code readability.
We need a video about Cropolution!
ОтветитьUnderstood, will proceed to clone Elden Ring.
ОтветитьHeres the thing too. Regardless of learning or engines, one must make sacrifices. What you used to have fun spending time with before must be put to the side to make as much progress as possible.
ОтветитьYou look a lot like John Lennon man
ОтветитьJust watched 5 videos about how to start gamedev in 2025, can't wait to not start and do the same thing in 2026
ОтветитьWhat if I already started but am trying to figure out how to make a game commercially viable?
ОтветитьAyy bro im tryna make a open world online simulation game like gta what’s the best engine to get started? Any recommendations on how to get started in game development i got good game plan ideas but just need to work on it
ОтветитьI'm knowledgeable with coding but sucks at graphical design.. do you have any tips? I've started learning pixel art since I basically have 0% idea on drawing and/how to draw but a lot of ideas for design in my mind.. 😂😂😂😅
ОтветитьYou give a lot of advice on how to start game dev but I haven’t yet seen a title you’ve released that’s ever done anything. Why do you feel qualified to make this
Ответитьim getting 10 fps in unreal engine, any solutions?
ОтветитьHi Sir, I can't access the link to dowload assets in your Unity Tutorials series. Can you fix that? Have a good day Sir🥰
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