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So how do we connect this to a body so we can add animations to it? 😅
Ответитьadd get hangs when I try to bake the animation....???
ОтветитьI've done it but how can I render it... help me pls
Ответитьhow to add my facial animation to different character
ОтветитьHave u done any vids how to take that head with animation and apply to another metahuman ?
ОтветитьHis next epic: "Get Shorty"
Ответитьcringe
ОтветитьSo, whenever I want to make a facial animation (of myself doing it with live link) I need to go through these steps? But they can be used on every metahuman?
ОтветитьI may be a little late to the party, but im confused why you choose in CAPTURE SOURCE LivelLink Archives (which is uploading footage etc from PC drive?) then when you go to import you do it from the iPhone in CAPTURE MANAGER?
ОтветитьI wonder how long a given take can be. I have to make some EDU products with this, and they might need to be on the long-ish side.
ОтветитьWhat about body movement and hands?
ОтветитьAlso hey I'd like one of those helmets, but I do have an iphone 11, will that work? It's bigger than the mini, of course.
ОтветитьEpic is great but they gotta give us some options with the markers, like maybe don't make the ones that go on teeth straight up yellow / green lol? Great video though.
ОтветитьAmazing content as always!
Could you please make a video on troubleshooting these three issues:
- “Promote Frame” randomly jumping to a different frame than the selected one.
- Metahuman Identity Solve not accurate result.
- “Add Teeth Pose” breaking the Identity Solve even more.
Thanks a lot!!!!!
can we use samsung phone? Or I have to sell out my kidney ?
ОтветитьI get the "assertion failed" crash every time I promote the first frame... what should I do?
ОтветитьAwesome video! Thanks for the quick setup explanation! But I have to point out that MetaHuman Animator already uses AI for its solves.
When you hit the "Prepare for performance" button, it trains a model on your face to later mimic the way it moves so it can animate other metahuman characters to that likeness. Thats why this step took 8-10 minutes : )
Did you see issues of floating head? Face animates and body remains still.. if neck rotation is disabled it's fixed but the neck rotation part of the capture is lost.. Do you know how to avoid that? Thanks! 🙂🙏🏻
Ответитьunreal doesn't see my livelink face recorded file, any help
Ответитьis pasible only with iphone?
Ответитьhow to run metahuman plugin on Mac?
Ответитьcan we do this with an android phone or do we need an iphone?
ОтветитьI have 16 gb ram. I can't use prepare for performance, help.
ОтветитьYou're absolutely smashing it man 👏🏽 Thank you so much for the awesome content!
I do have one slight issue though!..
For the life of me, I cannot get the Livelink Face mocap to work with separate body mocap. The head/chest just detaches itself and they are both independent. It's driving me insane. I've tried following some advice on the UE forums to no avail 😭
Have you experienced this yet? any tips?
Thank you
Hello bro.I just went back to this video ,becasue for me when update to 5.2.1 its says Preparation for Performance Fialed,any tips on it bro.
ОтветитьHi! It's amazing video. I try to import my recording video using iPhone 11 but, in the capture manager the video can be reading. Any suggest for it?
ОтветитьHaving a huge problem when I try to add the animation to my metahuman in the sequencer it becomes detached from the body from around the shoulders area. Was it because I may have moved too much in the capture? Can’t seem to get the body and the head attached
ОтветитьThanks for the nice tutorial! Only sad that metahumans reliably cause my 3 test systems to crash. This engine is such a shitshow at to moment. Constant out of video memory crashes even though there are still 2-3gbs of vram left or just the plain old D3D device removed error. Sad to say but i really hate developing in this engine, version 4 was so sooo much more stable in any way, shape or form.
ОтветитьThanks for the tutorial! Do you have a recorded take file I can use as a test? I dont have an iphone. Thanks
ОтветитьGreat video man! I'm getting an error when I hit the process button in the Metahuman Performance. It says "The Processing Pipeline failed with an error." Any ideas on how to fix this would be appreciated. Thanks!
ОтветитьThis was jammed packed with so much information. I have to pause this video and slowly follow all of the steps. This is amazing! I'd like to purchase the headset for my iPhone. Did you make it yourself? or did you get it from a website?
Ответитьwhen doing facial mocap, what do you do for a mic? do you have a little one that you attach to your helmet? what kind of mic is goof for that?
ОтветитьLUV'd your last vid with your little girl (all of your vids ❤ ) 🏆😁👍!
ОтветитьPretty disappointed - waited so long for this animator to come out since it was announced and my pc is not up to par. Crashes every time I try to prepare for performance 😔
ОтветитьHow to obtain this helmet in China
ОтветитьDo you have to record the videos with the live link app?
Because for every android user this would be a real pain in the *ss and make this tool completely unusable and useless for non apple-device owners.
I tried using a normal mp4 video but it said that there is no footage in the folder.
This is awesome! Would I be able to take the metahuman/face mocap and export it into blender? I don't need any of the textures or materials. Thanks!
ОтветитьThank you so much for your tutorial, so timely. In addition, I am trying to import from the mesh body in UE5.2, and it seems that the tracking mark link can no longer be carried out. Have you encountered it?
ОтветитьI was trying to make it work all night and it keeps crashing after first stage of tracking😭 I can make it work only when I select like 150 frames. I bought laptop in january and its already not enough😭
Ответитьcan i use android video record of my face?
ОтветитьDo you think it's worth shelling out a bit more money for the iPhone mini 13 over 12?
ОтветитьThank you for sharing a fun and essential tutorial!! Anyway, is there a way to use the neck animation recorded by Unreal Live link facial capture? When I imported the facial anim with neck animation, and apply to my metahuman skeleton, the body and face is broken because of the neck anim. It's also possible to just facial anim without neck movement, is there a way to use neck anim...? Is there just one solution using the mocap data (with neck anim) + facial capture anim just face movement(without neck anim)...?
ОтветитьI Hope that behind the scenes they are working on full body mocap
ОтветитьThanks Lord Helmet!!!
Ответитьi did try and crash everytime after press prepare for performance around loading 43%, anyone have same problem?
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