This is the 3rd video in a series exploring how graphic designers can use Blender in their workflows. This video takes a quick look at how to work with textures and Materials in Blender.
00:00 Introduction
00:22 Setting up the Scene
00:45 The Shading Tab
01:33 Basic Material Settings / Principled BSDF
04:47 Adding Paper Structure Using Nodes
06:55 Tuning the Material