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Place more turrets in areas you don't want em to go to funnel them to your KB with some turrets
ОтветитьWhat mod do you use to keep your traps from being destroyed?
Ответить1: Make beds close to front of base close to kill box.
2: place turrets close to double walls around base except for kill box
3: profit?
is there only 1 sapper per raid?
ОтветитьHow do you show the rainbow algorithm? I tried with draw paths on but it's not showing
ОтветитьWalls literally mean nothing in this game, enemies can smash through 4 layers of granite with a wooden club of they feel like it
Ответитьonce had a sapper ignore my 3-5 block walls (can't remember) to just dig straight through a mountain, they also exposed some compacted steel so that was pretty good
ОтветитьI'm curious how accurate this still is after 1.3's rework of sappers.
Ответитьthe question is what happens if the turrets are behind doors, better said behind open doors istead of walls. does it count as a wall and so the turret doesnt count against cost of traspassing. that would be nice for the killbox with turrets.
ОтветитьDoble walls with a space in the middle. Fill the middle space with turrets 😂
ОтветитьJust had sappers try to dig through 90+ mountain tiles to get to my base instead of going through my kill box. Vanilla
ОтветитьHaha yes bait them with beds
ОтветитьWhat do you habe to swich to show.colorful paths in rimworld 1.1
ОтветитьSol needs his beauty sleep
ОтветитьSo I built a great tomb for my rimworld characters and noticed that the zippers started to target it, its also the highest value room in my base, I think that may be what the sappers target more so than bedrooms
ОтветитьIs this still up to date? I'm thinking to fortify my bases sap points with traps to assassinate the sapper and drive the raid to my oven trap
ОтветитьI think I'm done with rimworld f sappers I've lost 6 col on the traps I set and they just go around what is the point in traps beside killing your own people
ОтветитьGuess this explains why a sapper went after a completely exposed ancient danger rather than my actual base. (I mined the steal from around one wall, exposing it)
ОтветитьSo you could effectively trick the AI into going for the stronger defended areas by using wooden walls and having your colonists blow them up as soon as the enemies are close enough for you to feel like it'd be most effective? Using IEDs for example to get the turrets line of sight and to blow up any that try to retreat once walls destroyed?
ОтветитьMountainous temperate forests region the mountains give so much cover
Ответитьbig brain. does this still apply to 1.1?
ОтветитьSammy it's a traaapp!!
ОтветитьThanks Bahroo
ОтветитьrooHaz
ОтветитьYou manage to make everything beyond boring and into true pure utter banality.
Ответитьis it still like this?
ОтветитьWhy do you say Expensive tiles and Cheap tiles? Why don't say slower tiles and faster tiles??? And what is a Sapper? Why do they were called Sapper?
ОтветитьPlease Make it 1.1 Please @bjorn
ОтветитьI dunno why but my last run all the sappers kept running into my killbox which was reaaaally convenient because they were but normal raid :D
Ответить"here i add thick walls nope he is digging lets add more walls hmm I NEED MORE WALLS!"
ОтветитьWould love to see the same test done with the current release version. V1.0.2408
ОтветитьGreat video!
I think most of this is still valid in the final version of Rimworld, but it seems like if the lead sapper dies now, then the person with the next highest mining skill just takes over. Still, the pathing information is still incredibly useful.
it not a problem if you're based inside a U shaped mountain and the entry is the only killbox
ОтветитьHave you thought about revisiting these science videos? Do they hold true in 2020?
ОтветитьThis is the best rimworld guide video I've ever seen.
ОтветитьI have a weak point on my mines that sappers try to mine trough so I just put a door in my mine and whenever they do I just throw a few molotov cocktails in it and repeatedly repair the door.
ОтветитьWhat it, i wall turrets behind doors and when he comes i hold them open will it work?
ОтветитьI’ve figured out some effective ways to counter sappers. One of the best strategies was using a base design where normal raids would enter through one of 3 sides (top / left / right), and a sapper raid would only come through the bottom (which was a small kill box). The reason behind why this works is because all my bedrooms are central, and for a sapper to cut through my walls - it’s considered too expensive due to my defences. So they come through the bottom. You can keep an auto door open on the bottom as well - and when a raid occurs, if it’s a normal raid you can shut the door, or if it’s a sapper raid you leave it and they come through bottom. The bottom kill box is still very effective, just not as lethal as the defence system defending the top / left / right
ОтветитьJust keep a psychic shock or insanity lance in case of sappers. They don't come that often to make your defences around them.
ОтветитьI really don't like how sappers just KNOW all of this info. It kinda ruins immersion when they're these all-knowing guys, going straight for the jugular of the base like that..
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