Metahuman Animator Tutorial

Metahuman Animator Tutorial

JSFILMZ

1 год назад

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@JDRos
@JDRos - 05.12.2023 08:23

So how do we connect this to a body so we can add animations to it? 😅

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@lilylikesherpotato3461
@lilylikesherpotato3461 - 13.11.2023 00:26

add get hangs when I try to bake the animation....???

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@kameroco
@kameroco - 15.10.2023 16:20

I've done it but how can I render it... help me pls

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@user-mp8sx1gy2m
@user-mp8sx1gy2m - 11.10.2023 19:13

how to add my facial animation to different character

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@DariuszMakowski
@DariuszMakowski - 04.10.2023 16:27

Have u done any vids how to take that head with animation and apply to another metahuman ?

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@mt_gox
@mt_gox - 04.10.2023 02:41

His next epic: "Get Shorty"

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@mt_gox
@mt_gox - 30.09.2023 07:25

cringe

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@supermattis108
@supermattis108 - 25.09.2023 14:30

So, whenever I want to make a facial animation (of myself doing it with live link) I need to go through these steps? But they can be used on every metahuman?

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@mercuryfx3500
@mercuryfx3500 - 25.09.2023 03:09

I may be a little late to the party, but im confused why you choose in CAPTURE SOURCE LivelLink Archives (which is uploading footage etc from PC drive?) then when you go to import you do it from the iPhone in CAPTURE MANAGER?

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@benblaumentalism6245
@benblaumentalism6245 - 22.09.2023 21:25

I wonder how long a given take can be. I have to make some EDU products with this, and they might need to be on the long-ish side.

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@omri1324
@omri1324 - 15.08.2023 14:29

What about body movement and hands?

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@JoshuaLundquist
@JoshuaLundquist - 10.08.2023 04:24

Also hey I'd like one of those helmets, but I do have an iphone 11, will that work? It's bigger than the mini, of course.

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@JoshuaLundquist
@JoshuaLundquist - 10.08.2023 04:19

Epic is great but they gotta give us some options with the markers, like maybe don't make the ones that go on teeth straight up yellow / green lol? Great video though.

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@natanaelgauna3600
@natanaelgauna3600 - 09.08.2023 11:25

Amazing content as always!

Could you please make a video on troubleshooting these three issues:

- “Promote Frame” randomly jumping to a different frame than the selected one.

- Metahuman Identity Solve not accurate result.

- “Add Teeth Pose” breaking the Identity Solve even more.


Thanks a lot!!!!!

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@dcruz742
@dcruz742 - 31.07.2023 09:18

can we use samsung phone? Or I have to sell out my kidney ?

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@TheChrisNong
@TheChrisNong - 29.07.2023 10:29

I get the "assertion failed" crash every time I promote the first frame... what should I do?

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@D3Z_animations
@D3Z_animations - 28.07.2023 09:01

Awesome video! Thanks for the quick setup explanation! But I have to point out that MetaHuman Animator already uses AI for its solves.
When you hit the "Prepare for performance" button, it trains a model on your face to later mimic the way it moves so it can animate other metahuman characters to that likeness. Thats why this step took 8-10 minutes : )

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@dmingod999
@dmingod999 - 24.07.2023 22:24

Did you see issues of floating head? Face animates and body remains still.. if neck rotation is disabled it's fixed but the neck rotation part of the capture is lost.. Do you know how to avoid that? Thanks! 🙂🙏🏻

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@sahinerdem5496
@sahinerdem5496 - 09.07.2023 14:47

unreal doesn't see my livelink face recorded file, any help

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@inrapture
@inrapture - 09.07.2023 01:29

is pasible only with iphone?

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@ilkerbakiskan
@ilkerbakiskan - 08.07.2023 22:03

how to run metahuman plugin on Mac?

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@trendofstory
@trendofstory - 05.07.2023 23:33

can we do this with an android phone or do we need an iphone?

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@furkvnozaltn
@furkvnozaltn - 05.07.2023 20:16

I have 16 gb ram. I can't use prepare for performance, help.

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@terry9183
@terry9183 - 03.07.2023 19:01

You're absolutely smashing it man 👏🏽 Thank you so much for the awesome content!
I do have one slight issue though!..

For the life of me, I cannot get the Livelink Face mocap to work with separate body mocap. The head/chest just detaches itself and they are both independent. It's driving me insane. I've tried following some advice on the UE forums to no avail 😭

Have you experienced this yet? any tips?

Thank you

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@JonCG
@JonCG - 02.07.2023 08:09

Hello bro.I just went back to this video ,becasue for me when update to 5.2.1 its says Preparation for Performance Fialed,any tips on it bro.

