Комментарии:
awesome glitch OP, thanks for granting us this knowledge.
ОтветитьI got it!!!! I powered a x6 biodome and accessed it without a teleported!
ОтветитьIs there a way to power the extra large biodomes and prefabs? Like with the previous x3 scaling, using glass cuboid rooms ect?
Ответить7 years and still making quality videos and tutorials, yet another beauty! Worked like a charm, thankyou good sir!
Ответитьhow do i prevent the buildings from looking stretched?
Ответитьfinnally, a ability to build sci fi sity inside a giant dome)
ОтветитьIs it possible to bypass the placed item limit (like if a part has a limit of 10 per base place 11 or more of them in the same base)
Ответитьcan oyu see that thing from space? like does it change the silhouette of the planet to have a little pimple where the dome is XD
ОтветитьThis pushed my creativity, I did build now a base in cyberpunk style, this very big hologram at my spaceport I love already.
ОтветитьI have masterd it thank was wondering how they done it 😊
ОтветитьHey I tried it in reverse (downscaling the base comp) to see if things shrunk but it only upscaled them again. That's a shame.
ОтветитьHey Beeblebum. I dunno if this is known already but I found a way using the cache pin glitch or however it is called to place stuff even without a base computer. Such as underwater shelters above ground, and I've also been able to place stuff like cylindrical rooms and got a door on there in a roundabout way, all without placing a base computer. If you're interested let me know (If you read this :P) I'm not sure how useful it'd be but then again I'm not so experienced with building
ОтветитьAhahahahahaha! Ahahahahahaha! Hahahahahaha! Takes a deep breath.... Ahahahahahahaha!
ОтветитьDoes anyone know if it was fixed? I'm trying, but without success
Ответитьyour are genius!
ОтветитьCant do it , so not interested. Goodbye.
ОтветитьMUWAH HAHAHAHA!!!!
ОтветитьAmazing video 🎉
Tho if i may correct. At the end it didnt took time to render the dome, even if scaled up it will still render the object in the same speed as scaled down. What looked to go up slowly was just the visual effect which the developers added ,when placing buildings, which seems to work by just shifting along world uv coordinates. So the larger y go the slower it seems to move.
The only renderlimittation might be the shadows (and anti aliasing??), but not sure, else using such large props would not further impact much the computer performance as regular sized buildings would. Neither the polygon amount nor the texture size got larger, it stays still the same.
What would be annoying is if it overlaps into other bases or if you try to land onto a planet and bump instead into a large dome or something, that i fully agree to not harras people this way.
Can you go extra small?
ОтветитьYou made this look very simple, so simple, its exciting. Its like be shown how to use a condom for the first time. i cant wait to get "stuck in"!
Thanks for adding the PC keys too :)
We can now build a biodome planet 😂
ОтветитьIn case someone is having trouble to get a stable wire, make sure to be outside of the "Scale Base" base including the small bubble created by the dublicated wires for the scaling. Walking with an buildable item away until the base switches and then using the build camera works well for this. In addition it seems that this glitch is only for scaling up parts, i was not able to scale them down.
ОтветитьPerfect! Exactly what i need to make a mini version of my base.
ОтветитьYAY!... I actually got this glitch to work for me, ( which is saying a lot, i'm usually crap at trying to 'Glitch-Build' anything!) But i slowly followed how he did it,
and i now have i think a 3 to 4 times the size BIODOME under the sea... (Well the very top-bit just pops-out the surface, but i did it).
I had to raise the floor by one-wall height, then places down a stone floor all over wich took some doing having to 'MINE' the rocks etc that still appeared inside,
and its cool. (The raised floor is because there was water in the bottom up to that height for some reason)... I'm going to do some buildings so it's like the Underwater-City,
in the movie ' Captain-Nemo, and the Underwater-City 1969 '.
I want to thank you for all your amazing videos!!! You infected me with the NMS glitch building bug and It reignited and opened up the game NMS in a whole new way for me! Thank you! You sir are awesome! Happy new year!
ОтветитьDoes this still work? I cant seem to do it
ОтветитьI can finally build a city in a biodome, lol. THere are some interesting methods of tunneling wit h cube rooms since interecting always hollow in the middle... so you cna make osme interesting curved interior rooms. Not sure why it works but they jsut erase walls in its interesting.
Ответитьits not working in pc when i press c + q
ОтветитьI built one, it is so big, it's almost scary 😅. Thanks , it is so much fun biggifying everything.
Ответитьhey i cant toggle to wire got any idea how to fix it. i have no idea why but when i press q it doesnt toggle to wire. it used to work fine on ps4. i even tried remapping it to 1 but it still doesnt toggle to wire. pls help i really need it to build.
Ответитьwake up old man, light no fire announcement just dropped
ОтветитьYeah, i think that's going a little too big!... But i love the idea of the 'HUGE' Biodome. (You could build i whole town or settlement inside it).
I think Hello-Games should make a scale update that gives you a sizr choice of Biodome, similar to how you have a style choice of wall's.
It took me a hour or so to get it down but after that it works great. You have to pause and get each method down before continuing. I even had to go back to the beginning as it was confusing for me. Love to video. Great information and the way it looks is awesome
ОтветитьI have a tip that might work. I haven't tried it. But if you glitch a small prefab and put it on top. You can wire the small and it will supply power to big object
ОтветитьWe're all a bunch of pastey nerds 🤓 who need to get a life 😂😂😂. This is entertainment, not politics. I'll pass around a cup of 'Harden the F up' for all 😂😂😂
ОтветитьEvery part has a % limit
ОтветитьTo the trolks: So folks are supposed to know about a channel with only 2 vids & 20 subscribers & also mentioned as being kept a secret.....
Ответитьamazing video as always Beeble.
ОтветитьWow 😲
ОтветитьAs a base PS4 player, and having played around with this glitch since March, I can confirm there are no major issues with older consoles, apart from the usual rendering problems you can get with large or complex builds anyway.
Do use this wisely though, and thank you Beeble for pushing it to the masses.
BTW my early use of this is not a claim of discovery, I am certain this was a known exploit in certain groups 😎
The big cables, and their glow, looks like an exhaust for a spaceship or just anything that looks like energy is flowing.
Cool to be creative and build stuff with it.
I think we're getting into Jurassic Park territory with this one...
ОтветитьCrazyyy
ОтветитьThis glitch will be fixed, i can see this causing issues, which is shame its been discovered because If they do fix it means it make the previous scale glitch fixed too
Ответитьwoooow amazing beebs thank you!
Ответитьi cant even scale the base computer... they must have nerfed it already
ОтветитьThis is by far the silliest glitch in the history of videogames
ОтветитьIt's finally public knowledge! This is the glitch that the Galactic Hub used to build New Ziki City. I do have some concern that Hello Games could patch this out if people use it to grief other bases, now that it's public knowledge... Hopefully they'll just ban anyone who does that, but leave the glitch alone. I'm excited to see what the community as a whole will come up with now that this is public!
ОтветитьCan this be used to scale down past the normal limit? Or is there another way for that?
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