Комментарии:
I think the issue is that your oars are not coming out of the water when they return causing the back and forth motion.
ОтветитьI feel like having the oars move in more of a wave motion might help for more consistent acceleration.
ОтветитьIf I wanted a artificial restriction to my creativity I'd go play banjo and kazooi nuts and bolts.
Ответитьvideo idea: super sonic catapult where you build a catapult that throws a seat at the speed of sound
ОтветитьI have attempted to make a fast oar creation and reached 219
ОтветитьBelieve in Jesus Christ, trust in Him for your eternal salvation and repent of your sins!
ОтветитьCan power couplers be used as oars?
ОтветитьScrapman should try to make a paddle boat with the ors instead
Ответитьyou dont have the mass to keep you in the water. You basacally launching our ship out of the water. Also you timings are wrong. The timings entering the water and exeting the water changes when you speed goes up.
ОтветитьI still wanna see you make a trireme man
ОтветитьIt "flings" after you added the connections between the oar tips, I believe because the length between them changes as you row.
You basically made a frame, and only allows movement that you get because there is no diagonal bracing, and video game physics.
What if you set a delay so it's a 2 stroke in theory it would he smoother would need more room tho
Ответитьdo the blocks add speed to it or just the oars bc if its just the oars you can make them longer without complexity using the long pipe pieces
ОтветитьTry a paddle wheel design.
Ответитьwhat if you did this with a hydrofoil concept to reduce drag in the water thus making it easier to get up to speed
Ответитьi like how he thinks of every idea like a little after me its like dora
ОтветитьI’d like to see you explore a different mechanism, I was thinking of a motor on the bottom and a vertical slit on the top. So the paddle is vertical and the oar travels in a circle with the bottom 1/2 to a 1/3rd in the water. Very similar to the stroke of a steam engine.
ОтветитьMaybe try stagger them? That might help.
ОтветитьI feel it would work smoother if you made the oars move back whil they moved down, and forward while they moved up, rather that down, back, up, forward, in sequence. Down and back at the same time, then up and forward at the same time.
ОтветитьIt feels like you need a slower movement to put it back into the first position. The stroke seems fine, but when you lift it up and put it back it's janky and throwing the ship around.
ОтветитьTipp: If you line up the paddles with 0.01scc deceleration/delay, each paddle is 0.01scc more than the previous one. then you should be able to maintain your speed.
ОтветитьThe servos don't have the strength to deal with the mass of the long oars especially with the added weight of the hinges out near the tips of the oars. Try linking them closer to the servos or if possible linking the servos into each other instead of the oars.
ОтветитьSometimes I think Scrapman forgets that he have the complexibility limit mode .
Ответить@scrapman STOP making the ores longer and just alternate the strokes!!
Ответитьmake an under water helicopter
ОтветитьOars vs water wheels sound barrier
ОтветитьIf you put an engine on it, it would go way faster (sarcasm)
ОтветитьSomething tells me that the game doesn't like the oars being longer than the boat body itself
ОтветитьHow do you have my same exact character?
Ответитьif angle and sink are an issue try setting up two rotors, one angled to rotate at 5 degrees then the other rotating in the opposite direction at 6-7
degrees don't know what the math would be on the true angle with the second rotor being attached to the first doing so would add some weight to the boat, you could also dry adding more floats too widen the base and build a deeper keel, doing so should help to stabilize the jumping around as its increased weight would give it more stability. another option may be to weight the hull so that it sits just below the waters surface and the oars instead raise into the air and row at a Zero Angle parallelly to the waters surface, although balancing the front and back may prove difficult as if its too far forward it will dive and lose speed to drag, and too far back and it will keep jumping out of the water
A big pirate ship pls ?
ОтветитьYour speed was jumping down violently. Have you not realised? The oars. They swing backwards in water propelling you forward, but they then swing in the air, propelling you backwards. You dont need to be propelled backwards, do you? Decrease their number, two is fine really. And then the solution is easy. Ill keep it to myself, you can figure it out.
ОтветитьI think you may have missed some of the parallelogram servos, and some of them werent set to 0% strength. Also, you vehicle isnt accumulating speed. That can be fixed, just find out why its not accumulating speed. Its clear to me, but i trust you can do it
ОтветитьYou should try to get the oars move like millipedelegs. In that way you always have some oars in the water at all times🤔😜 greatings from sweden🙋♂️
ОтветитьWhen "stroking" 😂 automatically, the oars seem to be causing a counterforce when they regain contact with the water, effectively slowing the craft between strokes. With the original craft, if the oars went in a circular or rotary motion, it would probably increase effective thrust. Or you could make each successive set of servos be delayed slightly behind the ones in front, that would also probably increase stability, think sinusoid.
ОтветитьAdd fins
ОтветитьJust one good stroke .. . sure sure ....
ОтветитьTry making an ‘L’ shape oar (rather than an ‘I’ shape). This way its easier to control the depth and you can ensure the oar is raised high enough to be out of the water when it is doing the back paddling action.
Ответитьmaybe unsync the oars so its more constant force
Ответитьis this on the workshop?
Ответитьmaybe, make the ship longer and separate more the oars so you dont need to connect them? that would avoid it from kicking you back as hard as it does now and would make it over all more stable, also maybe cycle them so some oars always accelerating you forward allowing it to have a consistent speed
Ответитьthis would be cool if they did like a wave motion like 1st row then 2nd and so on
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