Комментарии:
armenians for water
Ответитьme and 2 mates went goths, armenians and cumans. the idea being to put longswords in a ram mid feudal and remove a player early in the game.
ОтветитьArmenians synergize with Americans? I guess that's why America pushed for an independent Armenia after World War I.
ОтветитьLate to the party but turks/bohemians, teutons, and Portuguese. Portuguese feed stone to teutons for long range castles and turks defend from trebs.
ОтветитьThere is also "Oops, All Scouts" with Poles, Mongols, Huns, and Hindustani.
Ответитьcelt roman hoang youpudding rush
ОтветитьAztec Goths Romans was a pretty powerful triple combo when I played them recently hehe
Ответитьrandom extra synergies I thought fit your video: koreans are also good with the imperial skirmisher (=50% food). also maybe lithuanians and armenians are good together? the armenian makes a church to get a free relic, then ungarrisons it for the lithuanian to pick up.
ОтветитьSniff. The once useless Saracen team bonus is all grown up when paired with Persian trashbows. Brings a tear to the eye.
ОтветитьBy the way, it's "Spirit of the Law" not "Spirit of the Lie". Thanks.
ОтветитьSicilians kumans
ОтветитьWe tried the Romans-Khmer combo on 2v2v2v2 Amazon Tunnel, very excited for an insane late game. Its very underwhelming though, completely stuck against anything with BBC or SO....
ОтветитьThe last one is the ultimate Michi team
ОтветитьI think Mongols was missed
ОтветитьI like Celts + Koreans for awesome Onagers, offensive celtic infantry and defensive Korean buildings and special units.
Another great combo is Chinese + Saracens. That bonus archer dmg vs buildings on Chu-ko-nu is awesome!
What about the Malian dock that turns the docks into harbours that can defend themselves from raiders?
Ответитьwhat about teutons and goths?
two unic units who are the mountain against a certain type of damage
my favorites:- 1.Britons+ Italians+ Chinese+ Mayans
2. Magyars+ Vietnamese+ Berbers+ Malay/Persians
but Frank Paladins + Longbows is a very difficult to counter.
Also the Civs with Trash bonuses together can do anything they want.
I would have also included Malay as an honorable mention for water Allies. They have some pretty solid naval bonuses and the docks shooting arrows is especially useful for coastal defence
ОтветитьAhh missing the Nomad version!
ОтветитьSpanish and either Hindus or Persian caravansari gives you phenomenal trade
Ответить"personally I'd swap out all of those for Japanese"
ОтветитьI really like Incas + Chinese because the free Llama starts right between all the vills so you reduce your Chinese idle time to just 1 vil
ОтветитьIt could be too complex to tackle, but I'd love to see some theorycrafting on the 10x shared civ bonus mod. There are some insanely interesting combos in there like Goths Huns instant drush spam, but probably gets countered by Malay Italian Khmer instant imp plus a free castle age unit civ like berbers or huns.
ОтветитьNo elephant-themed team bonuses?? Cmon, we really need some chonkers bonuses
ОтветитьCondos for Armenians is clutch
ОтветитьMost underrated thing ever is giving genitours to Turks. High HP genitours is utterly insane.
Ответитьman seeing all these new, complete historical nobodies civs having overloaded bonuses is a huge turnoff from playing again
ОтветитьThe meme over the thumbnail is unintentionally appropriate.
Rest in power, Carl Weathers. 🕊
everytime my friends and I play 4 v 4 we choose Mongolians, Berebers, cumans and Huns
ОтветитьAdding the strongest points of various civs together is a pretty well discussed topic by now. Moving a bit to the left of optimal gameplay, an idea for an unexpected crossover is Saracens, Malay for 2v2's adding Bulgarians and Turks for 3v3's and 4v4's, respectively. The basic idea is to avoid the more obviously powerful civs/archtypes and try to build a very strong team that probably isnt the strongest.
Saracens: Counter early knight pressure, be ready for flexible counter attack (mams, cav archers, HC, SO, treb, etc), mass up nothing but galleons on water, mass up mams on land, provide aoe healing monks as needed.
Malay: Build the teams fish traps and build harbors everywhere possible, provide meat wall of eles/2HS against the few things that can actually counter Saracens (basically just maxed cataphracts and strong camels).
Bulgarians: Cover early offence (both scout and/or militia rush), build Kreposts everywhere, mass up konnicks and cavaliers as all purpose heavy hitters, provide budget ETK's as needed.
