TRADITIONAL Airship Levels Were NOT Supposed to be THIS HARD! [Super Mario Maker 2 Team 0%] (60fps)

TRADITIONAL Airship Levels Were NOT Supposed to be THIS HARD! [Super Mario Maker 2 Team 0%] (60fps)

LunyRem

1 неделя назад

154 Просмотров

Level ID: C2G-YL8-12G

I did it! This is a level that I thought would be impossible for me to beat, but I actually won.

This airship level was designed as a traditional auto-scroll like in original Mario games. Looks manageable at first glance, doesn't it? Well, if you're infiltrating this airship base without weapons then it would be nigh impossible to make it out alive without getting hit! The level creator went into DEMON TIME by adding numerous Hammer Bros, Sledge bros, and red Mechakoopas that launch homing missiles. Not to mention the unbelievable amount of bill blaster that fire bullets which don't give enough breathing room. Worst of all, it's impossible to run away quickly, because....the slow auto-scroll prevents us from doing so. That's why Toadette will be stuck in a slow auto-scrolling screen that easily gets filled with projectile spam and all that s**t!

What makes this design truly evil is that there are not enough powerups to help you. Heavy bias on the enemy side. To make matters worse, the powerups are all.....progressive... You only have very little chance of obtaining the fire flower as offense so good luck traversing through this airship base without getting hit.

This is just my own personal opinion, but.....I honestly think that it would be impossible for me to get through that diabolical 2nd half by spawning from CP1. How is it even possible to get through all THAT by just having a super mushroom as the only available powerup from CP1? No fire flower for small Toadette, and the level creator had to even make it a progressive powerup from CP1. Evil.

Just how worse can this level get? The boss rooms have TWO boss enemies each with their own keys, and BOTH keys from the double bosses are always REQUIRED for exiting!! And the worst thing is that there are NO checkpoints before the bosses!! It's too much effort to reach the boss to retry it every single time!

I fancy this level design but this is just way too evil for a majority of SMM2 players. Too much projectile spam that you cannot escape from because of slow auto-scroll. Very few powerups hence you can't have enough offense. And all those raining hammers... 😭 The Hammer Bros would shout "Stop! Hammer time~~!!" so a heavy rainfall of hammers from above is just one of the things that I don't really want to experience again in an SMM2 level.

This level appears to be the third level from World 8 of this dude's Super World, and it's diabolically difficult. However, if you think this level was too hard for you then wait till you see this dude's W8-5 level, which I believe is the final level of his Super World. That one has an abysmally low clear rate, and it's unbelievable... How do you expect anyone on the planet to conquer this dude's Super World...?

One final note: It took me about THREE hours to beat this level finally! I'm done...

Chapters:
0:00 - Intro
0:47 - W8-3 The Aerial Airship Base 1st half
2:26 - W8-3 The Aerial Airship Base 1st Boss
3:01 - W8-3 The Aerial Airship Base 2nd half
4:25 - W8-3 The Aerial Airship Base 2nd Boss
5:50 - We're getting outta here!
6:18 - Level cleared!!!
7:03 - Outro


========


Music used in the intro:

Song: Scott Buckley - Legionnaire
License: Creative Commons (CC BY 3.0) https://creativecommons.org/licenses/by/3.0
https://youtube.com/user/musicbyscottb
Music powered by BreakingCopyright: https://breakingcopyright.com


========


Support me on Patreon! https://bit.ly/3xF8SPE

Try TubeBuddy if you want to grow your YT Channel: https://bit.ly/2TTtghp

My Nintendo Switch Friend Code: 8119-6288-3696

My SMM2 maker ID: 31D-R71-QRF

Thanks for watching!

#SMM2 #SuperMarioMaker2

Тэги:

#SMM2 #Super_Mario_Maker_2 #スーパーマリオメーカー2 #traditional_airship_levels #super_mario_maker_2_team_0% #team_0 #team_0_percent #mario_maker_2 #uncleared_mario_maker_2 #uncleared_mario_maker_2_levels #hardest_uncleared_levels_mario_maker_2 #smm2_uncleared_levels #super_mario_maker_2_uncleared_levels #first_clear #smm2_team_0% #smm2_team_0 #smm2_team_0_percent #mario_maker_2_team_0 #super_mario_maker_2_team_0 #team_0_percent_mario_maker_2 #team_0% #super_mario_maker_2_gameplay
Ссылки и html тэги не поддерживаются


Комментарии: