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New information for me
Josh.... really thinks
Thank you, master
ОтветитьUV unwrapping has always been the hardest and most dull part of 3D modelling for me, especially with complicated shapes like fancy sword pommels. That's because I was terrible at seam placement. This video has renewed my confidence to go back and fix those embarrassing messes I call UVs. Thanks for the tutorial.
ОтветитьGreat tutorial, Josh you rock. Many thanks from Nova Scotia.
Ответитьactually all 4 steps of looking for seams to remove can be simplified to 1-step - the continuous face step. Looking for continuous faces and putting in at least one seam covers all 4-steps including the bevelled and sneaky edges step.
ОтветитьI watched alot of uv unwrapping tutorials and they mostly don't communicate in a clear and logical and simple way like this video does . Like what Einstein said...if you can't explain a concept to a kid in a comprehensible way then you don't understand it well enough.
Ответитьlove your videos
ОтветитьWhat I find confusing in game companies they say you should cut the cluter after 90 dergees only for lowpoly, whereas from my tests it's about 30 degrees. And for organic you don't cut those at all if having smooth shapes, and the lowpoly is angular
ОтветитьHello, will someone please tell me how to get the UV material he is using? I have tried making my own with an image texture node as well as a Checker Texture node but nothing works. Adding the seams does not change the pattern of the checkers and taking away seams doesnt distort the checkers either. It must be because you have a specific material you're using, right?
ОтветитьListen to GODS of 3d and you will progress inevitably! =) No jokes!
ОтветитьThat's a good way of doing things, works well in most instances. I have to unwrap a complex car with lots of engine parts, so this will save a load of time, thanks
re the distorted rings blender can be a bit weird on that as sometimes I want to have rings, not a split cap and a side wall , so then I have to change the unwrap method to or from 'angle based' or 'conformal'
if it looks skewed with one of the methods, change to the other. it can still be flakey though. I have a piece where every ring came out perfect, apart from one and there is no reason , reset the scale, welded any stray points etc
Very useful, thanks!
ОтветитьIs a mario bobomb “hard surface”?
ОтветитьWow thAnk you 👌🙏
ОтветитьSo,,, I take it, it's never a good idea to run a seam through a middle of a face? On a centre edge loop?
ОтветитьIs there any way to make correct rotation straight away? For example I have wood texture and I want the lines it to follow Z-direction on every surface? Manually rotate it is very long and painful process... 🥴
ОтветитьXcellent advises! Congrats from France.
Ответитьnow that's what i can call a perfect tutorial on uv's
13 mins and all described appropriately
I couldn't even cut a simple sphere like object for 3d painter now wth is this? there are seam problems even on the simple model, how come?
Ответить❤❤thank you so much
Ответитьwhat a legend
ОтветитьI don't know what it is about this video but it's so easy to absorb and understand the information in it.
Just stellar job really.
Good afternoon.
Can I freely use CREASE in my modeling without harming my UVs?
Thanks.
Sometimes my unwrapping get some weird angles (think about a curved wood piece or any other curved geometry where the texture straight pattern should follow the object curvature)
I always align the four vertices of a face and select follow active quad
Thank you so much, this video really help me to improve my uv time and performance. Still have some un-proportional form sometimes. but Its seam to be fix when i reset the scale of the model most of the time. peace to all
ОтветитьThis video was really helpful😄
Ответитьthanc for pdf cours
ОтветитьWhy when I try the example of the cylinder does not show the error in uvs
ОтветитьI wish i could give 2 likes!
ОтветитьSTEP BY STEP THANC YOU JOSH
Ответитьgreat video
ОтветитьThank you !
ОтветитьThis video was absurdly useful compared to the average Blender tutorial, videos that cover essential basic practices are a blessing
ОтветитьADDITIONAL TIP: regarding "rings" on the menu bar, go to "overlays" (the button dropdown with the intersecting solid/hollow circle on it) and enable "display stretch" any rings you might have will be SUPER obvious. Often times, I'll just select an edge that cuts through the ring, ctrl+E, m (edge menu, and "m" for me marks the seam). Gets rid of them quickly during live unwrap.
ОтветитьGreat video, I’ve been procrastinating on getting good at UV unwrapping for awhile but this video really helped me visualize UVs in a new light
ОтветитьExcellent.
ОтветитьHello i am a beginner blender user please don't judge me BUT.... Are you telling me this is how i fix them streaks coming out of round corners in shading and other common issues that take me hours to fix????? Because right now my nemesis is when I am modeling stuff and i do smooth shading i am having to add a fuckton of support geometry to fix shading artifacts and what not. As a result my triangle counts are not where they need to be. I am struggling to grasp 3 big concepts in Blender and CGI in general #1- The shading of corners( specially round ones) and boolean made edges *streaks and the such. #2- The gigantic rabbit hole of procedural ANYTHING ( I just don't have the what does what, and the why when and how to use knowledge of each and every node, I need resources, books , and videos OTHER THAN 2-minute-master-this "insert skill name here" in 5 minutes Video. #3- PBR's ( to me they are a mythical creature others comprehend as super easy but it just doesn't sink in with me I need help finding some source to explain it thoroughly in a format i can absorb.) Example this kind of videos, they are informative, they don't take 2 minutes, and they don't promise me to become a master in 2 minutes. SO dude for the love of anything that is sacred to you.... ELIGHTEN ME PLEASE...Imagine the pits of hell and out of the agony and dispair and the green haze and you know the million hands sticking out fo the floor reaching for help, well you see that one weird hand jumping more than the others and being like BUDDYYY, YO, RIGHT HERE, ME , ME , ME??? I don't belong in this pit of ignorance, GET ME THE HELL OUTTA HERE!!!!.. yeah am that guy. I need one of you archangels of CGI heaven to in intervene with some serious heavenly power man. i really do need to master this or I wont sleep right EVER.
ОтветитьHave you made a video on Optimizing UV space usage? I know some add-ons do it for you but it won't hurt to know how to do it yourself.
ОтветитьThe list of external addons is needed in the begining of the video.
Ответить@JoshGambrell Marking the seams manually has never been a waste of time, especially on complex objects where such an automatic method is not at all suitable due to the very different surface angles. In addition, by cutting the rings in only one place, you get very long "islands". And the density of texels, or rather their proportions, becomes very terrible on the UV map.
ОтветитьI've decided the perfect strategy is very simple. Edge Mode > A > Mark Seam > Unwrap. Then go enjoy lunch with the artists girlfriend while ignoring his calls.
ОтветитьHey! This is a really nice tutorial, but isn't this model filled with ngons? I barely know blender, so i don't know if this is a visualization mode or something. Thanks!
Ответитьhow do i get uv wrapped black and white box material?
Ответитьbruh it suddenly looks good. I went through so much pain. Why does it just work? Thank you so much!
ОтветитьVery nice tutorial. Thanks!
ОтветитьI do exactly as you but nothing happens when I click on "clear seam"... What's the reason? :)
ОтветитьI don’t understand why blender can’t make uv unwrapping easy like you are wrapping the whole visible object with a super thin coat of paint with beautiful checkers which will cover the whole surface. Of course I am not an expert and I am thinking too simple. What am I missing?
ОтветитьThanks a lot ! The video really helped me a lot to get through that damn UV step!
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