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@dzaariqolbiiakbarqowli3433
@dzaariqolbiiakbarqowli3433 - 01.07.2023 14:10

Hi! It's amazing video. I try to import my recording video using iPhone 11 but, in the capture manager the video can be reading. Any suggest for it?

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@naytbreeze
@naytbreeze - 30.06.2023 02:04

Having a huge problem when I try to add the animation to my metahuman in the sequencer it becomes detached from the body from around the shoulders area. Was it because I may have moved too much in the capture? Can’t seem to get the body and the head attached

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@CheesyX2
@CheesyX2 - 27.06.2023 19:42

Thanks for the nice tutorial! Only sad that metahumans reliably cause my 3 test systems to crash. This engine is such a shitshow at to moment. Constant out of video memory crashes even though there are still 2-3gbs of vram left or just the plain old D3D device removed error. Sad to say but i really hate developing in this engine, version 4 was so sooo much more stable in any way, shape or form.

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@alexandredonciu-julin5969
@alexandredonciu-julin5969 - 26.06.2023 16:52

Thanks for the tutorial! Do you have a recorded take file I can use as a test? I dont have an iphone. Thanks

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@josiahruelas498
@josiahruelas498 - 24.06.2023 19:49

Great video man! I'm getting an error when I hit the process button in the Metahuman Performance. It says "The Processing Pipeline failed with an error." Any ideas on how to fix this would be appreciated. Thanks!

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@MichaelHurdleStudio
@MichaelHurdleStudio - 22.06.2023 21:26

This was jammed packed with so much information. I have to pause this video and slowly follow all of the steps. This is amazing! I'd like to purchase the headset for my iPhone. Did you make it yourself? or did you get it from a website?

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@binyaminbass
@binyaminbass - 22.06.2023 17:47

when doing facial mocap, what do you do for a mic? do you have a little one that you attach to your helmet? what kind of mic is goof for that?

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@JoshPurple
@JoshPurple - 22.06.2023 15:20

LUV'd your last vid with your little girl (all of your vids ❤ ) 🏆😁👍!

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@cwchris_
@cwchris_ - 20.06.2023 14:23

Pretty disappointed - waited so long for this animator to come out since it was announced and my pc is not up to par. Crashes every time I try to prepare for performance 😔

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@ue5595
@ue5595 - 20.06.2023 10:00

How to obtain this helmet in China

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@nmatthes2927
@nmatthes2927 - 19.06.2023 22:31

Do you have to record the videos with the live link app?
Because for every android user this would be a real pain in the *ss and make this tool completely unusable and useless for non apple-device owners.
I tried using a normal mp4 video but it said that there is no footage in the folder.

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@marcusjordan8036
@marcusjordan8036 - 18.06.2023 17:57

This is awesome! Would I be able to take the metahuman/face mocap and export it into blender? I don't need any of the textures or materials. Thanks!

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@lili-ro7cw
@lili-ro7cw - 18.06.2023 08:17

Thank you so much for your tutorial, so timely. In addition, I am trying to import from the mesh body in UE5.2, and it seems that the tracking mark link can no longer be carried out. Have you encountered it?

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@PussyWindmill
@PussyWindmill - 18.06.2023 03:03

I was trying to make it work all night and it keeps crashing after first stage of tracking😭 I can make it work only when I select like 150 frames. I bought laptop in january and its already not enough😭

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@sahinerdem5496
@sahinerdem5496 - 17.06.2023 20:53

can i use android video record of my face?

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@Griff_The_5th
@Griff_The_5th - 17.06.2023 19:41

Do you think it's worth shelling out a bit more money for the iPhone mini 13 over 12?

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@muviing5427
@muviing5427 - 17.06.2023 16:38

Thank you for sharing a fun and essential tutorial!! Anyway, is there a way to use the neck animation recorded by Unreal Live link facial capture? When I imported the facial anim with neck animation, and apply to my metahuman skeleton, the body and face is broken because of the neck anim. It's also possible to just facial anim without neck movement, is there a way to use neck anim...? Is there just one solution using the mocap data (with neck anim) + facial capture anim just face movement(without neck anim)...?

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@Fotenks
@Fotenks - 17.06.2023 16:25

I Hope that behind the scenes they are working on full body mocap

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@IDAVFX
@IDAVFX - 17.06.2023 10:03

Thanks Lord Helmet!!!

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@Ben_CY123
@Ben_CY123 - 17.06.2023 08:54

i did try and crash everytime after press prepare for performance around loading 43%, anyone have same problem?

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