Комментарии:
Hi Sir,..where did you make the texture that you imported in Substance? Thank you
Ответитьthanks for the mug
Ответитьvery nice dude..thanks alot
Ответитьthank you!!! It's so helpful🥺✨
ОтветитьFinally a chill tutorial I can watch all the way through. It seems like 90% of the Substance paint tutorials out there have club music playing in a loop in the background the whole time.
Ответитьfrom where you baked the mesh maps
Ответитьhow did you get these deferent textures ????
ОтветитьHi there, when I follow the steps, each layer only seems to change the colour over the top. Curvature settings change nothing. Is this because my model is not detailed enough, has few edges?
ОтветитьI'm delighted with this🤩
ОтветитьHow he did the normal map before texturing them?
Ответитьgreat tutorial, it was very helpful, thank you.
ОтветитьThank you, this tutorial is amazing! I only have one problem (not a real problem, just a little annoyance), when I create a Smart Material from these, the smart material preview is white, and i cant find anything about this on the Internet. Does anyone knows about it?
ОтветитьSubscribed! Thank you! that was exactly what i was looking for...Great tutorial :)
ОтветитьVery informative. can't be more thankful! This is so helpful and I love it! Make more Stylized tutorials for Modeling and Texturing, I'm sure everyone is going to love it! Keep creating! :D
Ответитьbro make more video about stylized texturing in Substance Painter. if you have tell me
ОтветитьAwesome tutorial! Thank you for the knowledge!
ОтветитьYeah cool not even 2 minutes in and its already fucking useless, you already have 5 Maps that i dont have, there is only an fbx.
ОтветитьThanks for this. How did you generate your textures and bake the high and low models?
ОтветитьMan, you really helped me, now twice
Thanx you!
the lighting is extremely bright on one side of the mug and so dark i can barley see what i'm painting. how do i fix this?
Ответитьis this based on high or low poly ? it looks more as a high poly
ОтветитьHow the hell is this a beginner's tutorial? You started by importing a bunch of stuff that a beginner has no idea about. I need to take a course to prepare for your "BEGINNER'S GUIDE".
Ответитьguys if you bake your own mesh maps and they kind of turn out weird, make sure you turn up the "output size" in the common parameters of your mesh map baking settings. I was trying to figure out why my maps looked so broken and it turned out that the baking resolution was just too low
just if anyone runs into a similar problem
I always come back here to make metal material... Really liked your way of doing it!
ОтветитьI've been experimenting with Substance Painter a bit on my own but I really haven't taken the time to watch any tutorials until this video. Very helpful stuff. I was struggling to understand the difference between paint layers and fill layers, as well as the difference between materials and smart materials were. I also was struggling to use masks correctly. Now I know how to use all those tools correctly, thank you! I would say perhaps add a tutorial on how to bake or create the color maps as well as the other textures, as it feels a little random to just be like: "Grab these files you have." Regardless that's information I can find elsewhere I'm sure. Thanks!
Ответитьare you a teacher , maybe you should teach uni lecturers how to teach.
thanks for the great breakdown
honestly really helpful
Awesome video, thank you for making this.
ОтветитьHow you create the textures maps?
ОтветитьExcellent tutorial man! I subbed you. Can you please make a tutorial on choosing colors/creating color variations in substance painter? Thank you for your tutorial.
ОтветитьThanks, this is exactly what I've been looking for. Clear and easy-to-follow tutorial @ stylized stuff. Keep it up!
ОтветитьThank you for telling me really slowly
ОтветитьYou great!!
ОтветитьThanks! I was stucked with my first stylized prop and you help me a lot!!
ОтветитьMan, thank you so much, really, not many people like you share your knowledge, and i was searching many tips to do in substance painter but for me is dificult to find them ... seriously man, thank you so much, you are great friend <3
Ответитьawesome!!!!!!!!!!!!!!
ОтветитьWhen you painted in rust. Why didnt you just add a genorator using height map? It would have done it for you.
Ответитьwow nice, begins the tutorial with already 5 textures pre-made. Can you please make a tutorial for them? the model won't look as good without them.
ОтветитьHello ! I'm actually at this part of the video, created my low poly model in blender, sculpted it in zbrush, and now I'm about to Unwrap it in Blender again. I just have a question for you : since the leather band was fully created in Zbrush and I have no low poly version of it, how do I process to make it low poly ? Do I need to recreate a low poly version in Blender on my low poly base mesh or do I need to do another process to do it ? Thank you a lot for your answer, awesome tutorial I learned so much in it !
ОтветитьAmazing thanks
ОтветитьVery nice tutorial. But, how do we get those texture maps ?
ОтветитьThanks lmao, i've stolen so many new tips with mask from this video
ОтветитьI feel so old for saying that but actual "scribbling" part is like 5% of this workflow, rest of it is auto generated masks, and it makes me sad. Looks good anyway.
ОтветитьWould you recommend this workflow ZBrush -> Retopolgy in Blender for Gameassets? I have (and many others too) the problem that all blender base models looks too clean while your model here is kinda organic
ОтветитьThis was incredibly helpful, thank you so much!
ОтветитьThanks!
ОтветитьShouldnt use HDRI that contain color information as it causes you to compensate for the color should use white or the hdri that is being used for the scene or game project. If the object is being sold always use white hdri lighting.
Ответитьthx for this, its very helpful for my project and looks awesome
ОтветитьHey, thanks for this tutorial. I have a question, how you get the textures that you import in Substance before starting texturing? You have sculpted in ZBrush and you have passed directly to Substance, something is missing between.
ОтветитьThis is so helpful ty
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