Turks: Cover early offence with scout rush, build bombard towers everywhere, build nothing but cannon galleons on water, build nothing but CA's and bombards on land, provide janissaries as needed.
The important counters are covered and there's good death ball potential in a comp of bulgarian/malay 2HS/eles in the front with mams + jans in the backline, with siege support from saracen trebs/onagers and counter siege from turk bombards. Even have some strong rush potential with konnicks/camels/knights, or eles/jans/mans, or whatever.
Key thing is that none of these civs are the strongest from of what they might offer;
Saracens: SOTL just did the whole vid. No truly big hitter unit to really carry any comp they can come up with and no place where they're the obviously strongest with all the new civs and power creep.
Malay: Great eco, eles have heresy, but....karambit warriors. I know they have niche, but its a very narrow niche and veeery unforgiving if you try anything else. Food only 2HS are nice, but in team games where infinite gold can be assumed, they best they got is elephants which take less arrows than generic paladins.
Bulgarians: Cavaliers and Konnicks are very strong, but they do acutally fall short of paladins. They are here for defences in the krepost and heavy cavalry. Franks with actually cheaper castles and better paladins are probably a better pick overall.
Turks: You have durability boosts on your ranged dps units and a production boost on non replenishable units. +2 range with missing siege engineers doesnt make the bombard the houfnice or the canon galleon like the spanish cannon galleon.
Hey, where do you see the civses winrate?
ОтветитьPress F to pay your respects to Carl Weathers
ОтветитьBack during the original Age of Conquerors expansion, my friends and I had LAN parties all the time, playing AoE2 on teams. My brother and I were the best, so we always had to be against each other. He preferred Britons and Mongols, providing siege/archers to any team comp, and it was always a nightmare dealing with him. But I'm more the economist type of player, so I was usually the Spanish. I'd wall off half of the map and have 30-50 trade carts, and bankroll other teammates. One of our friends took up playing the Persians a lot because I could make my own army and still help fund his elephants, lol. The Spanish trade bonus is just so good. Having mounted healers also helped stretch my team's resources even further.
I think the worst moment I had playing against my brother though was when his friend chose the Teutons, and loaded his Teutonic Knights into Mongol siege rams. They charged my walls on Black Forest, and drew my attention... While my his Siege Onagers blasted out and around the side through the woods into my base from behind. I very nearly lost, but had a back-up TC in my friend's base. I was able to bounce back and micro'd my hussars to each go after a different onager so most of them shot themselves, but my main base was almost gone before I'd even realized. I thought the war horns were about my front gate, as I was dealing with the horror of siege rams as fast as cavalry unloading Teutonic Knights. One of the hardest fights I ever faced, lol.
Nice unintentional tribute to Carl Weathers in the thumbnail
ОтветитьGreat video
ОтветитьFranks + Huns + Magyars
ОтветитьIs there a mod to let you see the range of Caravanserai while placing them? I never know how far apart to build them.
Ответить....When you read Midnight History Channel scripts:
ОтветитьInfantry bonus you forgot teutons
ОтветитьI can't believe you didn't mention teuton monks with a byzantine ally. Monks that have double healing range and double healing speed are hilarious support units.
ОтветитьMagyar genitours are a pretty scary unit these days!
ОтветитьTeutons + Turks + Magyars + Bulgarians for WWI nostalgia.
ОтветитьCumans kipchaks with tatars/magyars/Turks/japanese.
ОтветитьSadly nothing about the mayans
ОтветитьMy favorite combo is vietnamese for TC vision with persians for insta doushe. Has worked surprisingly well
ОтветитьMy favorite is saracens Ally + Mayans as myself for lethal archers
Ответитьcould you do the timestamps inside the video search bar next time? its really annoying to look up something afterwards and find the exact moment where you start talking about a particular point..
I would appreciate it:)
Monk supremacy:
Burmese+Bohemian+Aztec+Byzantine (or Byzantine monk +100% heal speed with Saracen passive monk healing Bimaristan aura.
They dont combine or stack, but its still healing monopol synergy). Locate all relics and have monk tech for 50% cheaper with Burmese.
Or Teuton+Lithuania+Bohemia. Just food (Hussite Reform) production/upgrades of monks with Lithuanian +20% faster monastery work speed team bonus + Teuton wololo resistance
and their own monk healing range 2x and Herbal Medicine for free.
