Creation Kit Tutorial (AI Packages)

Creation Kit Tutorial (AI Packages)

Darkfox127

12 лет назад

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Mark Taylor
Mark Taylor - 24.04.2023 21:49

'Wonder' instead of Wander? LOL
Great video - learned a lot. Cheers

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Bjoern Buck
Bjoern Buck - 27.01.2023 06:56

Hi there! I came here looking for help. I've been trying to make an AI Package for my pet dragon. I want it to hover in the main hall of my castle and then periodically fly to the dragon furniture marker closest to the player. Didn't succeed. I was hoping you might be me do that..?

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el-conquisto
el-conquisto - 20.04.2021 07:10

I only know how to make them look busy wandering around like gta ai and make them visiting some places as daily routine, now I want to know how to make some simple quest for potential follower like hireling so my npc having more reason why they join the player in adventure

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Roger V
Roger V - 18.11.2020 09:20

Great tute. I got the bard to play outside by removing "LocTypeInn" from the quests dialogue bit (the BardSongs quest)

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Mariulin Barbun
Mariulin Barbun - 12.11.2020 01:23

Thanks.

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Airess Santana
Airess Santana - 26.03.2020 16:19

I am having trouble getting packages to work in a cell I created. After using this method didn't work, I took my characters out and put them the Drelas's Cottage (after removing him), did what you showed here (defaultSandbox) and it worked.
What am I not doing in my own cell that makes packages not work? I know it's not pathfinding, because this is just a copied cell, where I (erm) highlighted the part of the cell I wanted (OLDBluePalce cell) copied, pasted and edited it (just removing cobwebs, adding lights etc)

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Yadiy
Yadiy - 16.07.2019 13:08

I want to know how to make that sitidleeatsoup marker to work. I tried to put it at the chair but npc didn't do the eatsoup animation.

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Kinda
Kinda - 10.02.2019 10:02

Awful sound. It hurts my ears.

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Xaveston
Xaveston - 10.05.2018 09:31

I am so glad there's an fix to get Dawnguard and Dragonborn working on the CK now, didn't realise no one knew of it back around this time. AI Packages is the easiest thing, thanks for uploading this! (Still working a few kinks on certain packages out though, need to get that sorted.)

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CTN_W0lf
CTN_W0lf - 24.01.2018 20:51

"...And there we have... Uh... eat soup? Thats fantastic!"

sits underneath his desk crying

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Chris Ramsey
Chris Ramsey - 14.08.2017 01:57

I was wondering if you could perhaps help me? I am creating a mod where I build a small village around Heljarchen Hall and I want it to feel a bit more "alive", but I am having the worst time trying to get the NPC's schedules to work! I have one NPC, the Innkeepers daughter, who is supposed to wake up at 4, feed the chickens at 5, sit on a bench across the road for 3 hours, then waitress at the Inn for the remainder of the day, except she flat out disappeared! other NPC's have schedules but will not leave their cell to do anything! I did find one of the village children (who has a play outside schedule 11x4) just wandering up and down the road. I really do not know at this point where I am going wrong.

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christian kvale
christian kvale - 26.02.2017 10:22

hey im just wondering where do you get the idle marker for fishing ?

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Mr. Internet Man
Mr. Internet Man - 09.01.2017 04:02

Do you know how to create your own innkeeper dialogue? Like, the "I'll show you to your room." thing. I need to set my own voice type for an innkeeper.

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JStudios
JStudios - 10.08.2016 03:51

Hey, how would I have a NPC switch Ai packages/paths? I want a NPC to walk from point A to point B and then pull out a knife and run from point B to point C.

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Karen Langevin
Karen Langevin - 16.05.2016 17:25

Excellent tutorial! Still relevant.

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Ostarrichi
Ostarrichi - 27.09.2015 19:09

There in the background you have a poster hanging that says: "I want to believe". Well I can give you a tip. Search for Dr. Steven Greer. It's mindblowing.

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m0L3ify
m0L3ify - 22.08.2015 08:55

I'm making a library and followed your instructions here to mod my npc scholars since I want them to be reading or writing while 'idle' and not just sitting around eating bread, which is all they do, but every time I either a) add an AI package to them (default or custom,) OR b) place an idle marker anywhere in the room, they won't spawn, even when I enter the coc cheat at the load screen.  They're just not there.  I had the basic defaultsandbox package on my merchant at first, which worked ok until I modified it to turn off some of her features.  Then she disappears as well, and now even the default package won't work for her.  I've searched and searched for an answer to this problem and I can't find any help.  Why would even placing an idle marker do this?  What am I doing wrong?  Thanks for any advice you can give.  Your tutorials have been invaluable to me and I really appreciate them!

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Alex Fischer
Alex Fischer - 28.06.2015 16:24

stupid question and i cannot seem to find anyone having this issue:  when i add an AI package (and faction) to an NPC, it all looks fine.  i save and exit.  load skyrim, click the data file, and play... but the NPC does nothing.  go back into the creation kit and all of the packages i added and factions are gone.  re-added them.  still gone when i play.  any idea why?

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tedwards
tedwards - 03.01.2015 11:57

Great tutorials, man! I've spent the better part of the day going through and messing around in the kit while watching your videos; it's been a super educating experience! Thanks and keep it up!

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Marc-Antoine Morin
Marc-Antoine Morin - 15.10.2014 19:06

If I want that my npc get out of the cell and wander around in Tamriel, then come back to the inn when it's dark. How can I do that exacly?

