Stop Mixing Game Audio in Your DAW!

Stop Mixing Game Audio in Your DAW!

The Sound FX Guy

2 года назад

3,754 Просмотров

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Harry Sanders
Harry Sanders - 19.09.2023 15:46

I'm a 3d game artist and dev and these things are exactly applicable to prop and environment creation as well. Awesome Channel!

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Álvaro A. Lorite
Álvaro A. Lorite - 06.09.2023 03:53

How can the compression (audio compression, not size compression) that unreal engine applies be turned off? I want my raw assets to sound right as the come from my DAW

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Lords of Media
Lords of Media - 21.07.2023 05:11

I don't even know what a DAW is.

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Geek L3oN
Geek L3oN - 10.05.2023 08:51

Yeah... Subscribed, im watching lots of your videos, you have great content......... again, Gracias :) Until Next Time

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lil ill
lil ill - 23.02.2023 01:37

it's literally just quieter because you recorded it with obs u numbskull

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Jonathan Kessler
Jonathan Kessler - 26.01.2023 10:43

As someone wanting to get into video game sound this answered just about every question I had about “mixing” for video games, coming from a guy who normally mixes music and does film post. You just got a new subscriber, thank you for the great video!!

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Trevaaa
Trevaaa - 10.12.2022 13:14

this is just general smart work ethic. imagine adding a lowpass filter to an engine sound collection, just to one year later want to lighten the filter but no longer having the source files. i totally agree with the notion that you should mix in your production environment!

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Terence Kearns
Terence Kearns - 09.04.2022 06:04

Very informative video. Can you provide guidance/techniques for preparing background music for metasound. I would like to create soundtracks which have multiple moods that a game can dynamically transition between using triggers. ie. How should I provision stems for a dynamic soundtrack. That would be epic if you could speak to those issues.

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Vojtech Effenberger
Vojtech Effenberger - 27.12.2021 20:23

Yeah man i think i cannot agree with your conlusion, there is a lot of preferences in editor settings and your loudness drop for the sound out pf engine could be caused by many things. When i have at projects settings set the upmix method to equal power im gettin the same loudness from engine as from daw, also the compression settings is not behave as compresor but as encoding to other format, to vorbis i believe, so there is a loss that could be heard at high frequencies but not so much in dynamic imho

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Cyberwave Orchestra
Cyberwave Orchestra - 27.12.2021 11:40

When you said that we spend hours and hours making subtle tweaks and pitch variations for alternative sfx versions, I was like 'Yes, preach it brother!' lol

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Pavle Dinulović
Pavle Dinulović - 26.12.2021 19:11

I teach a college class on sound design for video games and interactive arts, and this is one of the first points I try to make. In many ways it becomes similar to theatre sound design where you only create a "raw" sound object beforehand in the studio but essentially design the actual impression of the sound in the live space itself, through a purposely designed audio system. It's like that in any media to be honest, but this particular link gets kind of lost on a lot of people.

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