Or Byzantine + Teuton super range super heal monks :D
Armenians free relic for their Fortified Church + Aztecs +33%relic gold generation team bonus(Aztec monks are stronk with each tech upgraded) + Lithuanian Leiciai/Knights up to +4 damage with relics.
Burgundian team bonus of relics generating food is also interesting.
Spanish Inquisition(Missionary) does not combine with Slavs old Orthodoxy armored monks or with their Monks move 20% faste civ bonus. Pity ˇˇ
Oh, beware of Huns Atheism, lol.
I think T90 proved how much Sling the Bohemian+Saracen Market combo can do in Black Forest.
Bohemian Howitzer + our adventure of over 20 years of armor-type-changing-Mameluke is unbeatable, to the point that Goth +20% faster work rate Barracks Perfusion/Anarchy Huskarl +
Italy Condottiero almost pales in comparison.
Cavalry/Camelry+Elephants and Elephant/Camel/Cavalry(Mounted) Archers supremacy:
Its a pity that Berber Camel Archer and Genitour does not combine, like team bonus would, with Mongol Cavalry Archers and Mangudai with +25% attack speed.
Still for these, Tatar line of sight+Cuman Kipchaks/Mercenaries, stables/archery ranges cheaper, including cavalry itself faster+ steppe lancer and hussar bonuses
Berber Camel Archer is still cavalry archer unit type(unlike Genitour who is mounted skirmisher), so Magyar team bonus of being trained 25% faster still applies + Magyar Recurve Bow.
That includes Bengali Ratha cavalry archer/cavalry and Elephant Archer (also still cavalry archer unit type).
Seems like Bengali Monks has "Orthodoxy" for free and their elephants has "teutonic wololo resistance, receiving less bonus damage.
Also Gurjaras(Frontier Guard +4 melee armor for Camel Riders and Elephant Archers) team bonus combines into perfect synergy with all these; camel and elephant units created 25% faster
(Hindustani Imperial Camel and +2 camel/light cavalry attack vs buildings; Vietnam stronger Chatras/Malay super cheap/"Khu-Mai Khmer unique tech Battle Elephants and Ballista Elephant with Armored/Siege Elephants).
Dravidian Elephant Archers shoot 25% faster. Medical Corps all elephants heal. Wootz Steel for your cavalry and also infantry are already infamous as well (but in fact not that much OP as presumed)
Knights/(Unique) Cavalry supremacy:
Franks line of sight, +20% hp for cavalry +Chivalry stables work 40% faster AND Bulgaria Stirrups +33% cavalry attack speed and their Krepost Konnik with their super blacksmith (just like for infantry/dismounted konnik). AND + Huns combo synergy team bonus. Which means your Frank ally stables shall work 60% faster combined with Chivalry.
AND Burgundian Cavalier upgrade in Castle Age with their stables tech being 50% cheaper
Hun Marauders Tarkans, Frank Paladins and Bulgarian Konniks with Burgundian Cavaliers and Coustiliers supremacy above all.
I shall do Light Cavalry, Lithuania
"The Flood" (Infantry supremacy):
Dravidian Barracks ("dock is a house" team bonus is ..lovely xD) all tech is 50% cheaper. + Urumi + Wootz Steel. We know what ensues with Goths and Italy....
+ all Celtic infantry (Woad Raider) moving 15% faster + Bohemian Halberds dealing 25% more bonus damage
+ Aztec military units created 11% faster + Jaguar Warrior with Garland Wars (+ 4 infantry attack).
Dont forget Bulgarian dismounted Konniks, super blacksmith(50% less food tech) working 80% faster team bonus and Kreposts. Bulgarian TCs cost 50% less stone.
Gambeson + Bagains means impenetrable Two-handed Swordsmen armor.
Sicilian Donjon/Serjeant and Spearman line flood also works with Goths. Sicilian First Crusade Serjeant for everyone team bonus(everyone, build me four other TCs xD),
Castles built 50% faster, TCs built100% faster, all land military units receving 33% less bonus damage; is definitely the ultimate infantry combo there to ever be.
+ Burgundian Flemish Milita.
Unfortunately not all civ bonuses are team bonuses, else Bohemians and Turks would be like Gunpowder Exterminatus supremacy :D
I shall write about all Hussars and (foot) archers bonuses synergies later.
My favorite is Ethiopian wood only Outposts with +3 LOS spam :D. Also Slav Detinets with french Castles are a huge thing I think. Lets get "stoned", fellas!
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