Комментарии:
They work like real torpedoes now they do not lock on until 1500 and they don't arm until they are locked on, or impact with something past 1500m.
ОтветитьMeanwhile Razor variants can still sneak up to ships and pop open the back door and get in.
ОтветитьCome on WE all know why idris can shoot 4 torpedoes the same time with module weapon while the ship with built-in only shoots one, $$$
ОтветитьTorps should have a default arming period u can disable.
Torps should have enough hp or speed to be effective
can you catch a bypassing torpedo with a tractor beam ?
ОтветитьThis is the dumbest thing on the planet. Arent some ship made for dumbfire. 1500 meters is too much
ОтветитьI'm just waiting for the Polaris Laser K-Kit at this point
ОтветитьCross section meta inbound.
ОтветитьAcross the board balancing reflects the skill level on these braindead devs. Even a monkey pressing buttons can do a better job
Ответитьits funny it took you more than 5 mins to undestand what activation distance is
ОтветитьFUCK YEAH!!! I hated dumb firing! I Cap ship should be trying to get point blank to fire a fucking torpedo!!
Ответитьthese change are great for torpedoes...it miss just the PDC nerf and it will be perfect.
ОтветитьI tried to sub target the pdc with smaller missiles, but was not able to. Did I just do something wrong or are they not targetable?
ОтветитьPDCs work. The torps should be finishers after PDCs are spooked or destroyed. I'd like to see a polaris going 90deg from target, firing every 5 dec or so, so the missiles converge on the target from different angles. So, an actual spread that does not destroy itself from the first interception.
ОтветитьDecoys should offset [X] IR/EM with a multiplier for every 5 decoys queued up. Thus, the player will know to set a specific number of decoys to spoof missiles/torpedoes. Ships, especially the bigger ones, have an absurd number of flares. Players need a reason to use them. It would also look cool.
Torp health also needs to be high enough to get through/overwhelm PDCs when fired in volleys.
When we get party linked sensors (scout ships and such), I would like to see a TAG laser that can be used to help missile/torp guidance/tracking despite decoys.
Noise would be for better EM spoofing (compared to a bunch of decoys), breaking CS lock (and proposed TAG laser)
Mispelling torpedo twice in the thumbnail must be a new record xD
Thanks for the testing!
A space ship game light based weapons that were totally accurate at 300,000m (186 miles) ie 1milisecond hit time. And at 60,000 km in 200 milisecond. If only.
ОтветитьI feel like CIG could make the legionaire a huge selling point in capital ship warfare. As a hacking ship they could give it the ability to hack and disable several PDCs at a time in order to create a blind spot on one side of the ship but just for a time.
ОтветитьMan those are some strong pine trees.
Ответитьdid your friend have full pwr to weapons? i dont feel like he did.
ОтветитьPretty ridiculous changes to a weapon that was already kinda useless, now you cant even dumbfire to try and dodge pdcs.
Now you need to kill pdcs to be able to pull away and use a missile they choose to call "torpedo" with lower speeds than the idris itself can reach in nav mode, so you can pretty much outrun a missile with a capital ship, and incase you dont want to, while in scm mode automatic weapons will destroy as many 1 million aUEC weapons you trow at it. I know we need balance and single ships cant be torp killiing anything, but the current model is ridiculous.
1500m for mininum torp fuse activation is dumb to the moon, it should be X seconds after being fired, not a distance. And on top of that they reduce the area of damage, so even less logic to be that far to activate not being able to damage the launching ship 50meters away.
Avenger One is gonna hate this! 🤣
ОтветитьWelcome cig truly meant it when they said,”Fuck the Polaris.”
ОтветитьNow Cig just made it to 50% effective when dum Fire to 0 , and Torps only work 5% of the time . CIG just Killed all Polaris Owners ,
ОтветитьThank you for testing and verifying that basically dumb fire still exists, as all that means is you have no lock when firing. Whether you can hit something at these longer minimum explosion/safety ranges without a lock is interesting.
ОтветитьTry testing if you can guide the Torp back into the Idris with a small ship. I need to see this
ОтветитьI think we should be able to direct them remotely and also detonate them when or if we want.
Ответить🤣🤣🤣... the Idris has super smart A.I. tech... it said "no way am I letting those blow up in my face".
ОтветитьYou caught that right tin the WHAT-pit??? 😂🤣😂🤣
ОтветитьCIG needs to stop listening to whining noobs who cant even press H one tiime to flare off 100% of the polaris damage.
What is the point of missile / torp ships if we CANT DEAL DAMAGE?
Dumbfire was dumb. But removing it without allowing reliable lock-on hits = zero damage capital ship.
I thought Arena Commander could and often did have a different build and different values and rules than the PU / PTU? Isn't testing in AC basically useless as it only applies to AC?
Ответитьsince when can you subtarget with missiles???
Ответитьappreciate the testing. interesting changes.
ОтветитьToo slow and too short range like missiles...
I want hypersonic weapons at 200 and more kms.
this is great thanks for the demo!
With the CS changes on CS missiles, does this mean jinking is applicable? I mean, how do you avoid the Cross section now?
You thought those dumb fires were dumb before... Now these things are 10 times stupider.
Bounce off the ship like - "Huh - was I supposed to explode? Ooo look at that pretty meteor shower"
You didn't try to play pinball and shoot three torps into the hangar of the Idris from within 1500m range ... M-M-M-MULTIBALLLL
ОтветитьThese guys in the search for balance really know how to ruin things. It takes 15 m for a grenade round to arm after fired no I’m not sure what it is for a tank or any other weapon like that but I’m sure it’s not 1500 m
ОтветитьWhat is a "Torpdeo"? New content?
Ответитьnew torpedo gameplay: open hangar or air lock doors with ballistics, fire torpedo inside, let it bounce around inside the corridors for 1500 meters doing meele damage to crew, then explode :D
Ответитьi think torpedo will explode at 1500m
ОтветитьThese are the Cubans, baby. This is the Cohibas; the Montecristos. This is a kinetic-kill, side-winder vehicle with a secondary cyclotrimethylenetrinitramine RDX burst. It's capable of busting a bunker under the bunker you just busted. If it were any smarter, it'd write a book, a book that would make Ulysses look like it was written in crayon. It would read it to you. This is my Eiffel Tower. This is my Rachmaninoff's Third. My Piéta. It's completely elegant, it's bafflingly beautiful, and it's capable of reducing the population of any standing structure to zero.
They way they bounce off, its literally the Ex-Wife
Another great video of testing before release....i wonder how do you select a specific component to target ?
ОтветитьSo is the T-Kit worth buying now? ^^
ОтветитьFlares work differently in Arena Commander. You might need to do some testing in the PU when it comes to flare effectiveness.
ОтветитьHow do you sub-Lock torps can you do the same with rockets?
ОтветитьDumb fire defeated by dumb torpedoes.
ОтветитьSo they nerfed Polaris to death to sell more Idrises. Just like the f8, it's now useless
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