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#dyinglight #dyinglightgame #noviex #Noviex #gaming #DyingLight2 #Dyinglight2stayhuman #goodnightgoodluck #co-op #coop #gameplay #videoessay #update #flaws #parkour #zombies #pveКомментарии:
Question:where did you get that white outfit?
Ответитьnow when i play i think it is easy as hell like i dont want to stay in the air and look at my soroundings
ОтветитьDont even care if they fix it, im still not supporting them
Ответитьthis is the shitiest gaming ever, movement feels like shit, story is shit, char speed is shit, everything about this game is totalli the worst shit you can ever buy...
ОтветитьYou know, I hadn't been playing when the parkour revamp came out, and - I'm pretty sure I set it to physical mode - and I haven't noticed any real difference...
Ответитьupdate video pls 🙏
ОтветитьAfter this new good night good luck update almost all the problems are solved and it’s finally great and a true sequel
ОтветитьAccessibility is a double-edged sword when it comes to game mechanics, and greedy devs keep shoving it into their games. They don't understand or don't want to understand that not every game is for everyone. Sure, your game is accessible to a wider audience, but you sacrifice a LOT of depth. A perfect example is Assassin's Creed. Due to this design philosophy, we haven't had a deep parkour system in AC games for almost a decade, the last being Unity. In Unity, we had features like side ejects, back ejects, controlled decent, vaulting over, or sliding under obstacles, parkour up, parkour down. Now it's just hold forward and jump to "parkour." And on the opposite end of the spectrum, we have devs like From Software. They don't give a flying fuck about being accessible in terms of game mechanics. They don't care about these babies in the game journalism space that cry "sEkIrO sHoUlD hAvE aN eAsY mOdE." No. They're just focused on making a good ass game with deep and engaging mechanics. And what are the results? Their last two games won the game of the year award and sold millions upon millions of copies. Those are the fucking results.
ОтветитьThey can fix all what you pointed out but that won’t remove the fact that the inside of the buildings are not worth exploring when there are faster ways to gather valuable items and a lot of vendors around the world that sell the valuables you’d find inside them. Separating everything into dark hallows and forsaken stores was a mistake
ОтветитьNoviex are you using reshade or something? Or what settings do you use for DL2 to look so good?
ОтветитьParkour in dl2 can be summed as. Better but is more fundamental flawed then dl1 parkour such as flow not being consistent. Dl1 looks blocky in from others view and first but was consistent which makes it look normal.
ОтветитьI refused to play the game becuase of the floaty parkour 🤣 hopefully they fix it in the update so i can jump in
ОтветитьEh, I dunno. I personally have more fun with the parkour in 2. 1 feels so bad to me.
ОтветитьI want them to add a mirrors edge sliding mechanic, in ME, faith actually loses momentum in a slide, but has the option to roll out of it to keep said momentum. That should be a thing in DL2, because the current slide feels stupid fast, and not to mention aiden grabs his weapon while you slide, and it looks stupid, and breaks the immersion.
ОтветитьThere’s a parkour update soon
ОтветитьThere ljust needs to speed consistent movement physics and speed like there's so many things that i want to say but dont feel like typing like that one part where you jumped on the box i feel like if the box goes up past a certain point you lose your grip and fall off but you dont fall off normally its like a backflip type thing where you lose your grip and you start to do a backflip because you were going up or like the poles i feel if there's to much weight or something that it should snap after a certain point maybe and the rope i feel like it should be like the farjump but its based off of your speed and you keep the speed when you jump off if i jump off early i get no height if i jump off when im going up i can get little to alot of depending how high i am while keeping my speed and the grapple it should keep your speed as well as like make the animation or something better also the multiplayer animation if your playing with a friend nobody wants to see that janky animation when your running around and stuff
ОтветитьOmg i thought i was the only one who felt this way man
ОтветитьWhere did you get that white outfit?
ОтветитьI hate parkour in DL2 because all it's potential is destroyed by this. The game is so freaking slow. And thanks for including that interview because it confirmed my theory that this slowness is caused by one of the sins of modern games: making everything easier so even a biter can play it.
Don't get me wrong, it's great to make game enjoyable for more people, especially handicapped, but I think that it should prioritize keeping the core audience of the game happy. IMO doing something like this is like forcing colorblind mode for everyone
The music was a perfect way to get the point across. I hate climbing up shit when u need to go fast
Ответитьthis game is so sad and such a blackpill about the gaming industry as a whole. like the first game was almost perfect. even the graphics hold up till today and it was released almost like 8 years ago. all they had to do was take the first game, put in a few more NPCs so the world feels a bit more alive, patched in a new villain, and there you have a solid contender for game of the year.
instead they created whatever this butchery is
Well we are getting a "parkour update" in either early summer or during summer so... hope these get fixed
Ответитьi didn't know why i hated parkour in dying light 2 more than in dying light, why it felt so much slower and less fun
now i know, thanks!