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Dane Fergus
Dane Fergus - 05.10.2014 03:28

ok how about this is there any one Beside's Me at know's how to Give a Follower or npc more Carryweight  in the skyrime Game

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Dane Fergus
Dane Fergus - 05.10.2014 00:34

Can  I ask a ?  whay don't Peopls know how to Give Carry weight to Followers I know u do not do videos on  it to but I do not how to make videos yet  frist u go up to any Npc or Follower Cheek on them pull up ther bar code and typein Setav Modav or stet it works the same as player Setav or Modav or forceav but with out the player word typed in th use th npc called lucia  and her bar code is  0003003f5e but mine is 0001003f5e  and therm afthere i got her bar code pulled up I type in Setav or Modav or Forecav but i like useing Modave i think it the best it does not reset or just stay there you can re set health Magicka or stamina or Carryweight  you or your Follower.  I have a NPC  nameed lucia and Ihave her set to Carry about  1000  tanks and more  and u can use any Follower or npc in the game at u like using

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ElegantArtist21
ElegantArtist21 - 05.05.2014 06:15

I have a question.  How can you force a Follower to do a scene or idle marker?

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PherionDragonVideos
PherionDragonVideos - 23.02.2014 22:33

So I made a merchant on a stall in whiterun and I told him to go to sleep at the bannered mare. And everything works fine, but when it's time for him to leave the Inn and return to hes stall he doesn't. He stays inside the Inn. What am I missing? Do i need another ai package telling him to go back there?

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Allanius Leonis
Allanius Leonis - 02.09.2013 21:18

I'd love to see a tut one time about setting up factions with item ownership and guards etc *in a new worldspace*. Setting things up in the standard skyrim world is pretty straightforward but a new worldspace with all new factions etc is very tough to do. I can't seem to get it right.

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TheLordDaem
TheLordDaem - 16.05.2013 13:54

How could I tell ;) Oo I have one more question. I'm trying to set a Patrol for one of my Guards but I just can't get it. Created my own Package and put Patrol in a 1024 radius around an X-Marker Heading, but he just stands there, where the heading is. Do you know of a way to solve this?

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Darkfox127
Darkfox127 - 10.05.2013 12:53

Yes I am 8)

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TheLordDaem
TheLordDaem - 10.05.2013 11:17

Firstly, thank you VERY much :) Secondly are you an X-Files Fan?

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XxDragonBornxX
XxDragonBornxX - 19.01.2013 16:00

no i understand. ^^ I even learn to take things from other mods and put it in mine without using esm or esp :3 Well thank you, you helped greatly. I'll leave you be.....

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Darkfox127
Darkfox127 - 19.01.2013 14:57

I don't mind helping people here and there, but I'm afraid I do not know everything on the kit and if something is in my tutorials then people are free to go and watch them to find out how things are done. Everything I know is mostly in my videos. Anything in terms of getting your player or followers to start playing drums is done with scripting, and although I am learning, I do not know enough on Papyrus yet to create such a mod. I also have many projects on the go, I don't intend to be rude.

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XxDragonBornxX
XxDragonBornxX - 19.01.2013 14:05

I got my player to work. :3 Follower. I mean. Can you do one on followers? That make them Smart AI's like Vilja mod? Where they can play drums or you can request them to do stuff. Better battle healing function? if you have time now that you finished your mods? I stopped bothering you >_> I know you were busy. took me 2 days to get it but i got it :3

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Darkfox127
Darkfox127 - 26.12.2012 20:31

I have been using Camtasia which will record the screen, multiple audio and even a webcam. I recommend Camtasia 7.1 as I think the newer version is horrible lol

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Swectorious
Swectorious - 02.11.2012 23:21

So that they can go and HUMP things xD (05:04)

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Darkfox127
Darkfox127 - 20.09.2012 14:10

That's correct, I have done a video on it now which includes a few other Skyrim Fixes. Not sure why Bethesda have not done an official patch for this though.

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ClipFFXI
ClipFFXI - 20.09.2012 13:16

3. Save, exit and launch the Creation Kit, selecting Skyrim.esm and Dawnguard.esm as your master files in the Data menu.

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ClipFFXI
ClipFFXI - 20.09.2012 13:16

In order to properly load Dawnguard.esm as one of your secondary master files, you must first do as follows: 1. Use your text editor to open SkyrimEditor.ini within C:\Program Files (x86)\Steam\steamapps\common\skyrim\ 2. Under the heading [Archive], change the line "SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa" to "SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa"

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Darkfox127
Darkfox127 - 05.09.2012 15:00

You need to look into traps and ambushes for that, I don't think it's tied in with AI Packages, this tutorial is just for getting NPC's to do general day to day activities so they seem more alive. You could look into the Dawnguard scripting for that kind of thing.

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Darkfox127
Darkfox127 - 03.09.2012 14:44

Its a good poster, X-Files is some quality Sc-Fi 8)

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Ironcladcreeper
Ironcladcreeper - 03.09.2012 04:42

can anyone else not help but to stare at the i want to BELIEVE poster?

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Darkfox127
Darkfox127 - 22.08.2012 21:42

I don't actually eat soup myself lol, I just thought it brilliant that theres a specific idle marker for it. 8D

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Giovanna Ramos
Giovanna Ramos - 22.08.2012 21:22

you really like soup eh? haha

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Sinnstudios
Sinnstudios - 10.08.2012 08:11

Great video i hope you make more.

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Darkfox127
Darkfox127 - 07.08.2012 14:22

I have to admit I have been focused on finishing the main story (I know, how have I only just finished it) and finishing some side quests off. I have started Dawnguard and not to give spoilers away, I have met some interesting people on it. I've checked out the fort and it looks very Oblivion like which is good.

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