I agree with momentum but a downgrade? Really? Is the nostalgia that high?
Ответитьhow did you get that white e3 2019 outfit
ОтветитьHonestly I rather the game slow me down so I can perform more cool parkour tricks than what dying light 1 does. Once you get maxed, you literally just press r1 and you basically jump over 3 roofs at a time because of the speed that is achievable. Eventually you basically just glide across the map by pressing R1 and chain that with a grapple and you just traveled like 5 miles lmao.
Ответитьcan't wait for june
ОтветитьAgreed with everything, this is why I get so confused when people say DL2 has way better parkour, yes there are more moves and I absolutely love the skills wall run and far jump. But the momentum when using contextual objects and especially capping it on certain moves makes it way too floaty, I wanna be able to get that sense of speed like the first game. Those monkey bars are especially baffling, so floaty it's ridiculous.
Ответитьi like the floaty feel
Ответить''Fast paced parkour, you're in control, you gotta think fast, that's when the adrenaline and fun came from''
Meanwhile Parkour in DL1: Climbing a fucking pot with a plant
Parkour in dl2 is much better then parkour in dl1, because in the first game when u get the grappling hook you don t need anything else but in dl2 you still use parkour bcs the grappling hook its far more realistic
ОтветитьI hope they fix this eventually. I haven't bought dl2 yet, and I don't plan on it until issues like this are fixed.
ОтветитьHopefully the june parkour flow update will addresd these issues.
ОтветитьTbh, all this feels like the devs forgot what they did in DL1
It's like they decided to make a dying light-like game without ever touching Dying Light
How do you fuck up things that the first game nailed perfectly
I feel like on the moon each time i do a long jump.
ОтветитьDL2 has a more realistic parkour than previous DL and i like it more, more "Air control" is a bullshit imo, when I played first Dying Light i felt like I'm playing Dead Island with parkour. I don't like skipping animations, jumping forward and be able to make a 360 deegre turn then you don't feel it you control an Aiden Caldwell but just some hero from a marvel movie. I can agree there was a huge issue with animations over physics, now it's better than it was since launch but still it need a bit of corect. Less air controll = you feel more like ure a human. I prefer DL2 more than Dying Light becouse there's more stuff to do, more parkour moves, better combat with humans etc.. I played Dying Light cuz i like to do parkour stuff irl, Dying Light 2 feels more realistick.
ОтветитьCalling dl2 parkour a major down grade is just wrong. I agree that it's not perfect but its definitely not bad
Ответитьas much as i love DL2 and it's parkour I cannot deny that the momentum is a big no no
ОтветитьI noticed that when people say that the parkour in DL2 is better than in DL1, they mean that DL2 has more parkour moves than DL1.
Ответитьmore air control is total bullshit, its unrealistic and I think you should just be able to very slightly be able to move around in air, even though being slightly unrealistic.
edit: this aint csgo
yes pleaseeeeeeeee
ОтветитьTHANK YOU for making this. I really hated the animation heavy janky ahh parkour system in DL2. It never feels as exhilarating as DL1. It's diverse but unenjoyable
ОтветитьOverall I prefer 2, it's like the Unity of the Dying Light Universe a few extra things would instantly make it better than the first in that category
ОтветитьDid he really just say "a small fraction of players said they felt dizzy and got motion sickness" really? a SMALL FRACTION of players? why in gods fucking name would you listen to a SMALL FRACTION of players from the first game when 99% of people that played the first game said the parkour was a lot of fun? WHAT THE FUCK!? I actually can't believe it. Appealing to noobs when the previous game didn't was just a fucking STUPID decision, i hate it when game devs appeal too much to noobs that don't want to try to get better at the game.
ОтветитьI geniunely cannot see why someone would look at DL2s parkour, compare it to DL1 and think the second was a downgrade.
ОтветитьMaybe they should like tie animation speed to velocity, so like if you have 15 velocity and you do a rope swing make it swing faster and keep the velocity or increase it based on the angle that you jumped off the rope. It would make the parkour infinitely more fun.
ОтветитьSo we can all agree on this Dying Light 2 sucks
ОтветитьI personally think they should reedo the whole animation system in the game to make the flow better and the sidequests cutscenes too
ОтветитьAiden at his peak
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